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Module: CSX Extended 2.0.1.0


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Shooting King
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Join Date: Mar 2012
Location: India
Old 02-26-2014 , 12:55   Re: Module: CSX Extended (v1.0.1)
Reply With Quote #11

A Simple but efficient reset_user_stats (Explicitly calling Stats() constructor)
PHP Code:
static cell AMX_NATIVE_CALL reset_user_stats(AMX *amxcell *params)  /*1 param */
{
    
int index params[1];
    
CHECK_PLAYERRANGE(index);
    
CPlayerpPlayer GET_PLAYER_POINTER_I(index);

    if( 
pPlayer->rank )
    {
        
pPlayer->rank->Stats::Stats();
        
pPlayer->PutInServer();
        
pPlayer->rank->updatePosition(pPlayer->rank);
        return 
1;
    }
    return 
0;

https://github.com/ShootingKing-AM/csx/

Edit:
You can remove WinCSX from your project, This update is not related to WinCSX.
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Last edited by Shooting King; 02-26-2014 at 13:07.
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_GamerX
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Old 02-28-2014 , 06:44   Re: Module: CSX Extended (v1.0.1)
Reply With Quote #12

Please make Linux verison !
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souvikdas95
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Join Date: Mar 2012
Old 03-02-2014 , 12:44   Re: Module: CSX Extended (v1.1)
Reply With Quote #13

^ compiled. please see if it works or not
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K.K.Lv
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Join Date: Aug 2008
Location: GameFolder
Old 03-02-2014 , 13:17   Re: Module: CSX Extended (v1.1)
Reply With Quote #14

just fixed your code guy !
Code:
static cell AMX_NATIVE_CALL get_user_score(AMX *amx, cell *params)  /*3 param */ {     int index = params[1];     CHECK_PLAYER(index);     CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);     params[1] = pPlayer->pEdict->v.frags;     params[2] = *((int *)pPlayer->pEdict->pvPrivateData + OFFSET_CSDEATHS);     return 1; }

Code:
static cell AMX_NATIVE_CALL set_user_score(AMX *amx, cell *params)  /*3 param */ {     int index = params[1];     CHECK_PLAYER(index);     CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);     pPlayer->restartStats();     pPlayer->setScore(params[1],params[2]);     return 1; }
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Last edited by K.K.Lv; 03-02-2014 at 13:20.
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souvikdas95
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Old 03-02-2014 , 13:21   Re: Module: CSX Extended (v1.1)
Reply With Quote #15

hmm... sorry for that... will fix in the upcoming version... just a few heads up...
will be including separate native for sql to file n file to sql operation . Claudhiks will be helping with that

Last edited by souvikdas95; 03-02-2014 at 13:21.
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K.K.Lv
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Old 03-02-2014 , 13:29   Re: Module: CSX Extended (v1.1)
Reply With Quote #16

I think use MF_GetAmxAddr in "get_user_score" will be better
something like this:
Code:
native get_user_score(index, &frag, &deads);
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Shooting King
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Old 03-02-2014 , 13:44   Re: Module: CSX Extended (v1.1)
Reply With Quote #17

We are thinking to remove get_user_score(), because we already have get_user_[frags|deaths]().


EDIT: Can You please BOLD The code that you had fixed ?
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Last edited by Shooting King; 03-02-2014 at 13:46.
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K.K.Lv
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Old 03-02-2014 , 13:59   Re: Module: CSX Extended (v1.1)
Reply With Quote #18

like this:
Code:
static cell AMX_NATIVE_CALL get_user_score(AMX *amx, cell *params)  /*3 param */ {     int index = params[1];     CHECK_PLAYER(index);     CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);     cell *pFrags = MF_GetAmxAddr(amx, params[2]);     cell *pDeads = MF_GetAmxAddr(amx, params[3]);     *pFrags = amx_ftoc(pPlayer->pEdict->v.frags);     *pDeads = *((int *)pPlayer->pEdict->pvPrivateData + OFFSET_CSDEATHS);     return 1; }
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Shooting King
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Location: India
Old 03-05-2014 , 12:45   Re: Module: CSX Extended (v1.1)
Reply With Quote #19

CSX Extended v1.2 Released.

Change log 1.2 -
  • Now Module uses Binary Search instead of slow old Sequential Search for some natives like get_stats(), get_stats2(), get_user_rank() etc.

    Spoiler

    get_stats()

    Comparison Table(loops)


  • get_user_rank(id) native is added.
  • force_save_stats() native is now modified to take custom file path for saving stats file.

    Spoiler

  • Removed get_user_score() native.
  • Changed reset_user_score() from native to stock, as set_user_score() and this, has the same function.

    Spoiler

  • Changed get_stats_size() from native to stock.

    Spoiler

  • Modified csstats.inc to keep backward compatibility intact.
  • Fixed some bugs in natives.

    csstats_extended.inc

    csstats.inc

GitHub : https://github.com/ShootingKing-AM/csx
Attached Files
File Type: zip csx-extended-v1.2.zip (58.4 KB, 167 views)
File Type: dll csx_amxx.dll (418.5 KB, 250 views)
File Type: so csx_amxx_i386.so (63.2 KB, 263 views)
File Type: inc csstats.inc (105 Bytes, 270 views)
File Type: inc csstats_extended.inc (5.2 KB, 265 views)
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^SmileY
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Old 03-06-2014 , 10:09   Re: Module: CSX Extended (v1.1)
Reply With Quote #20

Guys i not sure, but you can check the new stats from Amx Mod 2010.1 and fork with you projects
Like Played time, rounds i think (And provide support for assits will be n1ce)

Ps. I think it is like get_stats2(somearray[8]);
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PHP Code:
set_pcvar_num(pCvar, !get_pcvar_num(pCvar)); 
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