Author
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AlliedModders Donor
Join Date: Jan 2007
Location: Brazil
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Plugin ID:
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509
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Plugin Version:
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1.4.1
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Plugin Category:
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Gameplay
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Plugin Game:
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Team Fortress 2
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Plugin Dependencies:
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Servers with this Plugin:
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Plugin Description:
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Adds some utilities to Jump maps on Team Fortress 2
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08-17-2008
, 20:57
[TF2] Jump Mode
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#1
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Jump Mode
Rquirements:
SourceMod 1.1
Description:
This plugin adds health regeneration, teleport, no respawn time, ammo ressuply, criticals (0%, normal or 100%) and auto detecting to Jump maps on Team Fortress 2. Health Regeneration:
When you get hurt, the plugin will regenerate your full life.
Teleport:
You can use the console command jm_saveloc to save your current position. When you use the jm_teleport, you will be teleported to there. When you die, you will be auto-teleported to that position. When you change class/team or the round ends, your position will reset.
Instant Respawn:
Remove the respawn time
Ammo Ressuply:
When you get hurt (ie, RJ, PJ), your ammo will be restored. You can use the command jm_ressuply to do that manually.
Criticals:
You can remove criticals, set 100% criticals or do nothing...
Auto detecting:
When the plugin is loaded, it will turn on if a keyword is found in the map name.
Force Team:
Force all players join on a specific team.
Remove Control Points:
Remove the Control Points to give a chance to all players capture them.
CP Touch Messages:
Show a "Congratulations" message to the player who reachs a CP.
Change Map after X minutes:
When a player completes the map, it will bechanged in X seconds, to give more challenges to the players.
Remove Ressuply Lockers:
If you have free ammo and free HP, why do you need them?
ConVars:
- jm_version: The plugin version
- jm_enabled: If plugin is enabled (0 - off, 1 - auto-detect, 2 - force on):
- jm_teleport_enabled: Turn on/off the teleport stuff (0 - off, 1 - on)
- jm_autoteleport: Enable the auto-teleport on respawn (0 - off, 1 - on)
- jm_autorespawn: Remove the respawn time (0 - off, 1 - on)
- jm_autoheal: Enable the healing on hurt (0 - off, 1 - on)
- jm_autoressuply: Turn on/off ressuply on hurt (0 - off, 1 - on)
- jm_ressuply_enabled: Enable the sm_ressuply function (0 - off, 1 - on)
- jm_criticals: Set the criticals mode (0 - no criticals, 1 - normal, 2 - 100% criticals)
- jm_forceteam: Force players to join on a specific team (0 - disabled, 1 - RED, 2 - BLU)
- jm_removecps - Remove or not Control Points on round start (0 - do nothing, 1 - remove)
- jm_cpmsg - Show a message when a player reachs a CP (0 - disabled, 1 enabled)
- jm_time - Time to change mapafter a playercomplete the map (minutes, 0 to disable)
- jm_keywords - Keywords to search for in the map to auto enable. Separate them by commas. You can add prefixes (rj_), parts of the name (skyscraper) or the entire mapname (jump_bob). The default value is:
"jump,rj_,skyscraper"
Client Commands:- jm_help: Show the help msg
- jm_saveloc: Save the current position
- jm_resetloc: Reset the saved position
- jm_teleport: Teleport to the saved position
- jm_ressuply: Ressuply the player ammo
To Do:- Create an in-game menu
- Create admin habilities (like reset player saved position)
- Any sugest...
Credits: (sorry, I think I have forgotten somebody) - deltron by the ammo refill
- Dean Poot by the teleport idea
- Lucky Duke for the particles
Changelog:
- Version 1.4.1 ( 3/09/09 )
- Fixed the keywords cvar value
- Version 1.4 ( 3/09/09 )
- Added the keywords to recognize jump maps
- Version 1.3.4 ( 2/09/08 )
- Fixed the smx download
- Bug fix on CP msg
- Version 1.3.3 ( 29/08/08 )
- Another bug fix on change map
- Version 1.3.2 ( 29/08/08 )
- Version 1.3.1 ( 28/08/08 )
- Minor bug fix on ressuply remover
- Version 1.3 ( 28/08/08 )
- Added an option to remove the Control Points on the map
- Added a "cool" message when a player reachs a CP
- Added a time to change level when a player completes the map
- If Auto Ressuply and Auto Healer is activated, remove the Ressuplies from the map
- Re-organized the code
- Version 1.2 ( 24/08/08 )
- Added the "Force Team" feature
- Version 1.1.2 ( 23/08/08 )
- Fixed the bug where the players were respawned on the saved position at round start
- Version 1.1.1 ( 23/08/08 )
- Version 1.1 ( 23/08/08 )
- Added jm_help
- Added auto load to rj_ maps
- Fixed Sandvich bug
- Fixed criticals modifier not working
- Fixed the plugin loader
- Version 1.0 ( 17/08/08 )
Notes:
The web compiler doesn't support external includes (I think), so youneed to download the smx or compile the SP.
Last edited by BAILOPAN; 02-07-2009 at 20:38.
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