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Glittermod for SourceMM with Team-Balancing(PTBx like )


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tcviper
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Join Date: Oct 2005
Location: Netherlands
Old 11-30-2006 , 06:24   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #51

Wow this metamod version immunity works great with both BAT and MANI I just use the flag g for immunity from MANI and now the admins that have that group wont be warned with camping

Great feature Roger!
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Dag
Member
Join Date: Feb 2005
Old 11-30-2006 , 13:08   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #52

I could not get the Metamod version to work on my Windows server, the server wouldn't start up. The stand alone version of 1.3.0.3 runs however.
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Roger Devil
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Join Date: Dec 2004
Location: Germany
Old 11-30-2006 , 16:29   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #53

Have you updated your metamod, theres a new version coming out today.
Works on my linux-server without probs.
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Dag
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Join Date: Feb 2005
Old 11-30-2006 , 20:13   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #54

currently running MM:S 1.3d
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tcviper
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Location: Netherlands
Old 12-01-2006 , 05:41   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #55

Im using the windows version and also 1.3d and its working just fine.
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Dag
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Join Date: Feb 2005
Old 12-01-2006 , 09:33   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #56

Ok this is what I can tell you. I disabled all other MMS plugins and it works. So I started re-enabling the other plugins I run and what I found is, that if I try to run Glittermod and Statsmeminium at the same time, it doesn't work. The other plugins work fine with either of these
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Roger Devil
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Join Date: Dec 2004
Location: Germany
Old 12-01-2006 , 12:02   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #57

Strange, i have installed both plugins on my server, and it runs fine !!!
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Dag
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Join Date: Feb 2005
Old 12-01-2006 , 15:52   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #58

Mine is a windows server, didn't you say yours is linux ?

It was working fine before I upgraded to 1.3.0.3

Personally, I think this latest valve update is screwing everything up. Our server crashes now just on simple map changes.

Last edited by Dag; 12-01-2006 at 15:55.
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Roger Devil
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Join Date: Dec 2004
Location: Germany
Old 12-02-2006 , 03:47   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #59

Okay, i will look whats happening.
Can you post a list of your installed plugins ???
"meta list" and "plugin_print"
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Kaschenko
SourceMod Donor
Join Date: Apr 2006
Location: Country: Russia; City: M
Old 12-02-2006 , 09:51   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #60

Quote:
Originally Posted by Roger Devil View Post
Glittermod contains
- Weaponrestrictions
. for winning-Team
. Max. count of Weapons for each team
. global restriction
- Automatic-Camper-Detection System :
. Camping is allowed when Bomb is planted
. Camping is allowed for Counters when Bomb is dropped
. Camping is allowd when player has less then gmp_camp_minhealth
. Camping is allowed when player has gmp_camp_credits left
. Camping will be shown with a beacon surrounding the player.
. Alternatively a Health-Slap can be activated by setting gmp_camp_healtslap xx


- Camping support for DOD-S added.
. Camping is allowed for Machine-Gunners.

- Bombtimer sounds available

Glittermod contains the following Modules :
- Weapon-Restrictions( CSS-Only )
- Camper Detection
- Team-Balancer( CSS-Only )
- Auto-Joiner( CSS-Only )


[update]1.3.0.3 2006/11/30
- Removed messages for auto-joining when no auto-assign happens
- new cvar gmp_tb_switchtype 0/1 0=switchteams without dying and skin-selecection, 1=with skin-selection
- Metamod-Source-Only : Added support for BAT-Admin-Plugin with the following CVars :
gmp_camp_immunity_flag ""
gmp_tb_switchimmunity_flag ""
gmp_tb_joinimmunity_flag ""

[update]1.3.0.2 2006/11/24
- new cvar gmp_overwin_mapchange "0"
// forces a map change on a certain amount of rounds won difference, 0=disabled
- gmp_tb_autojoin "1" is integrated to automatically join player to the right team. Also prevents players from switching to the winning-team.
- fixed bug with C4-Timer in Standalone-Version

[update]1.3.0.0
- added Team-Balancing Module, details see gmp_settings.cfg
- changed the color of the weapon-restriction messages to be more visible
- each module can be activated separetly
Weapon-Restriction : gmp_restrict_enabled 0/1
Camping Detection : gmp_camp_punishtype 0/1/2/3
Team-Balancing : gmp_tb_ebnable 0/1
AutoJoining : gmp_tb_autojoin 0/1

How does the Team-Balancer work
All the players on each team are given a strength based on Kills/Deaths and each team receives a Team-Strength. The difference between the team strengths determines how balanced the teams are. If the difference is near zero, the teams are considered to be fair. If the difference increases and the maxstreaks( gmp_tb_maxstreak) and the score(gmp_tb_maxscore) differences execeed the given values, the team-balancing will start.

When performing a team switch, the team balancer first calculates the new strength of the teams when switching players.If they are nearly equal the players will be switched.
If the strength of the new team in all cases is greater than the strength of the winning team no switching will be done. This could happen if you have one Megaplayer with a very good K/D and all other players with bad K/D. If this player is switched to the other team, the other team has the advantage.

To prevent a player to be switched too often, gmp_tb_playernext is the rounds where the player will not be switched.
To keep the teamsizes nearly equal set gmp_tb_maxteamdiff "1".

And to avoid conflicts with the standard team-balancing set mp_autoteambalance "0"



The team balancer usually takes the best dead player on the team with a higher score and switches him or her with the worst dead player on the team with the lower score. This is not always the case. If the teams are not as imbalanced, players with more average scores will be switched. Minimization of team scores yields non-disruptive, fair switches.

How does the AutoJoiner work
- On the first rounds defined by gmp_tb_rounds the players are automatically switched to the team with less players, or if equal to CT
- After that the players are prevented to switch or join to the winning team.
Important :
All clients must have set cl_restrict_server_commands "0"
To ensure that use this plugin from L-Duke :
http://www.lduke.com/plugins/clientcommand_reset.php



Todo :
- Immunity for Admins not being balanced( support for AdminInterface )

As the Team-Balancer is totally new, post your suggestions on how to improve it.

Download Link Standalone and Metamod :
http://www.siekhe-trophy.de/forum/download.php?id=180
Don't working "ClientCommand Reset plugin" after last update source engine!
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Last edited by Kaschenko; 06-15-2007 at 13:30.
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