Raised This Month: $51 Target: $400
 12% 

[TF2] Equipment manager 1.1.8 (05/22/10)


Post New Thread Reply   
 
Thread Tools Display Modes
pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 08-31-2009 , 09:54   Re: [TF2] Equipment manager 1.1.5 (08/15/09)
Reply With Quote #431

Damizean, how are you changing the player models. I wanna play around with zis. Thanks!
pheadxdll is offline
Flyflo
Senior Member
Join Date: Jun 2008
Location: Grenoble, France
Old 08-31-2009 , 10:03   Re: [TF2] Equipment manager 1.1.5 (08/15/09)
Reply With Quote #432

Just add this to your TF2_ItemList.cfg
Code:
    "Scout Model"
    {
        "model"      "models/player/scout.mdl"
        "flags"      ""
        "classes"    "ALL"
        "teams"      "ALL"
        "slot"       "2"
    }
    "Soldier Model"
    {
        "model"      "models/player/soldier.mdl"
        "flags"      ""
        "classes"    "ALL"
        "teams"      "ALL"
        "slot"       "2"
    }
    "Pyro Model"
    {
        "model"      "models/player/pyro.mdl"
        "flags"      ""
        "classes"    "ALL"
        "teams"      "ALL"
        "slot"       "2"
    }
    "Demo Model"
    {
        "model"      "models/player/demo.mdl"
        "flags"      ""
        "classes"    "ALL"
        "teams"      "ALL"
        "slot"       "2"
    }
    "Heavy Model"
    {
        "model"      "models/player/heavy.mdl"
        "flags"      ""
        "classes"    "ALL"
        "teams"      "ALL"
        "slot"       "2"
    }
    "Engi Model"
    {
        "model"      "models/player/engineer.mdl"
        "flags"      ""
        "classes"    "ALL"
        "teams"      "ALL"
        "slot"       "2"
    }
    "Medic Model"
    {
        "model"      "models/player/medic.mdl"
        "flags"      ""
        "classes"    "ALL"
        "teams"      "ALL"
        "slot"       "2"
    }
    "Sniper Model"
    {
        "model"      "models/player/sniper.mdl"
        "flags"      ""
        "classes"    "ALL"
        "teams"      "ALL"
        "slot"       "2"
    }
    "Spy Model"
    {
        "model"      "models/player/spy.mdl"
        "flags"      ""
        "classes"    "ALL"
        "teams"      "ALL"
        "slot"       "2"
    }
Now just go to the slot2 menu and choose your model.
You'll have to set your model alpha to 0 but I just made a little plugin for that (attached in the post).

sm_invismodel <#userid|name> <1|0>
Attached Files
File Type: sp Get Plugin or Get Source (invismodel.sp - 391 views - 2.6 KB)
Flyflo is offline
pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 08-31-2009 , 10:09   Re: [TF2] Equipment manager 1.1.5 (08/15/09)
Reply With Quote #433

Can't believe I haven't thought of that either.
pheadxdll is offline
Apex_
Member
Join Date: Jan 2008
Old 08-31-2009 , 11:30   Re: [TF2] Equipment manager 1.1.5 (08/15/09)
Reply With Quote #434

Damizean, can just the w_model for a weapon have its alpha set to 0? Flags for ALPHA_WEAPON and ALPHA_PLAYER would be freakin' amazing.

If so...time to hex some custom weapon models!
Apex_ is offline
scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 08-31-2009 , 11:43   Re: [TF2] Equipment manager 1.1.5 (08/15/09)
Reply With Quote #435

lol nice one ;)
scopesp is offline
Damizean
SourceMod Donor
Join Date: Mar 2009
Old 08-31-2009 , 13:14   Re: [TF2] Equipment manager 1.1.5 (08/15/09)
Reply With Quote #436

Before you people start making all sort of custom character models, there's still one issue that remains and needs to be fixed, unless you want to have big perfomance drops.

We need to figure out how to solve the mergebone issue, I've tryied to decompile the scout model, marking the bones and recompiling, but the mdlcompiler just froze on me... does anyone else have experience with it?
__________________
Dat annoying guy
Damizean is offline
Send a message via AIM to Damizean Send a message via MSN to Damizean
Onedda
Senior Member
Join Date: May 2009
Old 08-31-2009 , 14:35   Re: [TF2] Equipment manager 1.1.5 (08/15/09)
Reply With Quote #437

just put SM1.2.3 on and now this

L 08/31/2009 - 19:15:52: [SM] Displaying call stack trace for plugin "TF2_EquipmentManager.smx":
L 08/31/2009 - 19:15:52: [SM] [0] Line 463, C:\Archivos de programa\PawnStudio\temp895.sp::Item_Equip()
L 08/31/2009 - 19:15:52: [SM] [1] Line 370, C:\Archivos de programa\PawnStudio\temp895.sp::Timer_EquipIt em()
L 08/31/2009 - 19:17:44: [SM] Native "AcceptEntityInput" reported: "AcceptEntityInput" not supported by this mod
Onedda is offline
Apex_
Member
Join Date: Jan 2008
Old 08-31-2009 , 16:43   Re: [TF2] Equipment manager 1.1.5 (08/15/09)
Reply With Quote #438

Quote:
Originally Posted by Damizean View Post
Before you people start making all sort of custom character models, there's still one issue that remains and needs to be fixed, unless you want to have big perfomance drops.
I'm more interested in weapon models than player ones to be honest, but good luck with the errors and all. I wish I could be more help, but I've got zilch for experience in the model department

The only thing I can really say on the subject is making players download slightly modified player models would be a real hassle for server owners and players alike. Especially if they're first time joiners and have hats, weapons, sounds, playermodels...the whole kitchen sink to download!
Apex_ is offline
Jindo
AlliedModders Donor
Join Date: May 2009
Location: England, UK
Old 08-31-2009 , 16:59   Re: [TF2] Equipment manager 1.1.5 (08/15/09)
Reply With Quote #439

I'm liking what I see

I'm not entirely sure how exactly you're doing that (though looking at the posts I think I've figured it out), or how easy the issues Damizean briefly mentioned are to fix, but I hope it all gets sorted out because this looks like it could be alot of fun .
__________________
Jindo is offline
noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 08-31-2009 , 19:54   Re: [TF2] Equipment manager 1.1.5 (08/15/09)
Reply With Quote #440

Custom weapon models and attributes would be godly.
noodleboy347 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 13:07.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode