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SourceMod 1.5.1 Released


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psychonic

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Join Date: May 2008
Old 09-16-2013 , 17:05   Re: SourceMod 1.5.1 Released
#31

Quote:
Originally Posted by wendigo View Post
then the next question is, why is the ability there?

We have the online compile tool at this site here. And SM also provides an inbuilt compile tool. Is it just off-topic tools?
Some people prefer to use the web compiler instead of the local version when scripting.

I'm not sure how you made the jump from that to assuming that recompiling when new versions came out was necessary or optimal.
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wendigo
Senior Member
Join Date: Nov 2012
Location: Denmark
Old 09-16-2013 , 17:09   Re: SourceMod 1.5.1 Released
#32

I'm not sure if I follow.

But if you download an plugin that lets say were last updated back in 2009. Would that be optimal to compile?
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psychonic

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Join Date: May 2008
Old 09-16-2013 , 17:10   Re: SourceMod 1.5.1 Released
#33

I can only say "no" so many times...
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Corvette911
Junior Member
Join Date: Mar 2012
Old 09-16-2013 , 21:17   Re: SourceMod 1.5.1 Released
#34

Crashing after update on CSS tonight. running mms 1.10.1 and loaded last file from link on page 1...for unix server.

crashes on player join...removed all other older scripts and extentions and no change still crashes.

Server will load and run with only the mms running.

Tried with 1.5.1 available on the download link as well as with 1.5.2 hg3929 from the build list. and with 1.6.0 hg4126 to no avail...instant crash on player join


Use latest build 1.5.2 hg 3930....solved problem..

Last edited by Corvette911; 09-16-2013 at 22:01.
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Sarona
AlliedModders Donor
Join Date: Jul 2012
Old 09-16-2013 , 22:44   Re: SourceMod 1.5.1 Released
#35

Download the new snapshot gamedata here: http://hg.alliedmods.net/sourcemod-c...v/295e50c3719b, that's compatible for sourcemod stable version 1.5.1

Last edited by Sarona; 09-16-2013 at 22:44.
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psychonic

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Join Date: May 2008
Old 09-16-2013 , 22:49   Re: SourceMod 1.5.1 Released
#36

Quote:
Originally Posted by Sarona View Post
Download the new snapshot gamedata here: http://hg.alliedmods.net/sourcemod-c...v/295e50c3719b, that's compatible for sourcemod stable version 1.5.1
There's no need to do that. Restarting your server will download the updated gamedata.
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Corvette911
Junior Member
Join Date: Mar 2012
Old 09-17-2013 , 00:18   Re: SourceMod 1.5.1 Released
#37

Quote:
Originally Posted by psychonic View Post
There's no need to do that. Restarting your server will download the updated gamedata.
So my problem was simply that the new data was not yet available ?...

I restarted everytime between installs
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 09-17-2013 , 00:43   Re: SourceMod 1.5.1 Released
#38

Quote:
Originally Posted by psychonic View Post
There's no need to do that. Restarting your server will download the updated gamedata.
Of course, you need to restart your server a second time for the server to actually use it.
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psychonic

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Join Date: May 2008
Old 09-17-2013 , 10:00   Re: SourceMod 1.5.1 Released
#39

Quote:
Originally Posted by Powerlord View Post
Of course, you need to restart your server a second time for the server to actually use it.
That depends on your updater settings in core.cfg.

You can set "ForceRestartAfterUpdate" to "yes" to have it unload SM after the update. Changing map will then reload it.
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 09-17-2013 , 10:25   Re: SourceMod 1.5.1 Released
#40

Quote:
Originally Posted by psychonic View Post
That depends on your updater settings in core.cfg.

You can set "ForceRestartAfterUpdate" to "yes" to have it unload SM after the update. Changing map will then reload it.
People have reported issues with that setting, which is why I don't use it.
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