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[L4D1,2] Loot of Zombies 1.6


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Jоnny
Senior Member
Join Date: Jun 2007
Old 01-28-2010 , 02:23   Re: [L4D2] Loot of Zombies
Reply With Quote #21

Quote:
Originally Posted by Ghosthree3 View Post
Wow, that's neat, does it work in versus btw, my server is having major issues (every time map ends, it loads the first map back up...) so I was unable to tell if it did or not.
sorry, man. i dont support versus servers, so i dont support versus in l4d2_nextcampaign.sp.
use [L4D] Force Mission Changer 1.4.0 for versus
Quote:
Originally Posted by Ghosthree3 View Post
May I ask how do you use the next campaign command? Also, if you are going to support it, you should make it it's own thread, it's much easier to find XD
mmm its easy to find in bebop topic. and its only for bebop plugin

Quote:
Originally Posted by satannuts View Post
I noticed in your l4d_medkit_fullhealt.sp plugin you mentioned something about a "defib fix for bebop"... seems to be a common bug with bebop...
But that can't be fixed, right?...
Its the same as witches attacking main player and not the clone.
I think defibs can be fixed, but only partially. And I don't know how to stop revival
So... better solution will be remove all defibs from map and from zombies.
[L4D2]Crow's Annoying Item Remover 1.0 - It can remove all defibs from map. sdfsdf

And I have changed [L4D2] Gun Control for coop 5+ players servers. Its adds laser sight into upgradepacks (25% chance to find laser) and only one player can use upgradepack.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_ammocontrol.sp - 1570 views - 1.9 KB)

Last edited by Jоnny; 01-28-2010 at 02:48.
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satannuts
Member
Join Date: Jan 2010
Old 01-28-2010 , 09:47   Re: [L4D2] Loot of Zombies
Reply With Quote #22

Quote:
Originally Posted by Jоnny View Post
sorry, man. i dont support versus servers, so i dont support versus in l4d2_nextcampaign.sp.
use [L4D] Force Mission Changer 1.4.0 for versus
mmm its easy to find in bebop topic. and its only for bebop plugin

I think defibs can be fixed, but only partially. And I don't know how to stop revival
So... better solution will be remove all defibs from map and from zombies.
[L4D2]Crow's Annoying Item Remover 1.0 - It can remove all defibs from map. sdfsdf

And I have changed [L4D2] Gun Control for coop 5+ players servers. Its adds laser sight into upgradepacks (25% chance to find laser) and only one player can use upgradepack.
Cool man. I've used crow's annoying item remover a few days ago, but defibs still showed up in-game. I will try using it again today.

I'm also using gun control...
your ammo control should be used WITH guncontrol?

and thanks again man...
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Jоnny
Senior Member
Join Date: Jun 2007
Old 01-28-2010 , 10:04   Re: [L4D2] Loot of Zombies
Reply With Quote #23

Quote:
Originally Posted by satannuts View Post
Cool man. I've used crow's annoying item remover a few days ago, but defibs still showed up in-game. I will try using it again today.

I'm also using gun control...
your ammo control should be used WITH guncontrol?
its not my ammo control
i think its bad idea to use both "controls"


... but defibs still showed up in-game...
Code:
[SM] Listing 13 convars for: Crow's Annoying Item Remover
  [Name]                           [Value]
  annoy                            1.0
  annoy_ammo                       0
  annoy_chainsaw                   0
  annoy_defibs                     1
  annoy_enable                     1
  annoy_launcher                   0
  annoy_limit_bile                 0
  annoy_limit_moly                 0
  annoy_limit_pipe                 0
  annoy_limit_throws               0
  annoy_medkits                    0
  annoy_pill_replace               1
  annoy_saferoom                   1
Jоnny is offline
Jоnny
Senior Member
Join Date: Jun 2007
Old 01-29-2010 , 06:37   Re: [L4D2] Loot of Zombies
Reply With Quote #24

Plugins for bebop L4D (not L4D2) servers.

l4d_fixspawn.sp should fix tanks spawns in finale. also it should fix some serios server lags.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_autodifficulty.sp - 2044 views - 15.1 KB)
File Type: sp Get Plugin or Get Source (l4d_nextcampaign.sp - 2106 views - 5.9 KB)
File Type: sp Get Plugin or Get Source (l4d_loot.sp - 1583 views - 25.1 KB)
File Type: cfg loot.cfg (898 Bytes, 693 views)
File Type: sp Get Plugin or Get Source (l4d_fixspawn.sp - 1846 views - 5.3 KB)

Last edited by Jоnny; 02-02-2010 at 04:40. Reason: updated l4d_nextcampaign.sp
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satannuts
Member
Join Date: Jan 2010
Old 01-29-2010 , 22:30   Re: [L4D2] Loot of Zombies
Reply With Quote #25

Quote:
Originally Posted by Jоnny View Post
its not my ammo control
i think its bad idea to use both "controls"


... but defibs still showed up in-game...
Code:
[SM] Listing 13 convars for: Crow's Annoying Item Remover
  [Name]                           [Value]
  annoy                            1.0
  annoy_ammo                       0
  annoy_chainsaw                   0
  annoy_defibs                     1
  annoy_enable                     1
  annoy_launcher                   0
  annoy_limit_bile                 0
  annoy_limit_moly                 0
  annoy_limit_pipe                 0
  annoy_limit_throws               0
  annoy_medkits                    0
  annoy_pill_replace               1
  annoy_saferoom                   1
i tried setting the cvars that way, but i still have defibs appearing in the game... but i'm not too worried about it right now... it adds a little twist to the game.... lol
thanks for the help btw...
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satannuts
Member
Join Date: Jan 2010
Old 02-13-2010 , 13:12   Re: [L4D1,2] Loot of Zombies 1.2
Reply With Quote #26

whoa. just noticed you updated to 1.2 - Great plugin BTW.

I've added:
Code:
    AutoExecConfig(true, "l4d2_lootx");
to the end of the public OnPluginStart() section of l4d_loot.sp before the last }.
This will auto-generate a l4d_lootx.cfg file in cfg\sourrcemod on first start with all cvars. This helps eliminate the garbage output to the console.
l4d_lootx.cfg:
Code:
// This file was auto-generated by SourceMod (v1.3.2)
// ConVars for plugin "l4d2_lootx.smx"


// Is the plugin enabled.
// -
// Default: "1"
l4d2_loot "1"

// -
// Default: "7"
l4d2_loot_adrenaline "7"

// -
// Default: "10"
l4d2_loot_autoshotgun "10"

// -
// Default: "15"
l4d2_loot_b_chance_bullet "15"

// -
// Default: "1"
l4d2_loot_b_chance_explosive "1"

// -
// Default: "16"
l4d2_loot_b_chance_health "16"

// -
// Default: "12"
l4d2_loot_b_chance_melee "12"

// -
// Default: "10"
l4d2_loot_b_chance_misc "10"

// -
// Default: "30"
l4d2_loot_b_chance_nodrop "30"

// -
// Default: "20"
l4d2_loot_b_chance_throw "20"

// -
// Default: "10"
l4d2_loot_b_chance_upgrades "10"

// -
// Default: "1"
l4d2_loot_b_drop_items "1"

// -
// Default: "10"
//l4d2_loot_baseball_bat "10"

// -
// Default: "15"
l4d2_loot_c_chance_bullet "15"

// -
// Default: "1"
l4d2_loot_c_chance_explosive "1"

// -
// Default: "16"
l4d2_loot_c_chance_health "16"

// -
// Default: "12"
l4d2_loot_c_chance_melee "12"

// -
// Default: "10"
l4d2_loot_c_chance_misc "10"

// -
// Default: "30"
l4d2_loot_c_chance_nodrop "30"

// -
// Default: "20"
l4d2_loot_c_chance_throw "20"

// -
// Default: "10"
l4d2_loot_c_chance_upgrades "10"

// -
// Default: "1"
l4d2_loot_c_drop_items "1"

// -
// Default: "10"
l4d2_loot_chainsaw "10"

// -
// Default: "10"
l4d2_loot_cricket_bat "10"

// -
// Default: "10"
l4d2_loot_crowbar "10"

// -
// Default: "4"
l4d2_loot_defibrillator "4"

// -
// Default: "10"
l4d2_loot_electric_guitar "10"

// -
// Default: "10"
l4d2_loot_fireaxe "10"

// -
// Default: "25"
l4d2_loot_fireworkcrate "25"

// -
// Default: "4"
l4d2_loot_first_aid_kit "4"

// -
// Default: "0"
l4d2_loot_from_players "0"

// -
// Default: "10"
l4d2_loot_frying_pan "10"

// -
// Default: "0"
l4d2_loot_g_chance_nodrop "0"

// -
// Default: "25"
l4d2_loot_gascan "25"

// -
// Default: "100"
l4d2_loot_grenade_launcher "100"

// -
// Default: "15"
l4d2_loot_h_chance_bullet "15"

// -
// Default: "1"
l4d2_loot_h_chance_explosive "1"

// -
// Default: "16"
l4d2_loot_h_chance_health "16"

// -
// Default: "12"
l4d2_loot_h_chance_melee "12"

// -
// Default: "10"
l4d2_loot_h_chance_misc "10"

// -
// Default: "30"
l4d2_loot_h_chance_nodrop "30"

// -
// Default: "20"
l4d2_loot_h_chance_throw "20"

// -
// Default: "10"
l4d2_loot_h_chance_upgrades "10"

// -
// Default: "1"
l4d2_loot_h_drop_items "1"

// -
// Default: "10"
l4d2_loot_hunting_rifle "10"

// -
// Default: "15"
l4d2_loot_j_chance_bullet "15"

// -
// Default: "1"
l4d2_loot_j_chance_explosive "1"

// -
// Default: "16"
l4d2_loot_j_chance_health "16"

// -
// Default: "12"
l4d2_loot_j_chance_melee "12"

// -
// Default: "10"
l4d2_loot_j_chance_misc "10"

// -
// Default: "30"
l4d2_loot_j_chance_nodrop "30"

// -
// Default: "20"
l4d2_loot_j_chance_throw "20"

// -
// Default: "10"
l4d2_loot_j_chance_upgrades "10"

// -
// Default: "1"
l4d2_loot_j_drop_items "1"

// -
// Default: "10"
l4d2_loot_katana "10"

// -
// Default: "10"
//l4d2_loot_knife "10"

// -
// Default: "10"
l4d2_loot_machete "10"

// -
// Default: "10"
l4d2_loot_molotov "10"

// -
// Default: "25"
l4d2_loot_oxygentank "25"

// -
// Default: "5"
l4d2_loot_pain_pills "5"

// -
// Default: "10"
l4d2_loot_pipe_bomb "10"

// -
// Default: "10"
l4d2_loot_pistol "10"

// -
// Default: "10"
l4d2_loot_pistol_magnum "10"

// -
// Default: "25"
l4d2_loot_propanetank "25"

// -
// Default: "10"
l4d2_loot_pumpshotgun "10"

// -
// Default: "10"
l4d2_loot_rifle "10"

// -
// Default: "10"
l4d2_loot_rifle_ak47 "10"

// -
// Default: "10"
l4d2_loot_rifle_desert "10"

// -
// Default: "10"
l4d2_loot_rifle_sg552 "10"

// -
// Default: "15"
l4d2_loot_s_chance_bullet "15"

// -
// Default: "1"
l4d2_loot_s_chance_explosive "1"

// -
// Default: "16"
l4d2_loot_s_chance_health "16"

// -
// Default: "12"
l4d2_loot_s_chance_melee "12"

// -
// Default: "10"
l4d2_loot_s_chance_misc "10"

// -
// Default: "30"
l4d2_loot_s_chance_nodrop "30"

// -
// Default: "20"
l4d2_loot_s_chance_throw "20"

// -
// Default: "10"
l4d2_loot_s_chance_upgrades "10"

// -
// Default: "1"
l4d2_loot_s_drop_items "1"

// -
// Default: "0"
l4d2_loot_scavenge_gascans "0"

// -
// Default: "10"
l4d2_loot_shotgun_chrome "10"

// -
// Default: "10"
l4d2_loot_shotgun_spas "10"

// -
// Default: "10"
l4d2_loot_smg "10"

// -
// Default: "10"
l4d2_loot_smg_mp5 "10"

// -
// Default: "10"
l4d2_loot_smg_silenced "10"

// -
// Default: "10"
l4d2_loot_sniper_awp "10"

// -
// Default: "10"
l4d2_loot_sniper_military "10"

// -
// Default: "10"
l4d2_loot_sniper_scout "10"

// -
// Default: "15"
l4d2_loot_sp_chance_bullet "15"

// -
// Default: "1"
l4d2_loot_sp_chance_explosive "1"

// -
// Default: "16"
l4d2_loot_sp_chance_health "16"

// -
// Default: "12"
l4d2_loot_sp_chance_melee "12"

// -
// Default: "10"
l4d2_loot_sp_chance_misc "10"

// -
// Default: "30"
l4d2_loot_sp_chance_nodrop "30"

// -
// Default: "20"
l4d2_loot_sp_chance_throw "20"

// -
// Default: "10"
l4d2_loot_sp_chance_upgrades "10"

// -
// Default: "1"
l4d2_loot_sp_drop_items "1"

// -
// Default: "0"
l4d2_loot_survival_defibs "0"

// -
// Default: "3"
l4d2_loot_t_chance_bullet "3"

// -
// Default: "1"
l4d2_loot_t_chance_explosive "1"

// -
// Default: "15"
l4d2_loot_t_chance_health "15"

// -
// Default: "2"
l4d2_loot_t_chance_melee "2"

// -
// Default: "1"
l4d2_loot_t_chance_misc "1"

// -
// Default: "0"
l4d2_loot_t_chance_nodrop "0"

// -
// Default: "4"
l4d2_loot_t_chance_throw "4"

// -
// Default: "6"
l4d2_loot_t_chance_upgrades "6"

// -
// Default: "1"
l4d2_loot_t_drop_items "1"

// -
// Default: "10"
l4d2_loot_tonfa "10"

// -
// Default: "50"
l4d2_loot_upgradepack_exp "50"

// -
// Default: "50"
l4d2_loot_upgradepack_inc "50"

// -
// Default: "10"
l4d2_loot_vomitjar "10"
The only problems with doing this are:
1- cvars are listed alphabetically instead of grouped like you have them.
2- It doesn't take into account the "#if... #end if" cvars. For Example, I have CSS weapons, but I don't use the baseball bat or knife, so I had to comment out those two cvars.

Maybe you could include this in the next version?
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_lootx.sp - 1141 views - 60.0 KB)
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Jоnny
Senior Member
Join Date: Jun 2007
Old 02-13-2010 , 15:40   Re: [L4D1,2] Loot of Zombies 1.2
Reply With Quote #27

Quote:
Originally Posted by satannuts View Post
1- cvars are listed alphabetically instead of grouped like you have them.
2- It doesn't take into account the "#if... #end if" cvars. For Example, I have CSS weapons, but I don't use the baseball bat or knife, so I had to comment out those two cvars.
3. it will overwrite the l4d2_loot.cfg?
i mean if i change something in l4d2_loot.cfg it will not change cvar in game?
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satannuts
Member
Join Date: Jan 2010
Old 02-14-2010 , 12:39   Re: [L4D1,2] Loot of Zombies 1.2
Reply With Quote #28

Quote:
Originally Posted by Jоnny View Post
3. it will overwrite the l4d2_loot.cfg?
i mean if i change something in l4d2_loot.cfg it will not change cvar in game?
yes, it will change the cvars in game. Either by reloading the plugin or by exec sourcemod\l4d2_lootx.cfg.

All I did was add
AutoExecConfig(true, "l4d2_lootx"); to the end of the public OnPluginStart() section of your l4d_loot.sp
And compiled it - no need to have loot.cfg in cfg folder and exec via server.cfg anymore. Hope I explained that well enough.
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Acid_Monk
Member
Join Date: Mar 2010
Old 03-30-2010 , 14:54   Re: [L4D1,2] Loot of Zombies 1.2
Reply With Quote #29

hey jonny,
first i dont know much about source modding ^^

i installed your loot mod 1.2 for l4d, but im sort of confused

in the cfg from the first posting, there is

Code:
l4d2_loot_t_chance_health	"15"
l4d2_loot_t_chance_bullet	"3"
l4d2_loot_t_chance_throw	"5"
l4d2_loot_t_chance_misc		"1"
l4d2_loot_t_chance_nodrop	"0"
and in the source from the mod is

Code:
// Tank
new Handle:l4d_loot_t_drop_items;
new Handle:l4d_loot_t_chance_health;
new Handle:l4d_loot_t_chance_bullet;
new Handle:l4d_loot_t_chance_throw;
new Handle:l4d_loot_t_chance_misc;
new Handle:l4d_loot_t_chance_nodrop;
thats right that in the cfg it has also to be l4d and not l4d2 ? well i changed it and seems to work, but not sure if this is right...

other thing with the cfg, in which folder do i have to put the cfg?
\SRCDS\l4d\left4dead\cfg
\SRCDS\l4d\left4dead\cfg\sourcemod
\SRCDS\l4d\left4dead\addons\sourcemod\configs

i put it in every folder to test, but would be nice to know which one is really the right one

one more, the zombies are dropping gas cans with every setting i tried, in the cfg i put the values to 0 from

Code:
l4d_loot_gascan		"0"
l4d_loot_oxygentank		"0"
l4d_loot_propanetank		"0"
but it dont looks that this effects anything...

-------

and something about other plugins form u, i ask it right here because u posted them here too..

we want a tank that takes no dmg from fire (speed boost is not quite necessary)
do u manage this with the auto difficulty plugin ?

found in the source this
Code:
SetConVarInt(tank_burn_duration_expert, 75, false, false);

SetConVarInt(tank_burn_duration_expert, RoundToZero(18.75 * playerscount), false, false);
can i just change the 75 to 999 or something? and maybe the 18.75 to 999 too ?

and btw about the auto difficulty, im asked u about the version 1.0.1

and in general, do you like to help us out with some missing stuff for a increased player slot server?

i think for more then 4 players would this plugins nice, but cant find them here

Code:
 
"[L4D2] Spawn items on round_start" (1.0) by Jonny
"[L4D] Advanced spawn medkit" (1.0) by Jonny
"L4D Remove weapon spawn points" (1.0) by Jonny
here is the plugin list i already found and installed, but strange, some stuff like "l4d_medkit_fullhealth.smx" is not listed Oo

Code:
 05 "[L4D] aSpawn" (2.0.5) by @l@n (based on the work of Fexii, and others)
 12 "bebop.smx"
 13 "clientaddbots" (1.0.0) by gamemann
 15 "Country Nick Plugin" (1.1.1) by Antoine LIBERT aka AeN0
 18 "[L4D] Autodifficulty" (1.0) by Jonny
 19 "[L4D/2] Campaign Manager" (1.0.2) by Bigbuck
 20 "[L4D] Special Infected spawns fix" (1.1) by Jonny
 21 "Game Mode Config Loader" (1.6) by Thraka
 22 "[L4D] Join Team" (1.0) by Jonny
 23 "L4D Kick Load Stuckers" (1.0.5) by AtomicStryker
 24 "[L4D] Loot of Zombies" (1.2) by Jonny
 25 "Bebop Defib Fix" (1.0) by Jonny 
 26 "[L4D] Next Campaign" (1.5) by Jonny
 27 "[L4D2] Stop TK" (1.3.1) by Jonny
 32 "L4D Vote Manager 2" (1.5.5) by Madcap
greetings, and keep the nice work of ur server up
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Jоnny
Senior Member
Join Date: Jun 2007
Old 03-30-2010 , 15:26   Re: [L4D1,2] Loot of Zombies 1.2
Reply With Quote #30

Quote:
Originally Posted by Acid_Monk View Post
other thing with the cfg, in which folder do i have to put the cfg?

i put it in every folder to test, but would be nice to know which one is really the right one
you should add line to server.cfg
exec loot.cfg (or loot2.cfg)
and put loot.cfg (or loot2.cfg) to \SRCDS\l4d\left4dead\cfg

Quote:
Originally Posted by Acid_Monk View Post
can i just change the 75 to 999 or something? and maybe the 18.75 to 999 too ?
yes, but 999 is too high value. 100 will be enough.


PS: uploaded plugins - latest versions, used on my servers
maps.cfg.zip - configs for l4d_map_scripts.sp (*.cfg files should be in blablabla\left4dead\cfg\maps\)
Attached Files
File Type: sp Get Plugin or Get Source (l4d_autodifficulty.sp - 1505 views - 20.3 KB)
File Type: sp Get Plugin or Get Source (l4d_loot.sp - 1451 views - 28.0 KB)
File Type: sp Get Plugin or Get Source (l4d_remove_all_spawn.sp - 1430 views - 3.4 KB)
File Type: sp Get Plugin or Get Source (l4d_map_scripts.sp - 1696 views - 734 Bytes)
File Type: sp Get Plugin or Get Source (l4d_charselect.sp - 1410 views - 7.9 KB)
File Type: sp Get Plugin or Get Source (l4d_medkit_fullhealth.sp - 1170 views - 818 Bytes)
File Type: sp Get Plugin or Get Source (l4d_stoptk.sp - 1455 views - 7.5 KB)
File Type: sp Get Plugin or Get Source (sm_spawnmedkit.sp - 1188 views - 1.5 KB)
File Type: zip maps.cfg.zip (5.3 KB, 597 views)
File Type: sp Get Plugin or Get Source (countrynick.sp - 1375 views - 1.9 KB)

Last edited by Jоnny; 03-30-2010 at 15:29.
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