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Team Select doesn't work with some mods but not others


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NoMoreFaith
New Member
Join Date: Oct 2018
Location: UK
Old 10-20-2018 , 06:43   Team Select doesn't work with some mods but not others
Reply With Quote #1

Hey,

I've been struggling to get my head around this issue.

I have a dedicated server for CSGO, normally set up for team practice using splewis's excellent Practice mode mod, and occasionally swapping for retakes mod.

However, for some reason Multi1v1 and Deathmatch (v2.0) leaves you at the team select screen unable to choose a side, or even spectator, before kicking you back off after 30 seconds. The standard Choose team in menu doesn't fix, or ESC/M. Is there something in the server.cfg or gamemode_casual that could be causing this? Any ideas welcome.

Last edited by NoMoreFaith; 10-20-2018 at 06:43.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 10-20-2018 , 15:12   Re: Team Select doesn't work with some mods but not others
Reply With Quote #2

I've not used Multi-1v1 but it does force you on a team when you've connected; however, I can't say with certainty what causes the issue you're describing.

As far the Deathmatch plugin, the only issue that I had experienced was after selecting a team the menu didn't disappear right away and you would be able to select another team before the panel finally disappears. It never disallowed you from ever actually joining a team. In the current beta build of it I've not had this issue at all.

Post your gamemode_casual_server.cfg (which should house all your mp_ and some sv_ commands)
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mlov420
Senior Member
Join Date: May 2013
Old 10-22-2018 , 06:55   Re: Team Select doesn't work with some mods but not others
Reply With Quote #3

The likely case, like Maxximou5 said, is that the plugins are auto forcing you to a team upon connection and Valve's new Panorama interface is just buggy, it happens to me all the time on my Surf and BHop servers, even happens on my stock 5v5 servers when the servers are full. But it's just an illusion....

The trick is, if it seems like it's not letting you join, just pick a team one last time and then hit ESC. Pressing the Escape key will back you out of the Team Selection menu and, almost always, you will notice you're now either on the team you selected or have been placed in the queue (in cases like 1v1 arena or Retakes where players get queued for the next round).

Valve really just wasted time making all of our lives harder with Panorama while bringing no real new improvements. Hope this at least helps you get around this current bug.
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 10-22-2018 , 23:58   Re: Team Select doesn't work with some mods but not others
Reply With Quote #4

Quote:
Originally Posted by Maxximou5 View Post
I've not used Multi-1v1 but it does force you on a team when you've connected; however, I can't say with certainty what causes the issue you're describing.

As far the Deathmatch plugin, the only issue that I had experienced was after selecting a team the menu didn't disappear right away and you would be able to select another team before the panel finally disappears. It never disallowed you from ever actually joining a team. In the current beta build of it I've not had this issue at all.

Post your gamemode_casual_server.cfg (which should house all your mp_ and some sv_ commands)
I have this problem on Deathmatch (advanved). I join team and when i selected weapons and start switching with 1-2 on keyboard, I switch teams instead.. I run arround and then I respawn when i press 1, then respawn when i press 2. etc.. :S
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NoMoreFaith
New Member
Join Date: Oct 2018
Location: UK
Old 11-18-2018 , 05:17   Re: Team Select doesn't work with some mods but not others
Reply With Quote #5

Thanks, just no way to select a team - here is the gamemode_casual_server.cfg. I use gameservers.com for the server so a lot of these are their default settings.

Code:
bot_chatter											normal
bot_defer_to_human_goals							0
bot_defer_to_human_items							1
bot_difficulty										3
bot_quota											8
bot_quota_mode										fill
cash_player_bomb_defused							200
cash_player_bomb_planted							200
cash_player_damage_hostage							-30
cash_player_interact_with_hostage					300
cash_player_killed_enemy_default					200
cash_player_killed_enemy_factor						0.5
cash_player_killed_hostage							-1000
cash_player_killed_teammate							-300
cash_player_rescued_hostage							1000
cash_team_elimination_bomb_map						2700
cash_team_elimination_hostage_map_t					2000
cash_team_elimination_hostage_map_ct				2300
cash_team_hostage_alive								0
cash_team_hostage_interaction						500
cash_team_loser_bonus								2400
cash_team_loser_bonus_consecutive_rounds			0
cash_team_planted_bomb_but_defused					200
cash_team_rescued_hostage							0
cash_team_terrorist_win_bomb						2700
cash_team_win_by_defusing_bomb						2700
cash_team_win_by_hostage_rescue						3000
cash_team_win_by_time_running_out_hostage			2000
cash_team_win_by_time_running_out_bomb				2700
ff_damage_reduction_bullets							0
ff_damage_reduction_grenade							0
ff_damage_reduction_grenade_self					0
ff_damage_reduction_other							0
mp_afterroundmoney									0
mp_buytime											45
mp_buy_anywhere										0
mp_buy_during_immunity								0
mp_death_drop_defuser								1	
mp_death_drop_grenade								2			// 0=none, 1=best, 2=current or best
mp_death_drop_gun									1			// 0=none, 1=best, 2=current or best
mp_defuser_allocation								2			// 0=none, 1=random, 2=everyone
mp_force_pick_time									15
mp_forcecamera										0			// Set to 1 for team only spectating.
mp_free_armor										2			
mp_freezetime										5
mp_friendlyfire										1
mp_win_panel_display_time							3
mp_ggprogressive_round_restart_delay				15
mp_ggtr_bomb_defuse_bonus							1
mp_ggtr_bomb_detonation_bonus						1
mp_ggtr_bomb_pts_for_flash							4
mp_ggtr_bomb_pts_for_he								3
mp_ggtr_bomb_pts_for_molotov						5
mp_ggtr_bomb_pts_for_upgrade						2
mp_ggtr_bomb_respawn_delay							0
mp_ggtr_end_round_kill_bonus						1
mp_ggtr_halftime_delay								0.0
mp_ggtr_last_weapon_kill_ends_half					0
mp_respawn_immunitytime								0
mp_halftime											0
mp_match_can_clinch									1			// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney											10000
mp_maxrounds										15
mp_molotovusedelay									0
mp_playercashawards									1
mp_roundtime										3
mp_roundtime_hostage								2
mp_roundtime_defuse									2.25			// Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
mp_solid_teammates									1
mp_startmoney										1000
mp_teamcashawards									1
mp_timelimit										0
mp_warmuptime										60		
mp_weapons_allow_zeus								1
mp_weapons_allow_typecount							2
spec_freeze_panel_extended_time						0
spec_freeze_time									3.0
sv_allow_votes										1		// Voting allowed in this mode
sv_talk_enemy_living								0
sv_talk_enemy_dead									1		
sv_arms_race_vote_to_restart_disallowed_after		0
sv_vote_to_changelevel_before_match_point			1		
sv_deadtalk											0
sv_ignoregrenaderadio								0
tv_delay											30
mp_warmup_pausetimer								0
mp_halftime_pausetimer								0
mp_randomspawn										0
mp_randomspawn_los									0
sv_infinite_ammo									0
ammo_grenade_limit_flashbang						1
ammo_grenade_limit_total							4
//
//
mp_weapons_allow_map_placed							1
mp_weapons_glow_on_ground							0
mp_display_kill_assists								1
mp_respawn_on_death_t								0
mp_respawn_on_death_ct								0
mp_ct_default_melee									weapon_knife
mp_ct_default_secondary								weapon_hkp2000
mp_ct_default_primary								""
mp_t_default_melee									weapon_knife
mp_t_default_secondary								weapon_glock
mp_t_default_primary								""
mp_default_team_winner_no_objective					-1		// 2 == CTs, 3 == Ts

sv_occlude_players								1
occlusion_test_async								1

spec_replay_enable								1
mp_round_restart_delay								10  // need more time for replay
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