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[L4D2] ADD Special Infected (AI Director plus)


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runkeballe
Member
Join Date: Jul 2011
Old 10-03-2011 , 17:12   Re: [L4D2] ADD Special Infected (AI Director plus)
Reply With Quote #11

Dumb question but...whats the difference between max_player_zombies 14 and minion_limit 8? how many infected will spawn in 45 secs? is it 8?? and zombies 14?..is that 8infected + 6 tanks then( =14) ??????
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Marcus101RR
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Join Date: Aug 2009
Location: Tampa, FL
Old 10-03-2011 , 17:50   Re: [L4D2] ADD Special Infected (AI Director plus)
Reply With Quote #12

Quote:
Originally Posted by runkeballe View Post
Dumb question but...whats the difference between max_player_zombies 14 and minion_limit 8? how many infected will spawn in 45 secs? is it 8?? and zombies 14?..is that 8infected + 6 tanks then( =14) ??????
max_player_zombies 14 - Controls the MAX INFECTED limit in the game versus to sv_maxplayers allows up to 14 infected.
z_minion_limit - Director spawns this many infected at one time (doesn't work in l4d2 anymore)
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runkeballe
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Join Date: Jul 2011
Old 10-03-2011 , 18:00   Re: [L4D2] ADD Special Infected (AI Director plus)
Reply With Quote #13

okay so this is to no use in survival mode then
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Marcus101RR
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Join Date: Aug 2009
Location: Tampa, FL
Old 10-03-2011 , 23:06   Re: [L4D2] ADD Special Infected (AI Director plus)
Reply With Quote #14

Quote:
Originally Posted by runkeballe View Post
okay so this is to no use in survival mode then
I think survival mode uses a different command, and i think they have more than 2?
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hell911
Member
Join Date: Nov 2009
Old 10-30-2012 , 09:04   Re: [L4D2] ADD Special Infected (AI Director plus)
Reply With Quote #15

does this work with latest version of L4D2, 2.1.1.4?
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hell911
Member
Join Date: Nov 2009
Old 11-17-2012 , 21:56   Re: [L4D2] ADD Special Infected (AI Director plus)
Reply With Quote #16

nvm, im now using the other infected plugin.
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CarnageHeart
Junior Member
Join Date: Jun 2012
Old 01-09-2014 , 07:19   Re: [L4D2] ADD Special Infected (AI Director plus)
Reply With Quote #17

Used to use this plugin a while back, but now I'm having a problem with it. When the SI spawn, they have a tendency to spawn right on top of or directly in front of the survivors, including in the safe rooms while the door is closed! This probably has to do with updates to L4D2 since the plugin's release, but a fix would be wonderful because I really enjoyed using this plugin.
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BloodyBlade
Senior Member
Join Date: Feb 2018
Old 08-01-2019 , 09:53   Re: [L4D2] ADD Special Infected (AI Director plus)
Reply With Quote #18

* Converted plugin source to the latest syntax. Requires SourceMod 1.8 or newer.
* Changed z_spawn to z_spawn_old to prevent spawn right in front of survivors, including in safe rooms when the door is closed!
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_addsp.sp - 682 views - 5.4 KB)

Last edited by BloodyBlade; 08-01-2019 at 09:53.
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 08-01-2019 , 13:20   Re: [L4D2] ADD Special Infected (AI Director plus)
Reply With Quote #19

It would be great if there was a setting of spawning amount per player, or increasing or decreasing spawning time according to the number of players.

Fewer players (less special) .
More players (more specials).
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BloodyBlade
Senior Member
Join Date: Feb 2018
Old 08-19-2019 , 16:19   Re: [L4D2] ADD Special Infected (AI Director plus)
Reply With Quote #20

Quote:
Originally Posted by Mi.Cura View Post
It would be great if there was a setting of spawning amount per player, or increasing or decreasing spawning time according to the number of players.

Fewer players (less special) .
More players (more specials).
Try this. The spawn interval is calculated when the player connects to the server and when the player disconnects from the server and from the difficulty multiplier.

Fixed and Updated. Thx Ми.Cura for report.
Added AutoExecConfig from post by @Martt

P.S.: The timer calculation goes like this: l4d2_addsp - (number of real survivors / l4d2_diffmult)
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_addsp.sp - 511 views - 6.2 KB)

Last edited by BloodyBlade; 03-02-2020 at 14:09. Reason: Updated
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