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L4D Reloading sounds [ZP SUPPORTED]


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One
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Join Date: Oct 2008
Location: Hardstyle-eSports.de
Old 10-02-2009 , 09:46   Re: L4D Reloading sounds [ZP SUPPORTED]
Reply With Quote #21

oh. ok. idk if i cant catch reloading. i'll try
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Lience
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Join Date: Jul 2007
Old 11-02-2009 , 01:36   Re: L4D Reloading sounds [ZP SUPPORTED]
Reply With Quote #22

Really nice plugin, does your enemies hear the reload sound? Does your teammates here it in radio or just when they are close?

Anyway, I found the sounds annoying and hope you can add a cvar to turn it off/on if possible as I've even edited your plugin to not use or even precache the sound files, as I found it simple just to not have the sound files avaible, but at the same time some people might have already downloaded them ^^
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File Type: zip reload_notification.zip (9.2 KB, 190 views)
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Last edited by Lience; 11-02-2009 at 01:46.
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sabrioz
Senior Member
Join Date: Apr 2009
Old 11-02-2009 , 05:02   Re: L4D Reloading sounds [ZP SUPPORTED]
Reply With Quote #23

Quote:
Originally Posted by Lience View Post
Really nice plugin, does your enemies hear the reload sound? Does your teammates here it in radio or just when they are close?

Anyway, I found the sounds annoying and hope you can add a cvar to turn it off/on if possible as I've even edited your plugin to not use or even precache the sound files, as I found it simple just to not have the sound files avaible, but at the same time some people might have already downloaded them ^^
only your teammate can hear the sound.
enemy can't hear it.
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Muscle Brazil
Senior Member
Join Date: Apr 2009
Location: Brazil
Old 11-22-2009 , 17:08   Re: L4D Reloading sounds [ZP SUPPORTED]
Reply With Quote #24

how do I fix this


11/22/2009 - 20:055: [AMXX] Zlib error encountered: -2(1511299)
L 11/22/2009 - 20:055: [AMXX] Zlib error encountered: -2(1511299)
L 11/22/2009 - 20:055: [AMXX] Failed to allocate memory (plugin "amx_reload_sound_ZP.amxx
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 04-06-2010 , 00:30   Re: L4D Reloading sounds
Reply With Quote #25

Quote:
Originally Posted by Hawk552 View Post
There are a few mistakes and optimizations that can be made, however it is acceptable.

If you would like any information regarding possible adjustments you could make or things you could do to make this better, please feel free to post here or PM me.

Approved.
I request this to be unapproved.
Using PlayerPrethink to cehck weapon and draw some icon is obviously a major erro that should have prevent this plugin from being approved.
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One
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Join Date: Oct 2008
Location: Hardstyle-eSports.de
Old 04-06-2010 , 05:02   Re: L4D Reloading sounds
Reply With Quote #26

Quote:
Originally Posted by ConnorMcLeod View Post
I request this to be unapproved.
Using PlayerPrethink to cehck weapon and draw some icon is obviously a major erro that should have prevent this plugin from being approved.
is your problem only the prehink ?
or you have more problems only with me?!

ps :
i checked arkshine code. his code

register_forward ( FM_Think, "Forward_Think" );

mine :
register_forward(FM_PlayerPreThink, "preThink")


i think your problem are only the icons or only me!
if you are flaming @ icons i will change it and do it in curwpn event
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Last edited by One; 04-06-2010 at 05:08.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-06-2010 , 05:39   Re: L4D Reloading sounds [ZP SUPPORTED]
Reply With Quote #27

What code you are talking about ? Show me. I'm curious to see what code I'm using where I change weapon in "prethink".
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One
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Old 04-06-2010 , 05:41   Re: L4D Reloading sounds
Reply With Quote #28

i just checked your events in init.
he has for first to say me whats the problem.
after this i will fix it!
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Last edited by One; 04-06-2010 at 05:43.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-06-2010 , 06:00   Re: L4D Reloading sounds [ZP SUPPORTED]
Reply With Quote #29

preThink() is called very very often and all the time, when you could call Ham_Item_Deploy for example, which is called one time.

"Think" in my plugin is not the same since the interval is 0.3 seconds and I don't change weapons and such. Not the same at all with your "preThink".
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One
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Old 04-06-2010 , 06:03   Re: L4D Reloading sounds [ZP SUPPORTED]
Reply With Quote #30

Quote:
Originally Posted by Arkshine View Post
preThink() is called very very often and all the time, when you could call Ham_Item_Deploy for example, which is called one time.

"Think" in my plugin is not the same since the interval is 0.3 seconds and I don't change weapons and such. Not the same at all with your "preThink".
oki. i will try to find other way to call my function and add the icons in curwpn.i will try to change it 2day when im @ home.
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