Raised This Month: $51 Target: $400
 12% 

[Help] Error on start Zombie Plague


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
MmikiM
Senior Member
Join Date: Nov 2006
Location: Poland
Old 03-28-2009 , 19:34   [Help] Error on start Zombie Plague
Reply With Quote #1

Quote:
L 03/29/2009 - 002:12: [AMXX] Plugin ("zombie_plague40.amxx") is setting itself as failed.
L 03/29/2009 - 002:12: [AMXX] Plugin says: No zombie classes loaded!
L 03/29/2009 - 002:12: [AMXX] Displaying debug trace (plugin "zombie_plague40.amxx")
L 03/29/2009 - 002:12: [AMXX] Run time error 1: forced exit
L 03/29/2009 - 002:12: [AMXX] [0] zombie_plague40.sma::plugin_init (line 1411)
L 03/29/2009 - 002:12: Called dynanative into a paused plugin
i don't know what happen meybe i do something wrong?
__________________


Projects:
Zombie Elite - Technical: 100% Looking for models and sounds...
CS:Source Zombie -
Work in progress...

Last edited by MmikiM; 03-28-2009 at 19:40.
MmikiM is offline
alan_el_more
Veteran Member
Join Date: Jul 2008
Location: amxmodx-es.com
Old 03-28-2009 , 19:45   Re: [Help] Error on start Zombie Plague
Reply With Quote #2

the problem is in the line 1411 but it is not it is
__________________
alan_el_more is offline
Anggara_nothing
Veteran Member
Join Date: Jan 2009
Location: Indonesia
Old 03-29-2009 , 01:08   Re: [Help] Error on start Zombie Plague
Reply With Quote #3

Quote:
Originally Posted by MmikiM View Post
i don't know what happen meybe i do something wrong?
Are you edit something in that plugin ?
Anggara_nothing is offline
alan_el_more
Veteran Member
Join Date: Jul 2008
Location: amxmodx-es.com
Old 03-29-2009 , 07:06   Re: [Help] Error on start Zombie Plague
Reply With Quote #4

it is likely that has added some mode
__________________
alan_el_more is offline
MmikiM
Senior Member
Join Date: Nov 2006
Location: Poland
Old 03-29-2009 , 07:31   Re: [Help] Error on start Zombie Plague
Reply With Quote #5

orginal plugin, nothing edited in .sma but only in zombieplague.ini
__________________


Projects:
Zombie Elite - Technical: 100% Looking for models and sounds...
CS:Source Zombie -
Work in progress...
MmikiM is offline
Old 03-29-2009, 07:39
Anggara_nothing
This message has been deleted by Anggara_nothing. Reason: sorry
4eRT
Senior Member
Join Date: Jan 2009
Location: Russia, Saint-Petersburg
Old 03-29-2009 , 07:44   Re: [Help] Error on start Zombie Plague
Reply With Quote #6

Try to add some zombie classes.
__________________
Not interested in CStrike modding anymore, but waht a HELL ?!
I am still 61% addicted to Counterstrike! What about you?
4eRT is offline
Anggara_nothing
Veteran Member
Join Date: Jan 2009
Location: Indonesia
Old 03-29-2009 , 07:46   Re: [Help] Error on start Zombie Plague
Reply With Quote #7

show you zombieplague.ini
Anggara_nothing is offline
MmikiM
Senior Member
Join Date: Nov 2006
Location: Poland
Old 03-29-2009 , 08:05   Re: [Help] Error on start Zombie Plague
Reply With Quote #8

Quote:
; ------------------------------------------
; Zombie Plague 4.3-beta4 Customization File
; ------------------------------------------
; Any changes you make here will be
; automatically loaded at map start

; Note: No error parsing is done for this.
; Make sure you don't mistype anything.

[Access Flags]
ENABLE/DISABLE MOD = l
ADMIN MENU = d
START MODE INFECTION = d
START MODE NEMESIS = d
START MODE SURVIVOR = d
START MODE SWARM = d
START MODE MULTI = d
START MODE PLAGUE = d
MAKE ZOMBIE = d
MAKE HUMAN = d
MAKE NEMESIS = d
MAKE SURVIVOR = d
RESPAWN PLAYERS = d
ADMIN MODELS = d

[Player Models] (randomly chosen if more than one)
HUMAN = modelu , modelu1 , modelu2
NEMESIS = nemek
SURVIVOR = tajniak
ADMIN ZOMBIE = zombie_source
ADMIN HUMAN = vip , adminek

; If you don't want people using altered player models, enable the following.
; 1 = Bounds Check (model's geometry must fit in the same bbox)
; 2 = CRC Check (file on client must exactly match server's file)
FORCE CONSISTENCY = 0

; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini
; If, however, you want all zombies to use the same models regardless of class, you can enable this
; setting and add your global zombie models to the "ZOMBIE" line.
SAME MODELS FOR ALL = 0
ZOMBIE = zombie_source

[Weapon Models]
V_KNIFE HUMAN = models/v_knife.mdl
V_KNIFE NEMESIS = models/rece/rece.mdl
V_M249 SURVIVOR = models/v_m249.mdl
GRENADE INFECT = models/zombie_plague/v_grenade_infect.mdl
GRENADE FIRE = models/zombie_plague/v_grenade_fire.mdl
GRENADE FROST = models/zombie_plague/v_grenade_frost.mdl
GRENADE FLARE = models/zombie_plague/v_grenade_flare.mdl

[Grenade Sprites]
TRAIL = sprites/laserbeam.spr
RING = sprites/shockwave.spr
FIRE = sprites/flame.spr
SMOKE = sprites/black_smoke3.spr
GLASS = models/glassgibs.mdl

[Sounds] (randomly chosen if more than one)
WIN ZOMBIES = ambience/the_horror1.wav , ambience/the_horror3.wav , ambience/the_horror4.wav
WIN HUMANS = zombie_plague/win_humans1.wav , zombie_plague/win_humans2.wav
WIN NO ONE = ambience/3dmstart.wav
ZOMBIE INFECT = zombie_plague/zombie_infec1.wav , zombie_plague/zombie_infec2.wav , zombie_plague/zombie_infec3.wav , scientist/c1a0_sci_catscream.wav , scientist/scream01.wav
ZOMBIE PAIN = zombie_plague/zombie_pain1.wav , zombie_plague/zombie_pain2.wav , zombie_plague/zombie_pain3.wav , zombie_plague/zombie_pain4.wav , zombie_plague/zombie_pain5.wav
NEMESIS PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav
ZOMBIE DIE = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav
ZOMBIE FALL = zombie_plague/zombie_fall1.wav
ZOMBIE MISS SLASH = weapons/knife_slash1.wav , weapons/knife_slash2.wav
ZOMBIE MISS WALL = weapons/knife_hitwall1.wav
ZOMBIE HIT NORMAL = weapons/knife_hit1.wav , weapons/knife_hit2.wav , weapons/knife_hit3.wav , weapons/knife_hit4.wav
ZOMBIE HIT STAB = weapons/knife_stab.wav
ZOMBIE IDLE = nihilanth/nil_now_die.wav , nihilanth/nil_slaves.wav , nihilanth/nil_alone.wav , zombie_plague/zombie_brains1.wav , zombie_plague/zombie_brains2.wav
ZOMBIE IDLE LAST = nihilanth/nil_thelast.wav
ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav
ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav
ROUND SURVIVOR = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav
ROUND SWARM = ambience/the_horror2.wav
ROUND MULTI = ambience/the_horror2.wav
ROUND PLAGUE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav
GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav
GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav
GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav
GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav , zombie_plague/zombie_burn5.wav , zombie_plague/zombie_burn6.wav , zombie_plague/zombie_burn7.wav
GRENADE FROST EXPLODE = warcraft3/frostnova.wav
GRENADE FROST PLAYER = warcraft3/impalehit.wav
GRENADE FROST BREAK = warcraft3/impalelaunch1.wav
GRENADE FLARE = items/nvg_on.wav
ANTIDOTE = items/smallmedkit1.wav
THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav

[Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds)
INFECTION ENABLE = 0
INFECTION SOUNDS = zombie_plague/ambience.wav
INFECTION DURATIONS = 17
NEMESIS ENABLE = 0
NEMESIS SOUNDS = zombie_plague/ambience.wav
NEMESIS DURATIONS = 17
SURVIVOR ENABLE = 0
SURVIVOR SOUNDS = zombie_plague/ambience.wav
SURVIVOR DURATIONS = 17
SWARM ENABLE = 0
SWARM SOUNDS = zombie_plague/ambience.wav
SWARM DURATIONS = 17
PLAGUE ENABLE = 0
PLAGUE SOUNDS = zombie_plague/ambience.wav
PLAGUE DURATIONS = 17

[Buy Menu Weapons]
PRIMARY = weapon_galil , weapon_famas , weapon_m4a1 , weapon_ak47 , weapon_sg552 , weapon_aug , weapon_scout , weapon_m3 , weapon_xm1014 , weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_mp5navy , weapon_p90
SECONDARY = weapon_glock18 , weapon_usp , weapon_p228 , weapon_deagle , weapon_fiveseven , weapon_elite
ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade

[Extra Items: Weapons and their costs]
NAMES = Napalm Nade , Frost Nade , Flare , AWP Magnum Sniper , M249 Para Machinegun , SG550 Auto-Sniper , G3SG1 Auto-Sniper
ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , weapon_awp , weapon_m249 , weapon_sg550 , weapon_g3sg1
COSTS = 6 , 6 , 6 , 8 , 10 , 12 , 12

[Hard Coded Items Costs]
NIGHT VISION = 15
ANTIDOTE = 15
ZOMBIE MADNESS = 17
INFECTION BOMB = 20

[Weather Effects]
RAIN = 0
SNOW = 1
FOG = 1
FOG DENSITY = 0.0018
FOG COLOR = 128 128 128

[Custom Skies] (randomly chosen if more than one)
ENABLE = 1
SKY NAMES = space

[Lightning Lights Cycle]
LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb

[Zombie Decals] (for bloodstains/footsteps)
DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189

[Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
P228 = 2.4
SCOUT = 6.5
XM1014 = 8.0
MAC10 = 2.3
AUG = 5.0
ELITE = 2.4
FIVESEVEN = 2.0
UMP45 = 2.4
SG550 = 5.3
GALIL = 5.5
FAMAS = 5.5
USP = 2.2
GLOCK18 = 2.0
AWP = 10.0
MP5NAVY = 2.5
M249 = 5.2
M3 = 8.0
M4A1 = 5.0
TMP = 2.4
G3SG1 = 6.5
DEAGLE = 5.3
SG552 = 5.0
AK47 = 6.0
P90 = 2.0

[Objective Entities] (and anything that would affect gameplay that needs to be removed)
CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle

[SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following)
; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone)
MODELCHANGE DELAY = 0.2
; B. If you still get recurring kicks, try enabling this setting: (experimental!)
HANDLE MODELS ON SEPARATE ENT = 0

; If you want your models to have accurate hitboxes, try enabling this.
; Note: make sure your models don't have messed up hitboxes, otherwise
; this setting might cause your server insane cpu usage and lag!
SET MODELINDEX OFFSET = 0
edit; show somebody zp_zombieclasses.ini
__________________


Projects:
Zombie Elite - Technical: 100% Looking for models and sounds...
CS:Source Zombie -
Work in progress...

Last edited by MmikiM; 03-29-2009 at 08:08.
MmikiM is offline
Anggara_nothing
Veteran Member
Join Date: Jan 2009
Location: Indonesia
Old 03-29-2009 , 08:10   Re: [Help] Error on start Zombie Plague
Reply With Quote #9

Quote:
Originally Posted by MmikiM View Post
edit; show somebody zp_zombieclasses.ini
ho ho ho, i don't using beta version.
so, i can't fix it.
Anggara_nothing is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:07.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode