Hi namine,
A few things:
* we did some testing last night and found we could crash server by admin slaying after round end. This was the only crasher I could find. Not always, but a lot - this is most likely equivalent to your kill test. I will try and repeat the tests this evening.
* I have rewritten a lot of the code and tried to simplify it. Should be a lot cleaner in the next rev.
* I have added your request for decap notifications. It will be in the next release.
* As for getting points for putting heads in the chipper, you get a point if the victim is still alive. If you throw it, you get multi points based on the distance. Killing an alive player yields double points
This is already in the version you have. I am making the announcements on these events go to all players in the next revision.
* with regards to grabber killing other players when punting objects, I will look into it, but no promises! It sounds like a good idea, but might be out of scope for this plugin.
* as for decaps with no health loss, try setting the convar sm_decap_bloodloss to 0 - does that do what you want?
EDIT:
* VIP! Realised I was running mm:s 1.8.3 and sm 1.3.4 which are old. I haven't tested on these versions yet. I have now updated to mm:s 1.8.4 and sm 1.3.6 - please confirm you are running latest too....
Thanks again for your help. It will be noted in the release notes.
.robot