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DecapiNation


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Mavman
New Member
Join Date: Aug 2009
Old 08-07-2009 , 12:02   Re: DecapiNation
Reply With Quote #21

I know this is a css mod, but i was wondering if there was any way of getting it to run on dods. This looks like an awesome addon and would love to see it in action. Thx
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DiscoBBQ
Veteran Member
Join Date: Jan 2005
Location: Clemson, South Carolina
Old 08-07-2009 , 12:35   Re: DecapiNation
Reply With Quote #22

Looks like someone got some good use out of those blood SDK calls.

Coolest plugin ever.

Good job.
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Acid07
Member
Join Date: May 2009
Old 08-21-2009 , 15:46   Re: DecapiNation
Reply With Quote #23

with this enabled 2 thirds of my clients connected crash... any fix?
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Acid07
Member
Join Date: May 2009
Old 08-21-2009 , 15:54   Re: DecapiNation
Reply With Quote #24

Quote:
Originally Posted by jdproper34 View Post
Hello..

Will this work with HL2DM??
it should work as long as you have different models eg (combine heads, combine bodies, rebel heads, rebel bodies)
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Hagard
New Member
Join Date: Jul 2006
Old 09-04-2009 , 17:03   Re: DecapiNation
Reply With Quote #25

Great plugin!
Just want to suggest something. Assuming someone is decapitated can we auto drop their weapons or force knife only? So we don't have headless spraying? Just an idea I'd like to see.
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skabull
Senior Member
Join Date: Mar 2010
Location: Bretagne
Old 06-06-2010 , 19:23   Re: DecapiNation
Reply With Quote #26

Hello

Here I have a problem with the plugin, when I install on my windows server, I see the decapitated head on the ground.

See picture aim_ag_texture20003.jpg

By cons when I install the plugin on my linux server, the head is a semi-transparent.

See picture aim_ag_texture20008.jpg

I think that this is not a problem of plugin, but rather a control server which is the case, could you help me?

Sorry for my English school ^^...
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skabull
Senior Member
Join Date: Mar 2010
Location: Bretagne
Old 06-27-2010 , 14:05   Re: DecapiNation
Reply With Quote #27

Hello

Is there possible to update the file "gamedata" for the blood spurting from the blow, because since the update to CSS in OB, the blood is pink and black square ...

I think that just by changing this file, the plugin could work again normally.

Code:
"Games"
{
    "cstrike"
    {
        "Signatures"
        {
            "UTIL_BloodDrips"
            {
                "library"    "server"
                "windows"    "\x57\x8b\x7c\x24\x10\x83\xff*\x0f\x84\xe5\x00\x00*\x81\xff"
                "linux"        "@_Z15UTIL_BloodDripsRK6VectorS1_ii"
            }

            "UTIL_BloodSpray"
            {
                "library"    "server"
                "windows"    "\x8b\x4c\x24\x0c\x83\xec\x60*\xf9\xff\x0f\x84\xa7*\x00\x00"
                "linux"        "@_Z15UTIL_BloodSprayRK6VectorS1_iii"
            }
        }
    }
}
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robot
Junior Member
Join Date: Oct 2005
Old 11-20-2010 , 19:49   Re: DecapiNation
Reply With Quote #28

Hey all,

Just to let you know, we now have an update version of Decapination. This addresses many requests and known issues as well as adds a very fun new feature

See the first post for screens and download packages...

.robot
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 11-21-2010 , 02:57   Re: DecapiNation
Reply With Quote #29

I'd use it but
Quote:
" Occasionally the Spec overlay will remain onscreen for players previously decapinated."
Doesn't sound like much fun.

Plus ..

Quote:
This is a BETA version
I'd rather not risk server issues for a beta, sounds pretty awesome though.
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robot
Junior Member
Join Date: Oct 2005
Old 11-21-2010 , 03:22   Re: DecapiNation
Reply With Quote #30

The spec overlay doesn't occur very much anymore, I think it may have even been an older CS:S bug since they changed to OB. It may well be fixed as I haven't seen it happen in the last few weeks, but thought I should mention it just in case. While annoying it isn't a game stopper....

As for the Beta status, yeah you are right, I'd be wary of putting it on a busy server, but could be fun on a less used game server. I am hoping that some people could give it a workout and let me know if there are any obvious bugs etc.

Anyway, thanks for looking!

.robot
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