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[L4D2] Points System v1.6.9 Beta R1


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kem008
Member
Join Date: Dec 2009
Old 12-31-2013 , 05:57   Re: [L4D2] Points System v1.6.9 Beta R1
Reply With Quote #381

Machete left from the melee weapons menu please add it
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raizen7799
New Member
Join Date: Feb 2014
Old 02-15-2014 , 15:05   Re: [L4D2] Points System v1.6.9 Beta R1
Reply With Quote #382

Hi! Im trying to use this plugin in l4d2

I instaled souce mode and the plugin files, but i can't make it work in my local server. I start the game and when the game begin don't work the commands:
!points
!buy

What im doing wrong?

Thanks
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delirium_trigger
SourceMod Donor
Join Date: Apr 2009
Location: Washington
Old 03-01-2014 , 08:09   Re: [L4D2] Points System v1.6.9 Beta R1
Reply With Quote #383

Just a quick question, I currently have it running in my server after 2 years of inactivity. I installed the newer version but I don't accumulate points at all. Every time I type !buy it says I have 0 points. I'm not sure what I am missing?

Nevermind, was missing a file, everything works fine

Last edited by delirium_trigger; 03-01-2014 at 15:28.
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 03-15-2014 , 05:54   Re: [L4D2] Points System v1.2.1
Reply With Quote #384

Quote:
could you also add a cvar to set how many points people automatically get on join?

Thanks for the update of the old plugin
Quote:
Originally Posted by McFlurry View Post
@water_cat1 I added your request.
where is this option?

Version: 1.6.9 Dimitte

and plugin ps_bess return a error for compilation:
Quote:
//// ps_bess.sp
// D:\Documents\Downloads\sourcemod-1.6.0-hg4284-linux\addons\sourcemod\scripting\ps_bess.sp(4 13) : error 092: number of arguments does not match definition
// D:\Documents\Downloads\sourcemod-1.6.0-hg4284-linux\addons\sourcemod\scripting\ps_bess.sp(4 70) : error 092: number of arguments does not match definition
//
// 2 Errors.
//
// Compilation Time: 0,75 sec
// ----------------------------------------

Press enter to exit ...
ps_natives.inc is in folder include
Cheers,

Last edited by eric0279; 03-15-2014 at 06:00.
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Neevar
Senior Member
Join Date: Mar 2014
Old 03-21-2014 , 14:50   Re: [L4D2] Points System v1.6.9 Beta R1
Reply With Quote #385

Quote:
Originally Posted by winged_box View Post
When I buy infects using points I will always spawn among the survivors group or just very near to them.

Anybody know how to fix this?

Hi McFlurry, I'm experiencing the same thing too.

Can anything be done about this?

Also, is it possible to spawn them as ghosts?

Avid fan of your work for this mod!
Neevar is offline
noxman
Member
Join Date: Jun 2012
Old 03-21-2014 , 15:44   Re: [L4D2] Points System v1.6.9 Beta R1
Reply With Quote #386

Quote:
Originally Posted by Neevar View Post
Hi McFlurry, I'm experiencing the same thing too.

Can anything be done about this?

Also, is it possible to spawn them as ghosts?

Avid fan of your work for this mod!
Use "z_spawn_old" instead of "z_spawn".

Or try this:
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_points_system.sp - 765 views - 103.3 KB)

Last edited by noxman; 03-21-2014 at 15:44.
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Neevar
Senior Member
Join Date: Mar 2014
Old 03-22-2014 , 00:31   Re: [L4D2] Points System v1.6.9 Beta R1
Reply With Quote #387

Quote:
Originally Posted by noxman View Post
Use "z_spawn_old" instead of "z_spawn".

Or try this:
Hi noxman,

may i know this is for which? it spawns infected further away? or as ghost?
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Neevar
Senior Member
Join Date: Mar 2014
Old 03-22-2014 , 05:12   Re: [L4D2] Points System v1.1.1
Reply With Quote #388

Quote:
Originally Posted by McFlurry View Post
If you're playing versus or realism versus no the points don't carry over they're determined by this cvar l4d2_points_reset_mapchange "versus,teamversus" leave that empty if you want points to carry over.
I'm playing on Versus, i've set the above mentioned cvar to empty, but the points still don't get carried over. Please help!
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kirahaku
Member
Join Date: Dec 2012
Old 03-23-2014 , 18:40   Re: [L4D2] Points System v1.6.9 Beta R1
Reply With Quote #389

Hey so how do you make it so when you buy Infected, they don't spawn right on top of Survivor?? having an issue where people are spawning the infected right on the survivors and even in the Safe room before they open the door, please let me know!! Thanks in advance!
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Neevar
Senior Member
Join Date: Mar 2014
Old 03-23-2014 , 19:08   Re: [L4D2] Points System v1.6.9 Beta R1
Reply With Quote #390

Quote:
Originally Posted by kirahaku View Post
Hey so how do you make it so when you buy Infected, they don't spawn right on top of Survivor?? having an issue where people are spawning the infected right on the survivors and even in the Safe room before they open the door, please let me know!! Thanks in advance!
replace all z_spawn with z_spawn_old.
worked for me!
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