Veteran Member
Join Date: Oct 2008
Location: 🎧Music World
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12-06-2008
, 13:44
Re: ZP zombie sounds
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#6
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you can't add sounds for a specific class...the sounds are applyed for all the zombies...
in zombie_plague.sma you can find some codes that define the sounds of the mod...open the file with wordpad, press Ctrl+F , type
// Sound list and press Enter. This will automatically send you to the part of the file with the sound codes. Now close the search mini-window and undernieth the selected text you will have something like this:
Quote:
new const sound_win_zombies[][] = { "ambience/the_horror1.wav", "ambience/the_horror3.wav", "ambience/the_horror4.wav" }
new const sound_win_humans[][] = { "zombie_plague/win_humans1.wav", "zombie_plague/win_humans2.wav" }
new const sound_win_no_one[][] = { "ambience/3dmstart.wav" }
new const zombie_infect[][] = { "zombie_plague/zombie_infec1.wav", "zombie_plague/zombie_infec2.wav", "zombie_plague/zombie_infec3.wav", "scientist/c1a0_sci_catscream.wav", "scientist/scream01.wav" }
new const zombie_pain[][] = { "zombie_plague/zombie_pain1.wav", "zombie_plague/zombie_pain2.wav", "zombie_plague/zombie_pain3.wav", "zombie_plague/zombie_pain4.wav", "zombie_plague/zombie_pain5.wav" }
new const nemesis_pain[][] = { "zombie_plague/nemesis_pain1.wav", "zombie_plague/nemesis_pain2.wav", "zombie_plague/nemesis_pain3.wav" }
new const zombie_die[][] = { "zombie_plague/zombie_die1.wav", "zombie_plague/zombie_die2.wav", "zombie_plague/zombie_die3.wav", "zombie_plague/zombie_die4.wav", "zombie_plague/zombie_die5.wav" }
new const zombie_fall[][] = { "zombie_plague/zombie_fall1.wav" }
new const zombie_miss_slash[][] = { "weapons/knife_slash1.wav", "weapons/knife_slash2.wav" }
new const zombie_miss_wall[][] = { "weapons/knife_hitwall1.wav" }
new const zombie_hit_normal[][] = { "weapons/knife_hit1.wav", "weapons/knife_hit2.wav", "weapons/knife_hit3.wav", "weapons/knife_hit4.wav" }
new const zombie_hit_stab[][] = { "weapons/knife_stab.wav" }
new const zombie_idle[][] = { "nihilanth/nil_now_die.wav", "nihilanth/nil_slaves.wav", "nihilanth/nil_alone.wav", "zombie_plague/zombie_brains1.wav", "zombie_plague/zombie_brains2.wav" }
new const zombie_idle_last[][] = { "nihilanth/nil_thelast.wav" }
new const zombie_madness[][] = { "zombie_plague/zombie_madness1.wav" }
new const sound_nemesis[][] = { "zombie_plague/nemesis1.wav", "zombie_plague/nemesis2.wav" }
new const sound_survivor[][] = { "zombie_plague/survivor1.wav", "zombie_plague/survivor2.wav" }
new const sound_swarm[][] = { "ambience/the_horror2.wav" }
new const sound_multi[][] = { "ambience/the_horror2.wav" }
new const sound_plague[][] = { "zombie_plague/nemesis1.wav", "zombie_plague/survivor1.wav" }
new const grenade_infect[][] = { "zombie_plague/grenade_infect.wav" }
new const grenade_infect_player[][] = { "scientist/scream20.wav", "scientist/scream22.wav", "scientist/scream05.wav" }
new const grenade_fire[][] = { "zombie_plague/grenade_explode.wav" }
new const grenade_fire_player[][] = { "zombie_plague/zombie_burn3.wav","zombie_plague/zombie_burn4.wav","zombie_plague/zombie_burn5.wav","zombie_plague/zombie_burn6.wav","zombie_plague/zombie_burn7.wav" }
new const grenade_frost[][] = { "warcraft3/frostnova.wav" }
new const grenade_frost_player[][] = { "warcraft3/impalehit.wav" }
new const grenade_frost_break[][] = { "warcraft3/impalelaunch1.wav" }
new const grenade_flare[][] = { "items/nvg_on.wav" }
new const sound_antidote[][] = { "items/smallmedkit1.wav" }
new const sound_thunder[][] = { "zombie_plague/thunder1.wav", "zombie_plague/thunder2.wav" }
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Select these lines and replace them with this:
Quote:
new const sound_win_zombies[][] = { "ambience/the_horror1.wav", "ambience/the_horror3.wav", "ambience/the_horror4.wav" }
new const sound_win_humans[][] = { "zombie_plague/win_humans1.wav", "zombie_plague/win_humans2.wav", "zombie_plague/lwzp_hsurvive.wav", "zombie_plague/lwzp_hsurvive2.wav", "zombie_plague/lwzp_hsurvive3.wav", "zombie_plague/lwzp_hsurvive4.wav" }
new const sound_win_no_one[][] = { "ambience/3dmstart.wav" }
new const zombie_infect[][] = { "zombie_plague/zombie_infec1.wav", "zombie_plague/zombie_infec2.wav", "zombie_plague/zombie_infec3.wav", "zombie_plague/zombie_infec4.wav", "zombie_plague/zombie_infec5.wav", "zombie_plague/zombie_infec6.wav", "zombie_plague/zombie_infec7.wav" }
new const zombie_pain[][] = { "zombie_plague/zombie_pain1.wav", "zombie_plague/zombie_pain2.wav", "zombie_plague/zombie_pain5.wav", "zombie_plague/zombie_pain6.wav", "zombie_plague/zombie_pain7.wav", "zombie_plague/zombie_pain8.wav", "zombie_plague/zombie_pain9.wav" }
new const nemesis_pain[][] = { "zombie_plague/nemesis_pain1.wav", "zombie_plague/nemesis_pain2.wav", "zombie_plague/nemesis_pain3.wav" }
new const zombie_die[][] = { "zombie_plague/zombie_die1.wav", "zombie_plague/zombie_die2.wav", "zombie_plague/zombie_die3.wav", "zombie_plague/zombie_die4.wav", "zombie_plague/zombie_die5.wav", "zombie_plague/zombie_die6.wav", "zombie_plague/zombie_die7.wav", "zombie_plague/zombie_die8.wav", "zombie_plague/zombie_die9.wav", "zombie_plague/zombie_die10.wav", "zombie_plague/zombie_die11.wav", "zombie_plague/zombie_die12.wav" }
new const zombie_fall[][] = { "zombie_plague/zombie_fall1.wav" }
new const zombie_miss_slash[][] = { "zombie_plague/zombie_claw_miss.wav", "zombie_plague/zombie_claw_miss2.wav" }
new const zombie_miss_wall[][] = { "zombie_plague/zombie_claw_miss.wav", "zombie_plague/zombie_claw_miss2.wav" }
new const zombie_hit_normal[][] = { "zombie_plague/zombie_claw_hit.wav", "zombie_plague/zombie_claw_hit2.wav", "zombie_plague/zombie_claw_hit3.wav" }
new const zombie_hit_stab[][] = { "zombie_plague/zombie_claw_hit.wav", "zombie_plague/zombie_claw_hit2.wav", "zombie_plague/zombie_claw_hit3.wav" }
new const zombie_idle[][] = { "nihilanth/nil_now_die.wav", "nihilanth/nil_slaves.wav", "nihilanth/nil_alone.wav", "nihilanth/nil_comes.wav", "nihilanth/nil_deceive.wav", "nihilanth/nil_done.wav", "nihilanth/nil_thetruth.wav", "nihilanth/nil_win.wav" }
new const zombie_idle_last[][] = { "nihilanth/nil_thelast.wav", "nihilanth/nil_thetruth.wav", "nihilanth/nil_win.wav" }
new const zombie_madness[][] = { "zombie_plague/zombie_madness1.wav" }
new const sound_nemesis[][] = { "zombie_plague/nemesis1.wav", "zombie_plague/nemesis2.wav" }
new const sound_survivor[][] = { "zombie_plague/survivor1.wav", "zombie_plague/survivor2.wav" }
new const sound_swarm[][] = { "ambience/the_horror1.wav", "ambience/the_horror3.wav", "ambience/the_horror4.wav" }
new const sound_multi[][] = { "ambience/the_horror2.wav" }
new const sound_plague[][] = { "zombie_plague/nemesis1.wav", "zombie_plague/survivor1.wav" }
new const grenade_infect[][] = { "zombie_plague/grenade_infect.wav" }
new const grenade_infect_player[][] = { "scientist/scream20.wav", "scientist/scream22.wav", "scientist/scream05.wav" }
new const grenade_fire[][] = { "zombie_plague/grenade_explode.wav" }
new const grenade_fire_player[][] = { "zombie_plague/zombie_burn3.wav","zombie_plague/zombie_burn4.wav","zombie_plague/zombie_burn5.wav","zombie_plague/zombie_burn6.wav","zombie_plague/zombie_burn7.wav" }
new const grenade_frost[][] = { "warcraft3/frostnova.wav" }
new const grenade_frost_player[][] = { "warcraft3/impalehit.wav" }
new const grenade_frost_break[][] = { "warcraft3/impalelaunch1.wav" }
new const grenade_flare[][] = { "items/nvg_on.wav" }
new const sound_antidote[][] = { "items/smallmedkit1.wav" }
new const sound_thunder[][] = { "zombie_plague/thunder1.wav", "zombie_plague/thunder2.wav", "zombie_plague/thunder3.wav", "zombie_plague/thunder4.wav", "zombie_plague/thunder5.wav", "zombie_plague/thunder6.wav", "zombie_plague/thunder7.wav", "zombie_plague/thunder8.wav", "zombie_plague/thunder9.wav", "zombie_plague/thunder10.wav", "zombie_plague/thunder11.wav", "zombie_plague/thunder12.wav", "zombie_plague/thunder13.wav" }
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Save the file and then compile it. If you don't know how to do this, here is the plugin with the new sounds allready set...Just replace it in your cstrike\addons\amxmodx\plugins folder
Download the resources too and un-rar them in your cstrike\sound folder.
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