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ZP zombie sounds


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Tomm
Junior Member
Join Date: Oct 2008
Old 10-19-2008 , 04:06   ZP zombie sounds
Reply With Quote #1

hi all, i just wanted to ask if its able to add different sounds to specific zombies, like idle, pain, death..? i have no scripting abilities.. thank you for your replies :] if anyone could do that for me, i will appreciate it
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Sn!ff3r
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Join Date: Aug 2007
Location: Poland
Old 10-19-2008 , 06:02   Re: ZP zombie sounds
Reply With Quote #2

Code:
if its able
Yes
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Tomm
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Join Date: Oct 2008
Old 10-19-2008 , 07:45   Re: ZP zombie sounds
Reply With Quote #3

good, and could anyone explain how?
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Sn!ff3r
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Old 10-19-2008 , 07:53   Re: ZP zombie sounds
Reply With Quote #4

Biohazard / Plague ?
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Tomm
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Join Date: Oct 2008
Old 10-19-2008 , 07:57   Re: ZP zombie sounds
Reply With Quote #5

Quote:
Originally Posted by Sn!ff3r View Post
Biohazard / Plague ?
zombie plague, i just want different sounds for another zombie classes.
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georgik57
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Join Date: Oct 2008
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Old 12-06-2008 , 13:44   Re: ZP zombie sounds
Reply With Quote #6

you can't add sounds for a specific class...the sounds are applyed for all the zombies...
in zombie_plague.sma you can find some codes that define the sounds of the mod...open the file with wordpad, press Ctrl+F , type
// Sound list and press Enter. This will automatically send you to the part of the file with the sound codes. Now close the search mini-window and undernieth the selected text you will have something like this:
Quote:
new const sound_win_zombies[][] = { "ambience/the_horror1.wav", "ambience/the_horror3.wav", "ambience/the_horror4.wav" }
new const sound_win_humans[][] = { "zombie_plague/win_humans1.wav", "zombie_plague/win_humans2.wav" }
new const sound_win_no_one[][] = { "ambience/3dmstart.wav" }
new const zombie_infect[][] = { "zombie_plague/zombie_infec1.wav", "zombie_plague/zombie_infec2.wav", "zombie_plague/zombie_infec3.wav", "scientist/c1a0_sci_catscream.wav", "scientist/scream01.wav" }
new const zombie_pain[][] = { "zombie_plague/zombie_pain1.wav", "zombie_plague/zombie_pain2.wav", "zombie_plague/zombie_pain3.wav", "zombie_plague/zombie_pain4.wav", "zombie_plague/zombie_pain5.wav" }
new const nemesis_pain[][] = { "zombie_plague/nemesis_pain1.wav", "zombie_plague/nemesis_pain2.wav", "zombie_plague/nemesis_pain3.wav" }
new const zombie_die[][] = { "zombie_plague/zombie_die1.wav", "zombie_plague/zombie_die2.wav", "zombie_plague/zombie_die3.wav", "zombie_plague/zombie_die4.wav", "zombie_plague/zombie_die5.wav" }
new const zombie_fall[][] = { "zombie_plague/zombie_fall1.wav" }
new const zombie_miss_slash[][] = { "weapons/knife_slash1.wav", "weapons/knife_slash2.wav" }
new const zombie_miss_wall[][] = { "weapons/knife_hitwall1.wav" }
new const zombie_hit_normal[][] = { "weapons/knife_hit1.wav", "weapons/knife_hit2.wav", "weapons/knife_hit3.wav", "weapons/knife_hit4.wav" }
new const zombie_hit_stab[][] = { "weapons/knife_stab.wav" }
new const zombie_idle[][] = { "nihilanth/nil_now_die.wav", "nihilanth/nil_slaves.wav", "nihilanth/nil_alone.wav", "zombie_plague/zombie_brains1.wav", "zombie_plague/zombie_brains2.wav" }
new const zombie_idle_last[][] = { "nihilanth/nil_thelast.wav" }
new const zombie_madness[][] = { "zombie_plague/zombie_madness1.wav" }
new const sound_nemesis[][] = { "zombie_plague/nemesis1.wav", "zombie_plague/nemesis2.wav" }
new const sound_survivor[][] = { "zombie_plague/survivor1.wav", "zombie_plague/survivor2.wav" }
new const sound_swarm[][] = { "ambience/the_horror2.wav" }
new const sound_multi[][] = { "ambience/the_horror2.wav" }
new const sound_plague[][] = { "zombie_plague/nemesis1.wav", "zombie_plague/survivor1.wav" }
new const grenade_infect[][] = { "zombie_plague/grenade_infect.wav" }
new const grenade_infect_player[][] = { "scientist/scream20.wav", "scientist/scream22.wav", "scientist/scream05.wav" }
new const grenade_fire[][] = { "zombie_plague/grenade_explode.wav" }
new const grenade_fire_player[][] = { "zombie_plague/zombie_burn3.wav","zombie_plague/zombie_burn4.wav","zombie_plague/zombie_burn5.wav","zombie_plague/zombie_burn6.wav","zombie_plague/zombie_burn7.wav" }
new const grenade_frost[][] = { "warcraft3/frostnova.wav" }
new const grenade_frost_player[][] = { "warcraft3/impalehit.wav" }
new const grenade_frost_break[][] = { "warcraft3/impalelaunch1.wav" }
new const grenade_flare[][] = { "items/nvg_on.wav" }
new const sound_antidote[][] = { "items/smallmedkit1.wav" }
new const sound_thunder[][] = { "zombie_plague/thunder1.wav", "zombie_plague/thunder2.wav" }
Select these lines and replace them with this:
Quote:
new const sound_win_zombies[][] = { "ambience/the_horror1.wav", "ambience/the_horror3.wav", "ambience/the_horror4.wav" }
new const sound_win_humans[][] = { "zombie_plague/win_humans1.wav", "zombie_plague/win_humans2.wav", "zombie_plague/lwzp_hsurvive.wav", "zombie_plague/lwzp_hsurvive2.wav", "zombie_plague/lwzp_hsurvive3.wav", "zombie_plague/lwzp_hsurvive4.wav" }
new const sound_win_no_one[][] = { "ambience/3dmstart.wav" }
new const zombie_infect[][] = { "zombie_plague/zombie_infec1.wav", "zombie_plague/zombie_infec2.wav", "zombie_plague/zombie_infec3.wav", "zombie_plague/zombie_infec4.wav", "zombie_plague/zombie_infec5.wav", "zombie_plague/zombie_infec6.wav", "zombie_plague/zombie_infec7.wav" }
new const zombie_pain[][] = { "zombie_plague/zombie_pain1.wav", "zombie_plague/zombie_pain2.wav", "zombie_plague/zombie_pain5.wav", "zombie_plague/zombie_pain6.wav", "zombie_plague/zombie_pain7.wav", "zombie_plague/zombie_pain8.wav", "zombie_plague/zombie_pain9.wav" }
new const nemesis_pain[][] = { "zombie_plague/nemesis_pain1.wav", "zombie_plague/nemesis_pain2.wav", "zombie_plague/nemesis_pain3.wav" }
new const zombie_die[][] = { "zombie_plague/zombie_die1.wav", "zombie_plague/zombie_die2.wav", "zombie_plague/zombie_die3.wav", "zombie_plague/zombie_die4.wav", "zombie_plague/zombie_die5.wav", "zombie_plague/zombie_die6.wav", "zombie_plague/zombie_die7.wav", "zombie_plague/zombie_die8.wav", "zombie_plague/zombie_die9.wav", "zombie_plague/zombie_die10.wav", "zombie_plague/zombie_die11.wav", "zombie_plague/zombie_die12.wav" }
new const zombie_fall[][] = { "zombie_plague/zombie_fall1.wav" }
new const zombie_miss_slash[][] = { "zombie_plague/zombie_claw_miss.wav", "zombie_plague/zombie_claw_miss2.wav" }
new const zombie_miss_wall[][] = { "zombie_plague/zombie_claw_miss.wav", "zombie_plague/zombie_claw_miss2.wav" }
new const zombie_hit_normal[][] = { "zombie_plague/zombie_claw_hit.wav", "zombie_plague/zombie_claw_hit2.wav", "zombie_plague/zombie_claw_hit3.wav" }
new const zombie_hit_stab[][] = { "zombie_plague/zombie_claw_hit.wav", "zombie_plague/zombie_claw_hit2.wav", "zombie_plague/zombie_claw_hit3.wav" }
new const zombie_idle[][] = { "nihilanth/nil_now_die.wav", "nihilanth/nil_slaves.wav", "nihilanth/nil_alone.wav", "nihilanth/nil_comes.wav", "nihilanth/nil_deceive.wav", "nihilanth/nil_done.wav", "nihilanth/nil_thetruth.wav", "nihilanth/nil_win.wav" }
new const zombie_idle_last[][] = { "nihilanth/nil_thelast.wav", "nihilanth/nil_thetruth.wav", "nihilanth/nil_win.wav" }
new const zombie_madness[][] = { "zombie_plague/zombie_madness1.wav" }
new const sound_nemesis[][] = { "zombie_plague/nemesis1.wav", "zombie_plague/nemesis2.wav" }
new const sound_survivor[][] = { "zombie_plague/survivor1.wav", "zombie_plague/survivor2.wav" }
new const sound_swarm[][] = { "ambience/the_horror1.wav", "ambience/the_horror3.wav", "ambience/the_horror4.wav" }
new const sound_multi[][] = { "ambience/the_horror2.wav" }
new const sound_plague[][] = { "zombie_plague/nemesis1.wav", "zombie_plague/survivor1.wav" }
new const grenade_infect[][] = { "zombie_plague/grenade_infect.wav" }
new const grenade_infect_player[][] = { "scientist/scream20.wav", "scientist/scream22.wav", "scientist/scream05.wav" }
new const grenade_fire[][] = { "zombie_plague/grenade_explode.wav" }
new const grenade_fire_player[][] = { "zombie_plague/zombie_burn3.wav","zombie_plague/zombie_burn4.wav","zombie_plague/zombie_burn5.wav","zombie_plague/zombie_burn6.wav","zombie_plague/zombie_burn7.wav" }
new const grenade_frost[][] = { "warcraft3/frostnova.wav" }
new const grenade_frost_player[][] = { "warcraft3/impalehit.wav" }
new const grenade_frost_break[][] = { "warcraft3/impalelaunch1.wav" }
new const grenade_flare[][] = { "items/nvg_on.wav" }
new const sound_antidote[][] = { "items/smallmedkit1.wav" }
new const sound_thunder[][] = { "zombie_plague/thunder1.wav", "zombie_plague/thunder2.wav", "zombie_plague/thunder3.wav", "zombie_plague/thunder4.wav", "zombie_plague/thunder5.wav", "zombie_plague/thunder6.wav", "zombie_plague/thunder7.wav", "zombie_plague/thunder8.wav", "zombie_plague/thunder9.wav", "zombie_plague/thunder10.wav", "zombie_plague/thunder11.wav", "zombie_plague/thunder12.wav", "zombie_plague/thunder13.wav" }
Save the file and then compile it. If you don't know how to do this, here is the plugin with the new sounds allready set...Just replace it in your cstrike\addons\amxmodx\plugins folder
Download the resources too and un-rar them in your cstrike\sound folder.
Attached Files
File Type: amxx zombie_plague40.amxx (149.7 KB, 308 views)
File Type: rar new_sounds.rar (1.80 MB, 954 views)
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SnoW
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Join Date: Oct 2008
Location: Finland WisdomNuggets: 8
Old 12-06-2008 , 13:57   Re: ZP zombie sounds
Reply With Quote #7

There is actually a specific forum for Zombie Plague, and this has nothing to do with a new plugin request.
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drumzplaya13
Senior Member
Join Date: Feb 2008
Location: TEXAS
Old 12-07-2008 , 03:21   Re: ZP zombie sounds
Reply With Quote #8

im guessing this was moved to the ZP forum from the last post... but yes its possible, cant do it for one class like they said, but you can customize it to your liking pretty much.
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