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I need more help, please.


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LordHotPocketHomicide
Member
Join Date: Aug 2016
Location: This Realm of Existence
Old 01-08-2018 , 18:05   I need more help, please.
Reply With Quote #1

Hello. I recently became aware of a new method of boss model creation that would circumvent numerous other errors I used to have, but there's still one last problem: no matter what I do, any cosmetics with team colors remain red. The method I am currently using is the one in which you insert certain information (lods, bodygroups, and materials) of cosmetics into a class' QC and compile it. While this has produce sound results for the most part, I still have the aforementioned error. I know it has something to do with my skinfamilies configuration, so I have provided that below.

$cdmaterials "models\player\scout\"
$cdmaterials "models\workshop\player\items\scout\sbox2014_ ticket_boy\"
$cdmaterials ""

$texturegroup "skinfamilies"
{
{ "scout_red" "scout_head_red" "eyeball_l" "eyeball_r" "sbox2014_ticket_boy" }
{ "scout_blue" "scout_head_blue" "eyeball_l" "eyeball_r" "sbox2014_ticket_boy_blue" }
{ "scout_red_invun" "scout_head_red_invun" "eyeball_invun" "eyeball_invun" }
{ "scout_blue_invun" "scout_head_blue_invun" "eyeball_invun" "eyeball_invun" }
}

If you don't think the error has anything to do with my skinfamilies, a pastebin of my entire QC can be found here. If you know how to fix this, please tell me how and I will get back to you with the results.

Below is a list of methods that I have tried thus far:

Navigating to the cosmetic's materials folder in GCFScape and replacing sbox2014_ticket_boy_blue with sbox2014_ticket_boy_blue_color, which was the name of the only blue file I found there. Result: Nothing changed.

Viewing all skins in HLMV (duh) Result: Nothing.
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JuegosPablo
Veteran Member
Join Date: Feb 2016
Location: Gravity is a Harness
Old 01-08-2018 , 18:55   Re: I need more help, please.
Reply With Quote #2

Quote:
Originally Posted by LordHotPocketHomicide View Post
Hello. I recently became aware of a new method of boss model creation that would circumvent numerous other errors I used to have, but there's still one last problem: no matter what I do, any cosmetics with team colors remain red. The method I am currently using is the one in which you insert certain information (lods, bodygroups, and materials) of cosmetics into a class' QC and compile it. While this has produce sound results for the most part, I still have the aforementioned error. I know it has something to do with my skinfamilies configuration, so I have provided that below.

$cdmaterials "models\player\scout\"
$cdmaterials "models\workshop\player\items\scout\sbox2014_ ticket_boy\"
$cdmaterials ""

$texturegroup "skinfamilies"
{
{ "scout_red" "scout_head_red" "eyeball_l" "eyeball_r" "sbox2014_ticket_boy" }
{ "scout_blue" "scout_head_blue" "eyeball_l" "eyeball_r" "sbox2014_ticket_boy_blue" }
{ "scout_red_invun" "scout_head_red_invun" "eyeball_invun" "eyeball_invun" }
{ "scout_blue_invun" "scout_head_blue_invun" "eyeball_invun" "eyeball_invun" }
}

If you don't think the error has anything to do with my skinfamilies, a pastebin of my entire QC can be found here. If you know how to fix this, please tell me how and I will get back to you with the results.

Below is a list of methods that I have tried thus far:

Navigating to the cosmetic's materials folder in GCFScape and replacing sbox2014_ticket_boy_blue with sbox2014_ticket_boy_blue_color, which was the name of the only blue file I found there. Result: Nothing changed.

Viewing all skins in HLMV (duh) Result: Nothing.
qc pls
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Akuba
Senior Member
Join Date: Oct 2013
Old 01-08-2018 , 23:11   Re: I need more help, please.
Reply With Quote #3

Quote:
Originally Posted by LordHotPocketHomicide View Post
If you don't think the error has anything to do with my skinfamilies, a pastebin of my entire QC can be found here.
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Maximilian_
Veteran Member
Join Date: Oct 2014
Old 01-09-2018 , 05:02   Re: I need more help, please.
Reply With Quote #4

Crowbar decompiles models with paths (texture has path, not only name)
Replace this part

Code:
$texturegroup "skinfamilies"
{
{ "scout_red" "scout_head_red" "eyeball_l" "eyeball_r" "sbox2014_ticket_boy" }
{ "scout_blue" "scout_head_blue" "eyeball_l" "eyeball_r" "sbox2014_ticket_boy_blue" }
{ "scout_red_invun" "scout_head_red_invun" "eyeball_invun" "eyeball_invun" }
{ "scout_blue_invun" "scout_head_blue_invun" "eyeball_invun" "eyeball_invun" }
}
to this

Code:
$texturegroup "skinfamilies"
{
{ "scout_red" "scout_head_red" "eyeball_l" "eyeball_r" "models\workshop\player\items\scout\sbox2014_ ticket_boy\sbox2014_ticket_boy" }
{ "scout_blue" "scout_head_blue" "eyeball_l" "eyeball_r" "sbox2014_ticket_boy_blue" }
{ "scout_red_invun" "scout_head_red_invun" "eyeball_invun" "eyeball_invun" }
{ "scout_blue_invun" "scout_head_blue_invun" "eyeball_invun" "eyeball_invun" }
}
If you have troubles with that (don't understand), than open .smd file by notepad++ (any text editor) and look at this

Code:
version 1
nodes
  0 "bip_head" -1
end
skeleton
  time 0
    0 0.000000 76.533745 -0.565148 -3.141593 0.000000 0.000000
end
triangles
models\workshop\player\items\medic\fall2013_medic_wc_beard\fall2013_medic_wc_beard
  0 -0.326384 73.033417 5.527466 0.442542 -0.861887 0.247602 0.195508 0.239109 1 0 1.000000
  0 -0.759427 72.815201 5.541718 0.442544 -0.861886 0.247602 0.169276 0.262981 1 0 1.000000
  0 -0.383818 72.909286 5.198450 0.442544 -0.861886 0.247602 0.166547 0.224280 1 0 1.000000
models\workshop\player\items\medic\fall2013_medic_wc_beard\fall2013_medic_wc_beard
  0 -0.810959 73.165527 5.695165 -0.670106 -0.214386 0.710631 0.186123 0.281503 1 0 1.000000
  0 -1.089075 73.225723 5.451066 -0.625358 -0.215156 0.750090 0.163412 0.301793 1 0 1.000000
  0 -0.759427 72.815201 5.541718 -0.654896 -0.382189 0.651953 0.169276 0.262981 1 0 1.000000
models\workshop\player\items\medic\fall2013_medic_wc_beard\fall2013_medic_wc_beard
  0 -1.089075 73.225723 5.451066 -0.625358 -0.215156 0.750090 0.163412 0.301793 1 0 1.000000
  0 -0.810959 73.165527 5.695165 -0.670106 -0.214386 0.710631 0.186123 0.281503 1 0 1.000000
  0 -0.785797 73.531013 5.735782 -0.592960 0.014496 0.805101 0.206074 0.297579 1 0 1.000000
models\workshop\player\items\medic\fall2013_medic_wc_beard\fall2013_medic_wc_beard
  0 -0.785797 73.531013 5.735782 -0.592960 0.014496 0.805101 0.206074 0.297579 1 0 1.000000
  0 -1.127479 73.516350 5.502428 -0.534215 -0.078585 0.841688 0.179866 0.319815 1 0 1.000000
  0 -1.089075 73.225723 5.451066 -0.625358 -0.215156 0.750090 0.163412 0.301793 1 0 1.000000
models\workshop\player\items\medic\fall2013_medic_wc_beard\fall2013_medic_wc_beard
  0 -1.127479 73.516350 5.502428 -0.534215 -0.078585 0.841688 0.179866 0.319815 1 0 1.000000
  0 -0.785797 73.531013 5.735782 -0.592960 0.014496 0.805101 0.206074 0.297579 1 0 1.000000
  0 -0.769540 73.870285 5.692372 -0.491166 0.160988 0.856060 0.224717 0.314855 1 0 1.000000
models\workshop\player\items\medic\fall2013_medic_wc_beard\fall2013_medic_wc_beard
  0 -0.769540 73.870285 5.692372 -0.491166 0.160988 0.856060 0.224717 0.314855 1 0 1.000000
  0 -1.144604 73.880295 5.491176 -0.472459 0.139610 0.870225 0.202278 0.340964 1 0 1.000000
  0 -1.127479 73.516350 5.502428 -0.534215 -0.078585 0.841688 0.179866 0.319815 1 0 1.000000

...
Decompiled medic's beard

Last edited by Maximilian_; 01-09-2018 at 05:14.
Maximilian_ is offline
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