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NS: Gnome (v0.8.5)


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Plugin Info:     Modification:   Natural Selection        Category:   Fun Stuff        Approver:   devicenull (200)
karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 10-23-2004 , 17:02   NS: Gnome (v0.8.5)
Reply With Quote #1

Code:
/*
* Plugin: Gnome Builder
*
* Features:
*	-> gnome model
*	-> speed, armor, health changes
*	-> double speed build/weld (-attack)
*	-> crazy knockback on hit
*	-> not allowed to pick/get HA/JP/heavy weapons
*	-> uses resized weapons
*	-> commander can gnome and ungnome people
*	-> cant move further than defined Commchair radius
*	-> gnome self-welding (look at feet and weld)
*	-> gnome cant go commander (only if only alive player he can)
*
* Author:
*	-> White Panther, Zamma
*
* Modeler:
*	-> Depot (ds^Depot)
*
* Tester:
*	-> Depot (ds^Depot), White Panther
*
* Credits:
*	-> -mE-		-	for teleport effect
*	-> esuna	-	for the pick model
*
* Usage:
*	COMMANDS:
*		- amx_gnome <on / off OR 1 / 0>		-> turns Gnome on and off
*		- amx_gnome_make <name>			-> specified player becomes gnome, no name = random player
*		- amx_ungnome				-> all Gnomes become normal players
*	CHAT:
*		- in chat say "/gnomeme" or "/gnome me" to become a gnome
*		- in chat say "/ungnomeme" or "/ungnome me" to become normal marine (only if the only player)
*		- if commander: say "/gnome <username>", player with username becomes gnome
*			say "/ungnome", player who is gnome will become normal marine
*	
*	CVARS:
*		- mp_gnome_damage_amplifier	-> damage multiplier for gnome weapons (default 3.0)
*		- mp_gnome_damage_pick_only	-> define if only pick gets damage multiplier (default on)
*		- mp_gnome_auto			-> defines if gnome if automatically created on countdown (default off)
*
* v0.3.3:
*	- initial release
*
* v0.4.2:
*	- fixed:
*		- possiblity of regaining normal speed after death
*		- "/ungnome" needed a name
*		- double weld/build working correctly (its double now not only a bit faster)
*		- new random gnome could have ha/jp/heavy weapons
*		- camera view is adjusted to gnome height
*		- getting resuply while being digested
*		- gnome could respawn with hmg/gl/shotty in combat
*	- added:
*		- welding people is now at double speed/damage too
*		- gnome cannot get out of commchair radius (you can increase with new Commchairs)
*		- gnome self-welding
*
* v0.5.1:
*	- fixed:
*		- acidrocket and spit have not done knockback
*		- parasite / spike / spore did knockback
*		- gnomes pick does more damage (default twice)
*		- med packs are now only picked up if needed
*		- when gnomed in ns games lmg is not dropped anymore
*	- added:
*		- gnome can only go Commander if he is the only player or the only marine alive
*			(if a marine spawns and gnome is not the only alive marine after 10 secs, he gets ejected)
*		- player can gnome/ungnome himself:
*			- in combat he can gnome anytime if there is no other gnome (but not ungnome, would be too unfair though)
*			- in ns he can gnome and ungnome if he is the only player
*		- a define to choose if only pick should make extra damage
*		- when gnome gets ungnomed, he will receive his old equipment (in ns only if not died)
*		- cvar for amplified damage and if only pick is allowed to use it
*			- "mp_gnome_damage_amplifier" (default 3.0) and "mp_gnome_damage_pick_only" (default on)
*
* v0.5.6b:
*	- fixed:
*		- gnome could respawn with hmg/gl/shotty in combat (again)
*		- when carrieng heavy weapon and got gnomed, no primary weapon existed
*		- when gnome got jetpack (with another plugin or cheats) his model changed to normal marine with jetpack
*	- added:
*		- cvar to enabled auto gnome or not (on round start and when gnome leaves)
*			- "mp_gnome_auto" (default off)
*		- support for MvM
*		- u can now disable and enable the plug (amx_gnome 1/0) (old amx_gnome is now amx_gnome_make)
*		- with the define "GNOME_MODEL_COLOR" you can specify the gnome color in normal ns and co maps (look a bit more down)
*	- changed:
*		- auto gnome disabled for default
*		- now there is only 1 model instead of 2 (or 3)
*
* v0.6.3b: (compatability for ExtraLevels2 Rework 0.7.8b or higher)
*	- fixed:
*		- gnome could do instant kill (when did welder-kill and attacked this enemy again (after respawn) without attacking/welding others)
*		- aliens could get resupply upgrade (it was not working on them though but could spam medpacks everywhere)
*		- main CC was seen as build even if destroyed, therefore gnome still had a range ( due to NS, it was only on the main CC )
*		- minor runtime errors (due to tasks)
*		- resupply now works on 32 players
*		- spit and acidrocket could do a pull instead of a knockback
*		- in MvM: when blue gnome exists, the red gnome wont work correctly
*		- gnome can be on alien team (only due to other plugins possible)
*		- player could lose upgrades after he gnomed in combat (armor powerups, motion tracking, ...)
*		- gnome could not do extra damage versus buildings
*		- gnome could get knockback when damaged by doors, water, ...
*	- added:
*		- ExtraLevels2 Rework compatability (+)
*	- changed:
*		- it is now a bit easier for gnome to weld self
*		- way of setting fov
*		- gnome does not have a CC-range in co maps anymore
*		- code improvements
*
* v0.6.4:
*	- added:
*		- define for NS 3.03 (marine armor has increased)
*	- changes:
*		- moved from pev/set_pev to entity_get/entity_set
*
* v0.6.6:
*	- fixed:
*		- runtime error when someone gnomed
*	- changed:
*		- code improvements
*
* v0.6.8:
*	- changed:
*		- way of checking if MvM combat is running
*		- fakemeta module not needed anymore
*		- fun module not needed anymore
*
* v0.7:
*	- fixed:
*		- exploit where player could get resupply for free when using any version of extralevels
*	- changed:
*		- server_frame is hooked with ent and support other plugins that uses the same system (speed improvement thx OneEyed)
*		- rewrote check if gnomoe is in CC range to improve speed
*
* v0.7.3:
*	- fixed:
*		- player was not able to gnome on NS classic
*		- bug where commander could only use the gnome command once
*		- when commander ungnomed someone wrong name was shown
*		- gnome could go commander even when not allowed (when he is not the only alive player in team)
*	- changed:
*		- adjusted jump height to his size (3 defines added for each coord)
*
* v0.7.4b:
*	- fixed:
*		- Gnome could not do any damage (since Amx Mod X 1.5x)
*
* v0.7.5:
*	- fixed:
*		- Gnome could not do any damage (finally done)
*		- only when using extralevels2 rework:
*			- gnome armor upgrade has not been reset
*
* v0.7.5b:
*	- fixed:
*		- fixed runtime error on NS maps since amx mod X 1.6
*
* v0.7.6:
*	- fixed:
*		- commander saw gnome with low health even if he had full
*		- pointing at gnome now displays correct health and armor percentage (before, gnome was always seen as damaged)
*		- gnome was able to ungnome even when more players have been in his team
*	- added:
*		- with amx_gnome_make and following a name will now gnome that specified player
*
* v0.7.7:
*	- fixed:
*		- due to NS 3.1:
*			- player saw Pick even when changing weapon
*			- going to readyroom will now correctly reset gnome
*		- gnome could lose his upgrades on CO
*
* v0.8.0: (compatability for ExtraLevels 3 1.2.4 or higher AND MvM_allinone 2.0.3 or higher / older ExtraLevels OR MvM_allinone versions will not work or possibly crash server)
*	- fixed:
*		- runtime error
*		- resupply is now acting as in NS 3.1.x and not 3.0
*		- when ungnomeing and old class was Jetpack or HA, then these items could be dropped and other players could pick them up
*		- players will no longer see that resupply can be purchased in popup menu
*		- cvar "mp_gnome_auto" was not working
*	- changed:
*		- new way of communication with ExtraLevels 3
*		- time commander has to wait before he can ungnome someone increased 30 -> 60 seconds
*		- improved method to recognize resupply
*		- entity_get/set_xxx replaced with pev/set_pev ( performance )
*		- removed support for NS 3.0.2 or lower ( not needed anymore )
*
* v0.8.1:
*	- fixed:
*		- aliens could lose their armor when being welded
*
* v0.8.2: (compatability for ExtraLevels 3 v1.3.0 / older ExtraLevels 3 versions will be buggy)
*	- fixed:
*		- runtime error when player ungnomed
*	- added:
*		- support for "Helper"
*	- changed:
*		- if ExtraLevels 3 is loaded gnome does not calculate player level on its own
*		- new message functions for better ExtraLevels 3 support
*
* v0.8.3:
*	- fixed:
*		- crash bug
*		- correct resupply effect is now used
*	- changed:
*		- some code tweaks
*
* v0.8.4:
*	- fixed:
*		- crash bug on round end (*)
*
* v0.8.5:
*	- fixed:
*		- player could get resupply without spending any point
*	- changed:
*		- back to normal server frame
*/

#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <ns>
ExtraLevels 3

Gnome + Models (download here) (download models from below)
Attached Files
File Type: rar gnome_models.rar (984.5 KB, 1189 views)
File Type: sma Get Plugin or Get Source (gnome.sma - 1729 views - 52.2 KB)
__________________
alias White Panther

Last edited by karlos; 03-06-2008 at 08:51.
karlos is offline
Zamma
Member
Join Date: May 2004
Old 10-23-2004 , 17:03   yay
Reply With Quote #2

walla I will also be realeasing a fun fun mode. With added things. If this isnt fun enough >< trust me it is
Zamma is offline
depot
Senior Member
Join Date: Aug 2004
Location: NE Florida USA
Old 10-23-2004 , 17:48  
Reply With Quote #3

Zamma, don;t keep us on the edge of our seats.
Tell us what phun things the lil guy will be doing!
depot is offline
Zamma
Member
Join Date: May 2004
Old 10-23-2004 , 18:13   hmm well
Reply With Quote #4

well things im considering:

Spider web
Homemade Gnome Mines
Homemade Gnome Sentry Guns
Ability to scale walls with pickaxe
Allowed to drop dynamite

These will have cvars to turn off and on. Please post if u have anymore ideas.
Zamma is offline
Blade464
New Member
Join Date: Oct 2004
Old 10-23-2004 , 20:14  
Reply With Quote #5

I am running AMX mod X 0.16 and really wanted to run this plugin. It sounds so cool, but alas, it will not compile. Also the link to 0.16.amxx reports a compiling error. Any Ideas?

Blade464
Blade464 is offline
Zamma
Member
Join Date: May 2004
Old 10-24-2004 , 04:56   Yes
Reply With Quote #6

Unluckily pluggin only works for 0.20 AMXX
Zamma is offline
Blade464
New Member
Join Date: Oct 2004
Old 10-24-2004 , 13:48  
Reply With Quote #7

Should other plugins for 0.16 compile under 0.20?

Blade464
Blade464 is offline
Zamma
Member
Join Date: May 2004
Old 10-25-2004 , 12:33   yes
Reply With Quote #8

yes in the most case
Zamma is offline
hunter
Junior Member
Join Date: Sep 2004
Old 10-25-2004 , 14:05  
Reply With Quote #9

i place the "gnome_models" folder under "models folder. whenever i load the gnome plugin, the server won't start.
hunter is offline
depot
Senior Member
Join Date: Aug 2004
Location: NE Florida USA
Old 10-25-2004 , 14:06   Re: NS: Gnome
Reply With Quote #10

Quote:
Originally Posted by karlos
*
* Credits:
* -> -mE- for teleport effect
*
Just curious, where and how is the teleport effect used in this plugin?
depot is offline
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