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[TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]


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medic917
Senior Member
Join Date: Aug 2014
Old 10-04-2014 , 00:36   Re: [TF2] Automatic Halloween Boss Spawner (v.3.0) [6/18/2014] (New:Skeleton King)
Reply With Quote #101

ahhh a shame, its a great plugin. I'll try the other boss spawners that spawns one boss per plugin.
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Mike4Told
Member
Join Date: Sep 2013
Old 10-04-2014 , 12:59   Re: [TF2] Automatic Halloween Boss Spawner (v.3.0) [6/18/2014] (New:Skeleton King)
Reply With Quote #102

Would be nice if we could edit the MONOCULUS portal's. ;)
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 10-04-2014 , 16:08   Re: [TF2] Automatic Halloween Boss Spawner (v.3.0) [6/18/2014] (New:Skeleton King)
Reply With Quote #103

Quote:
Originally Posted by Mike4Told View Post
Would be nice if we could edit the MONOCULUS portal's. ;)
To my knowledge they are a part of the map, I think it was mentioned many times during that event and afterward about having them go to a set cord location on the map but I don't believe anyone was able to do it.
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Mike4Told
Member
Join Date: Sep 2013
Old 10-08-2014 , 19:33   Re: [TF2] Automatic Halloween Boss Spawner (v.3.0) [6/18/2014] (New:Skeleton King)
Reply With Quote #104

Another thing is 2 bosses keep spawning even when the count-down timer is active.
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WarriorDan007
Senior Member
Join Date: Apr 2014
Location: United States
Old 10-23-2014 , 02:56   Re: [TF2] Automatic Halloween Boss Spawner (v.3.0) [6/18/2014] (New:Skeleton King)
Reply With Quote #105

The bosses are suddenly acting very glitchy. I suspect there may be a conflict between the bosses used here and the newly-re-released bosses featured in the latest TF2 update. The bosses are gliding around the map, with their arms stuck straight out, clearly indicating a problem with the animation. Please investigate?
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 10-23-2014 , 10:20   Re: [TF2] Automatic Halloween Boss Spawner (v.3.0) [6/18/2014] (New:Skeleton King)
Reply With Quote #106

Quote:
Originally Posted by WarriorDan007 View Post
The bosses are suddenly acting very glitchy. I suspect there may be a conflict between the bosses used here and the newly-re-released bosses featured in the latest TF2 update. The bosses are gliding around the map, with their arms stuck straight out, clearly indicating a problem with the animation. Please investigate?
This plugin isn't going to do that to them and I've not seen it. Normally when you see boss glitching its due to CPU usage so the servers may not be as powerful as they should be. Plus it depends on the map you spawn them on as they do require a guide such as the nav mesh to work properly if you are doing them on maps outside the ones they were setup for.
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WarriorDan007
Senior Member
Join Date: Apr 2014
Location: United States
Old 10-23-2014 , 12:56   Re: [TF2] Automatic Halloween Boss Spawner (v.3.0) [6/18/2014] (New:Skeleton King)
Reply With Quote #107

Quote:
Originally Posted by Horsedick View Post
This plugin isn't going to do that to them and I've not seen it. Normally when you see boss glitching its due to CPU usage so the servers may not be as powerful as they should be. Plus it depends on the map you spawn them on as they do require a guide such as the nav mesh to work properly if you are doing them on maps outside the ones they were setup for.
I've been running them on the same rotation of maps for months, and have had no previous problem. The .NAV file is set, the spawn coordinates are typed up, and I've only just seen this glitch pop up after the new halloween update was released.
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medic917
Senior Member
Join Date: Aug 2014
Old 10-23-2014 , 23:21   Re: [TF2] Automatic Halloween Boss Spawner (v.3.0) [6/18/2014] (New:Skeleton King)
Reply With Quote #108

any way to disable the health bar at the middle of the screen?
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Mike4Told
Member
Join Date: Sep 2013
Old 10-29-2014 , 00:10   Re: [TF2] Automatic Halloween Boss Spawner (v.3.0) [6/18/2014] (New:Skeleton King)
Reply With Quote #109

Also it seems this plugin can't count. I have it set to 11 players to activate. And if just 1...or 2 are in the server it spawns the bosses.
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Bago213
Junior Member
Join Date: Oct 2014
Old 10-29-2014 , 15:52   Re: [TF2] Automatic Halloween Boss Spawner (v.3.0) [6/18/2014] (New:Skeleton King)
Reply With Quote #110

launch ball from a baseballbat and throwing knifes/axes don't do damage to the boss? is this normal?
can i turn this on somewhere ? i would like them to do damage
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