Code:
#include <amxmodx>
#include <engine>
#include <amxmisc>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#include <xs>
#include <zombieplague>
#define V_MODEL "models/v_kronos3.mdl"
#define P_MODEL "models/p_kronos3.mdl"
#define W_MODEL "models/w_kronos3.mdl"
#define SIGHT_MODEL "models/ef_kronos5.mdl"
#define CSW_BASEDON CSW_P90
#define weapon_basedon "weapon_p90"
#define DAMAGE_A 25.0
#define DAMAGE_B 75.0
#define CLIP 50
#define BPAMMO 500
#define SPEED_A 1.0
#define SPEED_B 1.0
#define RECOIL 0.5
#define RELOAD_TIME 3.0
#define RESULT_HIT_NONE 0
#define RESULT_HIT_PLAYER 1
#define RESULT_HIT_WORLD 2
#define MAX_SHOOT 25
#define ACCURATE 80
#define RANGE 1096.0
#define ANGLE 180.0
#define KNOCKBACK 2.5
#define BODY_NUM 0
#define mf_spr "sprites/muzzleflash3.spr"
#define mf_cls "duarrmemek"
#define WEAPON_SECRETCODE 156851222222035
#define WEAPON_EVENT "events/p90.sc"
#define OLD_W_MODEL "models/w_p90.mdl"
enum
{
ANIM_IDLE = 0,
ANIM_IDLE2,
ANIM_IDLE3,
ANIM_RELOAD,
ANIM_RELOAD2,
ANIM_DRAW,
ANIM_DRAW2,
ANIM_SHOOT1,
ANIM_SHOOT2,
ANIM_SHOOT3,
ANIM_SCAN_ACTIVATE,
ANIM_ZOOM,
ANIM_SCAN_DEACTIVATE
}
new const ExtraSounds[][] =
{
"weapons/kronos3_boltpull.wav",
"weapons/kronos3_clipin1.wav",
"weapons/kronos3_clipin2.wav",
"weapons/kronos3_clipout.wav",
"weapons/kronos3_scan_activate.wav",
"weapons/kronos3_scan_deacivate.wav",
"weapons/kronos3_takeaim.wav",
"weapons/kronos3_zoom.wav",
"weapons/kronos3-1.wav",
"weapons/kronos3_beep.wav"
}
new g_System, Max_Shoot, Float:TargetLock[33], g_holding_attack[33], g_Shoot_Count[33]
new g_Had_Weapon2, g_Old_Weapon[33], Float:g_Recoil[33][3], g_Clip[33]
new g_weapon_event, g_ShellId, g_SmokePuff_SprId,spr_blood_spray,spr_blood_drop
new g_HamBot, g_Msg_CurWeapon, laser, m_spriteTexture
new g_MaxPlayers, x90
// MACROS
#define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
#define Set_BitVar(%1,%2) %1 |= (1 << (%2 & 31))
#define UnSet_BitVar(%1,%2) %1 &= ~(1 << (%2 & 31))
#define TASK_USE 10920+10
#define TASK_RESET 10920+11
#define MAX_TARGET 6
public plugin_init()
{
register_plugin("Hunter Killer X90", "version1", "Mellowzy")
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
register_message(get_user_msgid("DeathMsg"), "Message_DeathMsg")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_Think, "fw_MF_Think2")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack_World")
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack_Player")
RegisterHam(Ham_Weapon_PrimaryAttack, weapon_basedon, "fw_Weapon_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, weapon_basedon, "fw_Weapon_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_AddToPlayer, weapon_basedon, "fw_Item_AddToPlayer_Post", 1)
RegisterHam(Ham_Weapon_Reload, weapon_basedon, "fw_Weapon_Reload")
RegisterHam(Ham_Weapon_Reload, weapon_basedon, "fw_Weapon_Reload_Post", 1)
RegisterHam(Ham_Weapon_WeaponIdle, weapon_basedon, "fw_WeaponIdle", 1)
RegisterHam(Ham_Item_PostFrame, weapon_basedon, "fw_Item_PostFrame")
RegisterHam(Ham_Spawn, "player", "Remove_Weapon", 1)
RegisterHam(Ham_Killed, "player", "Remove_Weapon", 1)
g_MaxPlayers = get_maxplayers()
g_Msg_CurWeapon = get_user_msgid("CurWeapon")
x90 = zp_register_extra_item("Hunter Killer X-90", 0, ZP_TEAM_HUMAN)
register_clcmd("weapon_kronos3", "weapon_hook")
}
public plugin_precache()
{
engfunc(EngFunc_PrecacheModel, V_MODEL)
engfunc(EngFunc_PrecacheModel, P_MODEL)
engfunc(EngFunc_PrecacheModel, W_MODEL)
precache_model(mf_spr)
spr_blood_spray = precache_model("sprites/bloodspray.spr")
spr_blood_drop = precache_model("sprites/blood.spr")
g_SmokePuff_SprId = engfunc(EngFunc_PrecacheModel, "sprites/wall_puff1.spr")
g_ShellId = engfunc(EngFunc_PrecacheModel, "models/rshell.mdl")
laser = precache_model("sprites/zbeam3.spr")
m_spriteTexture = precache_model( "sprites/laserbeam.spr" )
register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
for(new i = 0; i < sizeof(ExtraSounds); i++)
precache_sound(ExtraSounds[i])
}
public fw_PrecacheEvent_Post(type, const name[])
{
if(equal(WEAPON_EVENT, name))
g_weapon_event = get_orig_retval()
}
public client_putinserver(id)
{
if(!g_HamBot && is_user_bot(id))
{
g_HamBot = 1
set_task(0.1, "Do_RegisterHam", id)
}
}
public Do_RegisterHam(id)
{
RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack_Player")
}
public zp_extra_item_selected(id, itemid)
{
if(itemid == x90) Get_Weapon(id)
}
public zp_user_infected_post(id)Remove_Weapon(id)
public Get_Weapon(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return
Stock_DropSlot(id, 1)
UnSet_BitVar(g_System, id)
UnSet_BitVar(Max_Shoot, id)
g_holding_attack[id] = 0
g_Shoot_Count[id] = 0
Set_BitVar(g_Had_Weapon2, id)
fm_give_item(id, weapon_basedon)
// Set Ammo
static Ent; Ent = fm_get_user_weapon_entity(id, CSW_BASEDON)
if(pev_valid(Ent)) cs_set_weapon_ammo(Ent, CLIP)
cs_set_user_bpammo(id, CSW_BASEDON, BPAMMO)
engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, g_Msg_CurWeapon, {0, 0, 0}, id)
write_byte(1)
write_byte(CSW_BASEDON)
write_byte(CLIP)
message_end()
}
public Remove_Weapon(id)
{
set_fov(id)
ScreenFade(id, 0, 0, 0, 0, 0)
UnSet_BitVar(g_Had_Weapon2, id)
remove_task(id+TASK_USE)
remove_task(id+TASK_RESET)
}
public weapon_hook(id)
{
engclient_cmd(id, weapon_basedon)
return PLUGIN_HANDLED
}
public client_connect(id)Remove_Weapon(id)
public client_disconnected(id)Remove_Weapon(id)
public Event_CurWeapon(id)
{
if(!is_user_alive(id))
return
static CSWID; CSWID = read_data(2)
if((CSWID == CSW_BASEDON && g_Old_Weapon[id] != CSW_BASEDON) && Get_BitVar(g_Had_Weapon2, id))
{
set_pev(id, pev_viewmodel2, V_MODEL)
set_pev(id, pev_weaponmodel2, "")
if(Get_BitVar(g_System, id))
{
g_holding_attack[id] = 0
g_Shoot_Count[id] = 0
UnSet_BitVar(Max_Shoot, id)
UnSet_BitVar(g_System, id)
set_fov(id)
ScreenFade(id, 0, 0, 0, 0, 0)
remove_task(id+TASK_USE)
remove_task(id+TASK_RESET)
set_weapon_anim(id, ANIM_DRAW)
}
else set_weapon_anim(id, Get_BitVar(Max_Shoot, id)? ANIM_DRAW2 : ANIM_DRAW)
Draw_NewWeapon(id, CSWID)
} else if((CSWID == CSW_BASEDON && g_Old_Weapon[id] == CSW_BASEDON) && Get_BitVar(g_Had_Weapon2, id)) {
static Ent; Ent = fm_get_user_weapon_entity(id, CSW_BASEDON)
if(!pev_valid(Ent))
{
g_Old_Weapon[id] = get_user_weapon(id)
return
}
new Float:flSpeed[33]
if(Get_BitVar(g_System, id))
{
flSpeed[id] = SPEED_B
}
else flSpeed[id] = SPEED_A
set_pdata_float(Ent, 46, get_pdata_float(Ent, 46, 4) * flSpeed[id], 4)
set_pdata_float(Ent, 47, get_pdata_float(Ent, 47, 4) * flSpeed[id], 4)
} else if(CSWID != CSW_BASEDON && g_Old_Weapon[id] == CSW_BASEDON) Draw_NewWeapon(id, CSWID)
g_Old_Weapon[id] = get_user_weapon(id)
}
public Message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE
if(get_user_weapon(iAttacker) == CSW_BASEDON)
{
if(Get_BitVar(g_Had_Weapon2, iAttacker))
set_msg_arg_string(4, "p90")
}
return PLUGIN_CONTINUE
}
public Draw_NewWeapon(id, CSW_ID)
{
if(CSW_ID == CSW_BASEDON)
{
static ent
ent = fm_get_user_weapon_entity(id, CSW_BASEDON)
if(pev_valid(ent) && Get_BitVar(g_Had_Weapon2, id))
{
set_pev(ent, pev_effects, pev(ent, pev_effects) &~ EF_NODRAW)
engfunc(EngFunc_SetModel, ent, P_MODEL)
set_pev(ent, pev_body, BODY_NUM)
}
} else {
static ent
ent = fm_get_user_weapon_entity(id, CSW_BASEDON)
if(pev_valid(ent)) set_pev(ent, pev_effects, pev(ent, pev_effects) | EF_NODRAW)
}
}
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(!is_user_alive(id))
return FMRES_IGNORED
if(get_user_weapon(id) == CSW_BASEDON && Get_BitVar(g_Had_Weapon2, id))
set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
return FMRES_HANDLED
}
public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if (!is_user_connected(invoker))
return FMRES_IGNORED
if(get_user_weapon(invoker) != CSW_BASEDON || !Get_BitVar(g_Had_Weapon2, invoker))
return FMRES_IGNORED
if(eventid != g_weapon_event)
return FMRES_IGNORED
engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
Eject_Shell(invoker, g_ShellId, 0.0)
return FMRES_SUPERCEDE
}
public fw_SetModel(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED
static Classname[32]
pev(entity, pev_classname, Classname, sizeof(Classname))
if(!equal(Classname, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = pev(entity, pev_owner)
if(equal(model, OLD_W_MODEL))
{
static weapon; weapon = fm_find_ent_by_owner(-1, weapon_basedon, entity)
if(!pev_valid(weapon))
return FMRES_IGNORED;
if(Get_BitVar(g_Had_Weapon2, iOwner))
{
set_fov(iOwner)
ScreenFade(iOwner, 0, 0, 0, 0, 0)
UnSet_BitVar(g_Had_Weapon2, iOwner)
set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
engfunc(EngFunc_SetModel, entity, W_MODEL)
set_pev(entity, pev_body, BODY_NUM)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED;
}
public fw_TraceAttack_World(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
{
if(!is_user_connected(Attacker))
return HAM_IGNORED
if(get_user_weapon(Attacker) != CSW_BASEDON || !Get_BitVar(g_Had_Weapon2, Attacker))
return HAM_IGNORED
static Float:flEnd[3], Float:vecPlane[3]
get_tr2(Ptr, TR_vecEndPos, flEnd)
get_tr2(Ptr, TR_vecPlaneNormal, vecPlane)
Make_BulletHole(Attacker, flEnd, Damage)
Make_BulletSmoke(Attacker, Ptr)
SetHamParamFloat(3, Get_BitVar(g_System, Attacker) ? DAMAGE_B : DAMAGE_A)
return HAM_IGNORED
}
public fw_TraceAttack_Player(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
{
if(!is_user_connected(Attacker))
return HAM_IGNORED
if(get_user_weapon(Attacker) != CSW_BASEDON || !Get_BitVar(g_Had_Weapon2, Attacker))
return HAM_IGNORED
if(get_user_team(Victim) == get_user_team(Attacker))
return HAM_IGNORED
static Float:flEnd[3]
get_tr2(Ptr, TR_vecEndPos, flEnd)
if(g_holding_attack[Attacker]) g_Shoot_Count[Attacker]++
if(g_Shoot_Count[Attacker] >= MAX_SHOOT)
{
g_Shoot_Count[Attacker] = 0
Set_BitVar(Max_Shoot, Attacker)
}
SetHamParamFloat(3, Get_BitVar(g_System, Attacker) ? DAMAGE_B : DAMAGE_A)
return HAM_IGNORED
}
public Create_Tracer(id, Float:Target[3])
{
static Float:Start[3];
Get_Position(id, 48.0, 0.0, -6.0, Start)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMPOINTS)
write_coord_f(Start[0])
write_coord_f(Start[1])
write_coord_f(Start[2])
write_coord_f(Target[0])
write_coord_f(Target[1])
write_coord_f(Target[2])
write_short(m_spriteTexture)
write_byte(0) // framerate
write_byte(0) // framerate
write_byte(5) // life
write_byte(2) // width
write_byte(0) // noise
write_byte(200) // r, g, b
write_byte(200) // r, g, b
write_byte(200) // r, g, b
write_byte(40) // brightness
write_byte(1) // speed
message_end()
}
public fw_WeaponIdle(Ent)
{
static id; id = get_pdata_cbase(Ent, 41, 4)
if(!Get_BitVar(g_Had_Weapon2, id))return HAM_IGNORED
static Float:flTimeWeaponIdle; flTimeWeaponIdle = get_pdata_float(Ent,48, 4)
if(!(flTimeWeaponIdle < 0.1)) return HAM_IGNORED
if(Get_BitVar(g_System, id))Stock_SetAnimIdle(id, Ent, ANIM_IDLE3, 2.5)
else Stock_SetAnimIdle(id, Ent, Get_BitVar(Max_Shoot, id)? ANIM_IDLE2 : ANIM_IDLE, 2.5)
return HAM_IGNORED
}
public fw_Weapon_PrimaryAttack(Ent)
{
static id; id = pev(Ent, pev_owner)
pev(id, pev_punchangle, g_Recoil[id])
if(!Get_BitVar(g_Had_Weapon2, id))return HAM_IGNORED
static iClip; iClip = get_pdata_int(Ent, 51, 4)
set_pdata_int(Ent, 14, iClip, 4)
set_pdata_int(Ent, 16, iClip?1:0, 4)
return HAM_IGNORED
}
public fw_Weapon_PrimaryAttack_Post(Ent)
{
static id; id = pev(Ent, pev_owner)
if(!Get_BitVar(g_Had_Weapon2, id))return HAM_IGNORED
if(get_pdata_int(Ent, 14, 4) <= get_pdata_int(Ent, 51, 4)) return HAM_SUPERCEDE
/*if(!get_pdata_int(Ent, 16, 4)) return HAM_IGNORED
set_pdata_int(Ent, 16, 0, 4)*/
static Accena; Accena = ACCURATE
if(Accena != -1)
{
static Float:Accuracy
Accuracy = (float(100 - ACCURATE) * 1.5) / 100.0
set_pdata_float(Ent, 62, Accuracy, 4);
}
set_pdata_int(Ent, 64, 0, 4)
static Float:Push[3]
pev(id, pev_punchangle, Push)
xs_vec_sub(Push, g_Recoil[id], Push)
xs_vec_mul_scalar(Push, RECOIL, Push)
xs_vec_add(Push, g_Recoil[id], Push)
set_pev(id, pev_punchangle, Push)
MakeMuzzleFlash(id)
emit_sound(id, CHAN_WEAPON, ExtraSounds[8], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
AutoLockSystem(id,Get_BitVar(g_System, id)? true : false)
if(Get_BitVar(g_System, id)) set_weapon_anim(id, ANIM_SHOOT3)
else set_weapon_anim(id, Get_BitVar(Max_Shoot, id)? ANIM_SHOOT2 : ANIM_SHOOT1)
return HAM_IGNORED
}
public AutoLockSystem(iPlayer,bool:active)
{
if(!IsAlive(iPlayer) || !Get_BitVar(g_Had_Weapon2, iPlayer))
return 1;
if(zp_get_user_zombie(iPlayer))
return 1;
if(active)
{
for(new i = MAX_TARGET; i < g_MaxPlayers; i++)
{
if(entity_range(i, iPlayer) <= RANGE)
{
KnifeAttack_Global(iPlayer, true, RANGE, ANGLE, DAMAGE_B, KNOCKBACK)
}
}
}
else
{
return 1;
}
return 0;
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id))return FMRES_IGNORED
if(get_user_weapon(id) != CSW_BASEDON || !Get_BitVar(g_Had_Weapon2, id))return FMRES_IGNORED
static PressButton; PressButton = get_uc(uc_handle, UC_Buttons)
static OldButton; OldButton = pev(id, pev_oldbuttons)
if((PressButton & IN_RELOAD) && Get_BitVar(g_System, id))
return FMRES_SUPERCEDE
if((PressButton & IN_ATTACK))
{
if(!g_holding_attack[id]) g_holding_attack[id] = 1
} else {
if(OldButton & IN_ATTACK)
{
g_holding_attack[id] = 0
}
}
if((PressButton & IN_ATTACK2))
{
PressButton &= ~IN_ATTACK2
set_uc(uc_handle, UC_Buttons, PressButton)
if((pev(id, pev_oldbuttons) & IN_ATTACK2))
return FMRES_IGNORED
if(!Get_BitVar(Max_Shoot, id) || Get_BitVar(g_System, id))
return FMRES_IGNORED
set_weapon_anim(id, ANIM_ZOOM)
set_pdata_float(id, 83, 1.0, 5)
set_task(0.7, "Activate_Kronos5System", id+TASK_USE)
}
if(get_gametime() - 1.0 > TargetLock[id])
{
static Body, Target; get_user_aiming(id, Target, Body, 99999)
if(Get_BitVar(g_System, id))
{
if(is_user_alive(Target))
{
emit_sound(id, CHAN_BODY, ExtraSounds[6], 1.0, ATTN_NORM, 0, PITCH_NORM)
} else {
//Do nothing
}
}
TargetLock[id] = get_gametime()
}
return FMRES_IGNORED
}
public client_PreThink(id)
{
if(!is_user_alive(id))return
if(get_user_weapon(id) != CSW_BASEDON || !Get_BitVar(g_Had_Weapon2, id))return
if(Get_BitVar(g_System, id))
{
Create_CheatEsp(id, 1)
}
else
{
Create_CheatEsp(id, 0)
}
}
public Activate_Kronos5System(id)
{
id -= TASK_USE
if(!Get_BitVar(g_Had_Weapon2, id))return
if(!Get_BitVar(Max_Shoot, id))return
Set_BitVar(g_System, id)
UnSet_BitVar(Max_Shoot, id)
client_cmd(id, "spk %s", ExtraSounds[6])
set_task(5.0, "Deactivate_Kronos5System_Stage01", id+TASK_RESET)
ScreenFade(id, 1, 246, 155, 0, 80)
set_fov(id, 60)
}
public Deactivate_Kronos5System_Stage01(id)
{
id -= TASK_RESET
if(!Get_BitVar(g_Had_Weapon2, id))return
if(!Get_BitVar(g_System, id))return
set_task(0.5, "Deactivate_Kronos5System_Stage02", id+TASK_RESET)
set_weapon_anim(id, ANIM_SCAN_DEACTIVATE)
set_fov(id)
ScreenFade(id, 0, 0, 0, 0, 0)
set_pdata_float(id, 83, 1.0, 5)
}
public Deactivate_Kronos5System_Stage02(id)
{
id -= TASK_RESET
if(!Get_BitVar(g_Had_Weapon2, id))return
if(!Get_BitVar(g_System, id))return
set_weapon_anim(id, ANIM_IDLE)
g_holding_attack[id] = 0
g_Shoot_Count[id] = 0
UnSet_BitVar(Max_Shoot, id)
UnSet_BitVar(g_System, id)
}
public fw_Item_AddToPlayer_Post(ent, id)
{
if(!pev_valid(ent))
return HAM_IGNORED
if(pev(ent, pev_impulse) == WEAPON_SECRETCODE)
{
Set_BitVar(g_Had_Weapon2, id)
set_pev(ent, pev_impulse, 0)
}
return HAM_HANDLED
}
public fw_Item_PostFrame(ent)
{
if(!pev_valid(ent))
return HAM_IGNORED
static id
id = pev(ent, pev_owner)
if(is_user_alive(id) && Get_BitVar(g_Had_Weapon2, id))
{
static Float:flNextAttack; flNextAttack = get_pdata_float(id, 83, 5)
static bpammo; bpammo = cs_get_user_bpammo(id, CSW_BASEDON)
static iClip; iClip = get_pdata_int(ent, 51, 4)
static fInReload; fInReload = get_pdata_int(ent, 54, 4)
if(fInReload && flNextAttack <= 0.0)
{
static temp1; temp1 = min(CLIP - iClip, bpammo)
set_pdata_int(ent, 51, iClip + temp1, 4)
cs_set_user_bpammo(id, CSW_BASEDON, bpammo - temp1)
set_pdata_int(ent, 54, 0, 4)
fInReload = 0
}
}
return HAM_IGNORED
}
public fw_MF_Think2(ent)
{
if(!pev_valid(ent))
return
static Classname[32]
pev(ent, pev_classname, Classname, sizeof(Classname))
if(equal(Classname, mf_cls))
{
new Float:iFrame, Float:iFramemax
if(iFramemax >= 3.0)
{
iFrame = 0.0
set_pev(ent, pev_flags, pev(ent, pev_flags) | FL_KILLME)
}
else
{
iFrame += 1.0
set_pev(ent, pev_frame, iFrame)
}
}
}
stock MakeMuzzleFlash(id)
{
static iMuz
iMuz = Stock_CreateEntityBase(id, "env_sprite", MOVETYPE_FOLLOW, mf_spr, mf_cls, SOLID_NOT,0.15,Float:{0.0,0.0,0.0},Float:{0.0,0.0,0.0})
set_pev(iMuz, pev_body, 1)
set_pev(iMuz, pev_rendermode, kRenderTransAdd)
set_pev(iMuz, pev_renderamt, 255.0)
set_pev(iMuz, pev_aiment, id)
set_pev(iMuz, pev_scale, 0.1)
set_pev(iMuz, pev_frame, 0.0)
dllfunc(DLLFunc_Spawn, iMuz)
}
public fw_Weapon_Reload(ent)
{
static id; id = pev(ent, pev_owner)
if(!is_user_alive(id))
return HAM_IGNORED
if(!Get_BitVar(g_Had_Weapon2, id))
return HAM_IGNORED
g_Clip[id] = -1
static bpammo; bpammo = cs_get_user_bpammo(id, CSW_BASEDON)
static iClip; iClip = get_pdata_int(ent, 51, 4)
if(bpammo <= 0) return HAM_SUPERCEDE
if(iClip >= CLIP) return HAM_SUPERCEDE
g_Clip[id] = iClip
return HAM_HANDLED
}
public fw_Weapon_Reload_Post(ent)
{
static id; id = pev(ent, pev_owner)
if(!is_user_alive(id))
return HAM_IGNORED
if(!Get_BitVar(g_Had_Weapon2, id))
return HAM_IGNORED
if (g_Clip[id] == -1)
return HAM_IGNORED
set_pdata_int(ent, 51, g_Clip[id], 4)
set_pdata_int(ent, 54, 1, 4)
if(Get_BitVar(g_System, id))
{
g_holding_attack[id] = 0
g_Shoot_Count[id] = 0
UnSet_BitVar(Max_Shoot, id)
UnSet_BitVar(g_System, id)
set_fov(id)
remove_task(id+TASK_USE)
remove_task(id+TASK_RESET)
ScreenFade(id, 0, 0, 0, 0, 0)
set_weapon_anim(id, ANIM_RELOAD)
}
else set_weapon_anim(id, Get_BitVar(Max_Shoot, id)? ANIM_RELOAD2 : ANIM_RELOAD)
set_pdata_float(id, 83, RELOAD_TIME, 5)
return HAM_HANDLED
}
stock Make_BulletHole(id, Float:Origin[3], Float:Damage)
{
// Find target
static Decal; Decal = random_num(41, 45)
static LoopTime;
if(Damage > 100.0) LoopTime = 2
else LoopTime = 1
for(new i = 0; i < LoopTime; i++)
{
// Put decal on "world" (a wall)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_byte(Decal)
message_end()
// Show sparcles
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(id)
write_byte(Decal)
message_end()
}
}
public Make_BulletSmoke(id, TrResult)
{
static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
get_weapon_attachment(id, vecSrc)
global_get(glb_v_forward, vecEnd)
xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd)
xs_vec_add(vecSrc, vecEnd, vecEnd)
get_tr2(TrResult, TR_vecEndPos, vecSrc)
get_tr2(TrResult, TR_vecPlaneNormal, vecEnd)
xs_vec_mul_scalar(vecEnd, 2.5, vecEnd)
xs_vec_add(vecSrc, vecEnd, vecEnd)
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
TE_FLAG |= TE_EXPLFLAG_NOSOUND
TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, vecEnd[0])
engfunc(EngFunc_WriteCoord, vecEnd[1])
engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0)
write_short(g_SmokePuff_SprId)
write_byte(2)
write_byte(50)
write_byte(TE_FLAG)
message_end()
}
// Stock
stock Stock_DropSlot(iPlayer, Slot)
{
new item = get_pdata_cbase(iPlayer, 367+Slot, 4)
while(item > 0)
{
static classname[24]
pev(item, pev_classname, classname, charsmax(classname))
engclient_cmd(iPlayer, "drop", classname)
item = get_pdata_cbase(item, 42, 5)
}
set_pdata_cbase(iPlayer, 367, -1, 4)
}
stock Stock_CreateEntityBase(id, classtype[], mvtyp, mdl[], class[], solid, Float:fNext,Float:vOrg[3], Float:vAng[3])
{
new pEntity = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, classtype))
set_pev(pEntity, pev_movetype, mvtyp);
set_pev(pEntity, pev_owner, id);
engfunc(EngFunc_SetModel, pEntity, mdl);
set_pev(pEntity, pev_classname, class);
set_pev(pEntity, pev_solid, solid);
if(vOrg[0]) set_pev(pEntity, pev_origin, vOrg)
if(vAng[0]) set_pev(pEntity, pev_angles, vAng)
if(fNext) set_pev(pEntity, pev_nextthink, get_gametime() + fNext)
return pEntity
}
stock hook_ent2(ent, Float:VicOrigin[3], Float:speed, Float:multi, type)
{
static Float:fl_Velocity[3]
static Float:EntOrigin[3]
static Float:EntVelocity[3]
pev(ent, pev_velocity, EntVelocity)
pev(ent, pev_origin, EntOrigin)
static Float:distance_f
distance_f = get_distance_f(EntOrigin, VicOrigin)
static Float:fl_Time; fl_Time = distance_f / speed
static Float:fl_Time2; fl_Time2 = distance_f / (speed * multi)
if(type == 1)
{
fl_Velocity[0] = ((VicOrigin[0] - EntOrigin[0]) / fl_Time2) * 1.5
fl_Velocity[1] = ((VicOrigin[1] - EntOrigin[1]) / fl_Time2) * 1.5
fl_Velocity[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time
} else if(type == 2) {
fl_Velocity[0] = ((EntOrigin[0] - VicOrigin[0]) / fl_Time2) * 1.5
fl_Velocity[1] = ((EntOrigin[1] - VicOrigin[1]) / fl_Time2) * 1.5
fl_Velocity[2] = (EntOrigin[2] - VicOrigin[2]) / fl_Time
}
xs_vec_add(EntVelocity, fl_Velocity, fl_Velocity)
set_pev(ent, pev_velocity, fl_Velocity)
}
stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
{
static Float:vfEnd[3], viEnd[3]
get_user_origin(id, viEnd, 3)
IVecFVec(viEnd, vfEnd)
static Float:fOrigin[3], Float:fAngle[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, fAngle)
xs_vec_add(fOrigin, fAngle, fOrigin)
static Float:fAttack[3]
xs_vec_sub(vfEnd, fOrigin, fAttack)
xs_vec_sub(vfEnd, fOrigin, fAttack)
static Float:fRate
fRate = fDis / vector_length(fAttack)
xs_vec_mul_scalar(fAttack, fRate, fAttack)
xs_vec_add(fOrigin, fAttack, output)
}
stock Eject_Shell(id, Shell_ModelIndex, Float:Time) // By Dias
{
static Ent; Ent = get_pdata_cbase(id, 373, 5)
if(!pev_valid(Ent))
return
set_pdata_int(Ent, 57, Shell_ModelIndex, 4)
set_pdata_float(id, 111, get_gametime() + Time)
}
stock set_weapon_anim(id, anim)
{
if(!is_user_alive(id))
return
set_pev(id, pev_weaponanim, anim)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
write_byte(anim)
write_byte(pev(id, pev_body))
message_end()
}
stock set_fov(id, fov = 90)
{
message_begin(MSG_ONE, get_user_msgid("SetFOV"), {0,0,0}, id)
write_byte(fov)
message_end()
}
stock Stock_SetAnimIdle(id, iEnt, iAnim, Float:flTime) //NST Ed Cyti
{
if(iAnim == -1) return
if(pev(id, pev_weaponanim) != iAnim) set_weapon_anim(id, iAnim)
set_pdata_float(iEnt, 48, flTime, 4)
}
stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
new Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_view_ofs,vUp) //for player
xs_vec_add(vOrigin,vUp,vOrigin)
pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors
angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
stock Create_CheatEsp(id, active)
{
new Float:fStartOrigin [ 3 ] , Float:fView [ 3 ] , Float:fEnd [ 3 ] , Float:fOrginPlayer [ 3 ] ,bool:bSee = false , Float:fEndPosEsp [ 3 ] ,Float: fVectorTmp2 [ 3 ] , Float: fAnglesEsp [ 3 ] , Float: fRight[ 3 ], Float: fUp [ 3 ]
if(!is_user_alive(id))return
if(get_user_weapon(id) != CSW_BASEDON || !Get_BitVar(g_Had_Weapon2, id))return
if(!active)return
pev( id ,pev_origin , fStartOrigin );
pev( id ,pev_view_ofs , fView ) ;
pev( id , pev_v_angle , fAnglesEsp );
angle_vector( fAnglesEsp , ANGLEVECTOR_UP , fUp )
angle_vector( fAnglesEsp , ANGLEVECTOR_RIGHT , fRight )
xs_vec_normalize( fRight , fRight );
xs_vec_normalize( fUp , fUp )
xs_vec_add( fStartOrigin , fView , fStartOrigin );
for ( new i = 1 ; i <= 32 ; i++ ){
if( !is_user_alive( i ))continue;
if( cs_get_user_team(i) == cs_get_user_team(id) )continue
bSee = false
pev( i , pev_origin , fEnd );
new tr = create_tr2();
engfunc( EngFunc_TraceLine , fStartOrigin , fEnd , IGNORE_GLASS | IGNORE_MONSTERS , id , tr );
if( pev_valid( get_tr2( tr , TR_pHit ) ) && ( get_tr2( tr , TR_pHit ) == i || pev( get_tr2( tr , TR_pHit ) , pev_owner ) == i )){
bSee = true;
get_tr2( tr , TR_vecEndPos , fEndPosEsp );
}
free_tr2( tr );
if( !bSee ){
pev( i ,pev_view_ofs , fView );
xs_vec_add( fEnd , fView , fEnd );
tr = create_tr2();
engfunc( EngFunc_TraceLine , fStartOrigin , fEnd , IGNORE_GLASS | IGNORE_MONSTERS , id , tr );
if( pev_valid( get_tr2( tr , TR_pHit ) ) && ( get_tr2( tr , TR_pHit ) == i || pev( get_tr2( tr , TR_pHit ) , pev_owner ) == i )){
bSee = true;
get_tr2( tr , TR_vecEndPos , fEndPosEsp );
}
free_tr2( tr );
}
if( bSee || entity_range( i , id ) < 750.0){
if( !bSee ){
pev( i , pev_origin , fEnd );
new tr = create_tr2();
engfunc( EngFunc_TraceLine , fStartOrigin , fEnd , IGNORE_GLASS | IGNORE_MONSTERS , id , tr );
get_tr2( tr , TR_vecEndPos , fEndPosEsp );
free_tr2( tr );
}
new Float: fVector [ 3 ] , Float:fVectorTmp [ 3 ];
xs_vec_sub( fEndPosEsp , fStartOrigin , fVector );
xs_vec_normalize( fVector , fVector );
xs_vec_mul_scalar( fVector , 5.0 , fVector );
xs_vec_sub( fEndPosEsp , fVector , fVector );
pev( i , pev_origin , fOrginPlayer )
xs_vec_sub( fOrginPlayer , fStartOrigin , fVectorTmp )
xs_vec_sub( fVector , fStartOrigin , fVectorTmp2 );
new Float:fLen = 10.0 * ( xs_vec_len(fVectorTmp2) / xs_vec_len( fVectorTmp ));
new Float: fFourPoints [ 4 ][ 3 ] , Float: fTmpUp [ 3 ] , Float: fTmpRight[ 3 ];
xs_vec_copy( fUp , fTmpUp );
xs_vec_copy( fRight , fTmpRight );
xs_vec_mul_scalar( fTmpUp , fLen , fTmpUp );
xs_vec_mul_scalar( fTmpRight , fLen , fTmpRight );
xs_vec_copy( fVector , fFourPoints [ 0 ] );
xs_vec_add( fFourPoints [ 0 ] , fTmpUp , fFourPoints [ 0 ] );
xs_vec_add( fFourPoints [ 0 ] , fTmpRight , fFourPoints [ 0 ] );
xs_vec_copy( fVector , fFourPoints [ 1 ] );
xs_vec_add( fFourPoints [ 1 ] , fTmpUp , fFourPoints [ 1 ] );
xs_vec_sub( fFourPoints [ 1 ] , fTmpRight , fFourPoints [ 1 ] );
xs_vec_copy( fVector , fFourPoints [ 2 ] );
xs_vec_sub( fFourPoints [ 2 ] , fTmpUp , fFourPoints [ 2 ] );
xs_vec_add( fFourPoints [ 2 ] , fTmpRight , fFourPoints [ 2 ] );
xs_vec_copy( fVector , fFourPoints [ 3 ] );
xs_vec_sub( fFourPoints [ 3 ] , fTmpUp , fFourPoints [ 3 ] );
xs_vec_sub( fFourPoints [ 3 ] , fTmpRight , fFourPoints [ 3 ] );
new iRed , iBlue , iGreen, Brightness ;
iRed = 255;
iBlue = 0;
iGreen = 0;
Brightness = 160
message_begin(MSG_ONE_UNRELIABLE ,SVC_TEMPENTITY,{0,0,0},id) //message begin
write_byte(0)
engfunc( EngFunc_WriteCoord , fFourPoints [ 0 ][ 0 ] )
engfunc( EngFunc_WriteCoord , fFourPoints [ 0 ][ 1 ] )
engfunc( EngFunc_WriteCoord , fFourPoints [ 0 ][ 2 ] )
engfunc( EngFunc_WriteCoord , fFourPoints [ 1 ][ 0 ] )
engfunc( EngFunc_WriteCoord , fFourPoints [ 1 ][ 1 ] )
engfunc( EngFunc_WriteCoord , fFourPoints [ 1 ][ 2 ] )
write_short(laser) // sprite index
write_byte(3) // starting frame
write_byte(0) // frame rate in 0.1's
write_byte(1) // life in 0.1's
write_byte(10) // line width in 0.1's
write_byte(0) // noise amplitude in 0.01's
write_byte(iRed)
write_byte(iGreen)
write_byte(iBlue)
write_byte(Brightness)
write_byte(0) // scroll speed in 0.1's
message_end()
message_begin(MSG_ONE_UNRELIABLE ,SVC_TEMPENTITY,{0,0,0},id) //message begin
write_byte(0)
engfunc( EngFunc_WriteCoord , fFourPoints [ 0 ][ 0 ] )
engfunc( EngFunc_WriteCoord , fFourPoints [ 0 ][ 1 ] )
engfunc( EngFunc_WriteCoord , fFourPoints [ 0 ][ 2 ] )
engfunc( EngFunc_WriteCoord , fFourPoints [ 2 ][ 0 ] )
engfunc( EngFunc_WriteCoord , fFourPoints [ 2 ][ 1 ] )
engfunc( EngFunc_WriteCoord , fFourPoints [ 2 ][ 2 ] )
write_short(laser) // sprite index
write_byte(3) // starting frame
write_byte(0) // frame rate in 0.1's
write_byte(1) // life in 0.1's
write_byte(10) // line width in 0.1's
write_byte(0) // noise amplitude in 0.01's
write_byte(iRed)
write_byte(iGreen)
write_byte(iBlue)
write_byte(Brightness)
write_byte(0) // scroll speed in 0.1's
message_end()
message_begin(MSG_ONE_UNRELIABLE ,SVC_TEMPENTITY,{0,0,0},id) //message begin
write_byte(0)
engfunc( EngFunc_WriteCoord , fFourPoints [ 2 ][ 0 ] )
engfunc( EngFunc_WriteCoord , fFourPoints [ 2 ][ 1 ] )
engfunc( EngFunc_WriteCoord , fFourPoints [ 2 ][ 2 ] )
engfunc( EngFunc_WriteCoord , fFourPoints [ 3 ][ 0 ] )
engfunc( EngFunc_WriteCoord , fFourPoints [ 3 ][ 1 ] )
engfunc( EngFunc_WriteCoord , fFourPoints [ 3 ][ 2 ] )
write_short(laser) // sprite index
write_byte(3) // starting frame
write_byte(0) // frame rate in 0.1's
write_byte(1) // life in 0.1's
write_byte(10) // line width in 0.1's
write_byte(0) // noise amplitude in 0.01's
write_byte(iRed)
write_byte(iGreen)
write_byte(iBlue)
write_byte(Brightness)
write_byte(0) // scroll speed in 0.1's
message_end()
message_begin(MSG_ONE_UNRELIABLE ,SVC_TEMPENTITY,{0,0,0},id) //message begin
write_byte(0)
engfunc( EngFunc_WriteCoord , fFourPoints [ 3 ][ 0 ] )
engfunc( EngFunc_WriteCoord , fFourPoints [ 3 ][ 1 ] )
engfunc( EngFunc_WriteCoord , fFourPoints [ 3 ][ 2 ] )
engfunc( EngFunc_WriteCoord , fFourPoints [ 1 ][ 0 ] )
engfunc( EngFunc_WriteCoord , fFourPoints [ 1 ][ 1 ] )
engfunc( EngFunc_WriteCoord , fFourPoints [ 1 ][ 2 ] )
write_short(laser) // sprite index
write_byte(3) // starting frame
write_byte(0) // frame rate in 0.1's
write_byte(1) // life in 0.1's
write_byte(10) // line width in 0.1's
write_byte(0) // noise amplitude in 0.01's
write_byte(iRed)
write_byte(iGreen)
write_byte(iBlue)
write_byte(Brightness)
write_byte(0) // scroll speed in 0.1's
message_end()
}
}
}
stock ScreenFade(id, active, red, green, blue, alpha)
{
if(!active || get_user_weapon(id) != CSW_BASEDON || !Get_BitVar(g_Had_Weapon2, id) ||!Get_BitVar(g_System, id))
{
message_begin(MSG_ONE, get_user_msgid( "ScreenFade"), _, id)
write_short(0) // duration
write_short(0) // hold time
write_short(0x0000) // fade type
write_byte(255) // red
write_byte(100) // green
write_byte(100) // blue
write_byte(140) // alpha
message_end()
} else {
message_begin(MSG_ONE, get_user_msgid( "ScreenFade"), _, id)
write_short((1<<12)*2) // duration
write_short((1<<10)*10) // hold time
write_short(0x0004) // fade type
write_byte(red) // red
write_byte(green) // green
write_byte(blue) // blue
write_byte(alpha) // alpha
message_end()
}
}
public Stock_Fake_KnockBack(id, iVic, Float:iKb)
{
if(iVic > 32) return
new Float:vAttacker[3], Float:vVictim[3], Float:vVelocity[3], flags
pev(id, pev_origin, vAttacker)
pev(iVic, pev_origin, vVictim)
vAttacker[2] = vVictim[2] = 0.0
flags = pev(id, pev_flags)
xs_vec_sub(vVictim, vAttacker, vVictim)
new Float:fDistance
fDistance = xs_vec_len(vVictim)
xs_vec_mul_scalar(vVictim, 1 / fDistance, vVictim)
pev(iVic, pev_velocity, vVelocity)
xs_vec_mul_scalar(vVictim, iKb, vVictim)
xs_vec_mul_scalar(vVictim, 50.0, vVictim)
vVictim[2] = xs_vec_len(vVictim) * 0.15
if(flags &~ FL_ONGROUND)
{
xs_vec_mul_scalar(vVictim, 1.2, vVictim)
vVictim[2] *= 0.4
}
if(xs_vec_len(vVictim) > xs_vec_len(vVelocity)) set_pev(iVic, pev_velocity, vVictim)
}
stock KnifeAttack_Global(id, bStab, Float:flRange, Float:fAngle, Float:flDamage, Float:flKnockBack)
{
new iHitResult
if(fAngle > 0.0) iHitResult = KnifeAttack2(id, bStab, Float:flRange, Float:fAngle, Float:flDamage, Float:flKnockBack)
else iHitResult = KnifeAttack(id, bStab, Float:flRange, Float:flDamage, Float:flKnockBack)
return iHitResult
}
stock KnifeAttack(id, bStab, Float:flRange, Float:flDamage, Float:flKnockBack, iHitgroup = -1, bitsDamageType = DMG_NEVERGIB | DMG_CLUB)
{
new Float:vecSrc[3], Float:vecEnd[3], Float:v_angle[3], Float:vecForward[3];
GetGunPosition(id, vecSrc);
pev(id, pev_v_angle, v_angle);
engfunc(EngFunc_MakeVectors, v_angle);
global_get(glb_v_forward, vecForward);
xs_vec_mul_scalar(vecForward, flRange, vecForward);
xs_vec_add(vecSrc, vecForward, vecEnd);
new tr = create_tr2();
engfunc(EngFunc_TraceLine, vecSrc, vecEnd, 0, id, tr);
new Float:flFraction; get_tr2(tr, TR_flFraction, flFraction);
if (flFraction >= 1.0) engfunc(EngFunc_TraceHull, vecSrc, vecEnd, 0, 3, id, tr);
get_tr2(tr, TR_flFraction, flFraction);
new iHitResult = RESULT_HIT_NONE;
if (flFraction < 1.0)
{
new pEntity = get_tr2(tr, TR_pHit);
iHitResult = RESULT_HIT_WORLD;
if (pev_valid(pEntity) && (IsPlayer(pEntity) || IsHostage(pEntity)))
{
if (CheckBack(id, pEntity) && bStab && iHitgroup == -1)
flDamage *= 1.0;
iHitResult = RESULT_HIT_PLAYER;
}
if (pev_valid(pEntity))
{
engfunc(EngFunc_MakeVectors, v_angle);
global_get(glb_v_forward, vecForward);
if (iHitgroup != -1)
set_tr2(tr, TR_iHitgroup, iHitgroup);
ExecuteHamB(Ham_TraceAttack, pEntity, id, flDamage, vecForward, tr, bitsDamageType);
ExecuteHamB(Ham_TakeDamage, pEntity, id, id, flDamage, bitsDamageType)
Stock_Fake_KnockBack(id, pEntity, flKnockBack)
if (IsAlive(pEntity))
{
free_tr2(tr);
return iHitResult;
}
}
}
free_tr2(tr);
return iHitResult;
}
stock KnifeAttack2(id, bStab, Float:flRange, Float:fAngle, Float:flDamage, Float:flKnockBack, iHitgroup = -1, bNoTraceCheck = 0)
{
new Float:vecOrigin[3], Float:vecSrc[3], Float:vecEnd[3], Float:v_angle[3], Float:vecForward[3];
pev(id, pev_origin, vecOrigin);
new iHitResult = RESULT_HIT_NONE;
GetGunPosition(id, vecSrc);
pev(id, pev_v_angle, v_angle);
engfunc(EngFunc_MakeVectors, v_angle);
global_get(glb_v_forward, vecForward);
xs_vec_mul_scalar(vecForward, flRange, vecForward);
xs_vec_add(vecSrc, vecForward, vecEnd);
new tr = create_tr2();
engfunc(EngFunc_TraceLine, vecSrc, vecEnd, 0, id, tr);
new Float:EndPos2[3]
get_tr2(tr, TR_vecEndPos, EndPos2)
new Float:flFraction; get_tr2(tr, TR_flFraction, flFraction);
if (flFraction < 1.0)
{
iHitResult = RESULT_HIT_WORLD;
}
new Float:vecEndZ = vecEnd[2];
new pEntity = -1;
while ((pEntity = engfunc(EngFunc_FindEntityInSphere, pEntity, vecOrigin, flRange)) != 0)
{
if (!pev_valid(pEntity))
continue;
if (IsPlayerTeam(id) == IsPlayerTeam(pEntity))
continue;
if (!IsAlive(pEntity))
continue;
if (!CheckAngle(id, pEntity, fAngle))
continue;
GetGunPosition(id, vecSrc);
Stock_Get_Origin(pEntity, vecEnd);
vecEnd[2] = vecSrc[2] + (vecEndZ - vecSrc[2]) * (get_distance_f(vecSrc, vecEnd) / flRange);
xs_vec_sub(vecEnd, vecSrc, vecForward);
xs_vec_normalize(vecForward, vecForward);
xs_vec_mul_scalar(vecForward, flRange, vecForward);
xs_vec_add(vecSrc, vecForward, vecEnd);
engfunc(EngFunc_TraceLine, vecSrc, vecEnd, 0, id, tr);
get_tr2(tr, TR_flFraction, flFraction);
if (flFraction >= 1.0) engfunc(EngFunc_TraceHull, vecSrc, vecEnd, 0, 3, id, tr);
get_tr2(tr, TR_flFraction, flFraction);
if (flFraction < 1.0)
{
if (IsPlayer(pEntity) || IsHostage(pEntity))
{
iHitResult = RESULT_HIT_PLAYER;
if (CheckBack(id, pEntity) && bStab && iHitgroup == -1)
flDamage *= 1.0;
}
if (get_tr2(tr, TR_pHit) == pEntity || bNoTraceCheck)
{
engfunc(EngFunc_MakeVectors, v_angle);
global_get(glb_v_forward, vecForward);
if (iHitgroup != -1) set_tr2(tr, TR_iHitgroup, iHitgroup);
new Float:VecVic[3]; pev(pEntity, pev_origin, VecVic)
if(IsAlive(pEntity) && zp_get_user_zombie(pEntity)) Create_Tracer(id, VecVic)
ExecuteHamB(Ham_TraceAttack, pEntity, id, flDamage, vecForward, tr, DMG_NEVERGIB | DMG_BULLET);
ExecuteHamB(Ham_TakeDamage, pEntity, id, id, flDamage, DMG_NEVERGIB | DMG_BULLET)
Stock_Fake_KnockBack(id, pEntity, flKnockBack)
}
}
free_tr2(tr);
}
return iHitResult;
}
stock KnifeAttack3(id, bStab, Float:flRange, Float:fAngle, Float:flDamage, Float:flKnockBack, iHitgroup = -1, bNoTraceCheck = 0)
{
new Float:vecOrigin[3], Float:vecSrc[3], Float:vecEnd[3], Float:v_angle[3], Float:vecForward[3];
pev(id, pev_origin, vecOrigin);
new iHitResult = RESULT_HIT_NONE;
GetGunPosition(id, vecSrc);
pev(id, pev_v_angle, v_angle);
engfunc(EngFunc_MakeVectors, v_angle);
global_get(glb_v_forward, vecForward);
xs_vec_mul_scalar(vecForward, flRange, vecForward);
xs_vec_add(vecSrc, vecForward, vecEnd);
new tr = create_tr2();
engfunc(EngFunc_TraceLine, vecSrc, vecEnd, 0, id, tr);
new Float:EndPos2[3]
get_tr2(tr, TR_vecEndPos, EndPos2)
new Float:flFraction; get_tr2(tr, TR_flFraction, flFraction);
if (flFraction < 1.0) iHitResult = RESULT_HIT_WORLD;
new Float:vecEndZ = vecEnd[2];
new pEntity = -1;
while ((pEntity = engfunc(EngFunc_FindEntityInSphere, pEntity, vecOrigin, flRange)) != 0)
{
if (!pev_valid(pEntity))
continue;
if (IsPlayerTeam(id) == IsPlayerTeam(pEntity))
continue;
if (!IsAlive(pEntity) && !zp_get_user_zombie(pEntity))
continue;
if (!can_damage(id, pEntity))
continue
if (Stock_CheckAngle(id, pEntity) > floatcos(fAngle,degrees))
continue;
GetGunPosition(id, vecSrc);
pev(pEntity, pev_origin, vecEnd);
vecEnd[2] = vecSrc[2] + (vecEndZ - vecSrc[2]) * (get_distance_f(vecSrc, vecEnd) / flRange);
xs_vec_sub(vecEnd, vecSrc, vecForward);
xs_vec_normalize(vecForward, vecForward);
xs_vec_mul_scalar(vecForward, flRange, vecForward);
xs_vec_add(vecSrc, vecForward, vecEnd);
engfunc(EngFunc_TraceLine, vecSrc, vecEnd, 0, id, tr);
get_tr2(tr, TR_flFraction, flFraction);
if (flFraction >= 1.0) engfunc(EngFunc_TraceHull, vecSrc, vecEnd, 0, 3, id, tr);
get_tr2(tr, TR_flFraction, flFraction);
if (flFraction < 1.0)
{
if (IsPlayer(pEntity) || IsHostage(pEntity))
{
iHitResult = RESULT_HIT_PLAYER;
if (CheckBack(id, pEntity) && bStab && iHitgroup == -1)
flDamage *= 1.0;
}
if (get_tr2(tr, TR_pHit) == pEntity || bNoTraceCheck)
{
engfunc(EngFunc_MakeVectors, v_angle);
global_get(glb_v_forward, vecForward);
if (iHitgroup != -1) set_tr2(tr, TR_iHitgroup, iHitgroup);
ExecuteHamB(Ham_TraceAttack, pEntity, id, 1.0, vecForward, tr, DMG_NEVERGIB | DMG_CLUB);
ExecuteHamB(Ham_TakeDamage, pEntity, id, id, flDamage, DMG_NEVERGIB | DMG_CLUB)
Stock_Fake_KnockBack(id, pEntity, flKnockBack)
}
}
free_tr2(tr);
}
return iHitResult;
}
stock can_damage(id1, id2)
{
if(id1 <= 0 || id1 >= 33 || id2 <= 0 || id2 >= 33)
return 1
// Check team
return(get_pdata_int(id1, 114, 5) != get_pdata_int(id2, 114, 5))
}
stock Stock_Get_Origin(id, Float:origin[3])
{
new Float:maxs[3],Float:mins[3]
if (pev(id, pev_solid) == SOLID_BSP)
{
pev(id,pev_maxs,maxs)
pev(id,pev_mins,mins)
origin[0] = (maxs[0] - mins[0]) / 2 + mins[0]
origin[1] = (maxs[1] - mins[1]) / 2 + mins[1]
origin[2] = (maxs[2] - mins[2]) / 2 + mins[2]
} else pev(id, pev_origin, origin)
}
stock GetGunPosition(id, Float:vecScr[3])
{
new Float:vecViewOfs[3]
pev(id, pev_origin, vecScr)
pev(id, pev_view_ofs, vecViewOfs)
xs_vec_add(vecScr, vecViewOfs, vecScr)
}
stock CheckBack(iEnemy,id)
{
new Float:anglea[3], Float:anglev[3]
pev(iEnemy, pev_v_angle, anglea)
pev(id, pev_v_angle, anglev)
new Float:angle = anglea[1] - anglev[1]
if (angle < -180.0) angle += 360.0
if (angle <= 45.0 && angle >= -45.0) return 1
return 0
}
stock CheckAngle(iAttacker, iVictim, Float:fAngle) return(Stock_CheckAngle(iAttacker, iVictim) > floatcos(fAngle,degrees))
stock Float:Stock_CheckAngle(id,iTarget)
{
new Float:vOricross[2],Float:fRad,Float:vId_ori[3],Float:vTar_ori[3],Float:vId_ang[3],Float:fLength,Float:vForward[3]
Stock_Get_Origin(id, vId_ori)
Stock_Get_Origin(iTarget, vTar_ori)
pev(id,pev_angles,vId_ang)
for(new i=0;i<2;i++) vOricross[i] = vTar_ori[i] - vId_ori[i]
fLength = floatsqroot(vOricross[0]*vOricross[0] + vOricross[1]*vOricross[1])
if (fLength<=0.0)
{
vOricross[0]=0.0
vOricross[1]=0.0
} else {
vOricross[0]=vOricross[0]*(1.0/fLength)
vOricross[1]=vOricross[1]*(1.0/fLength)
}
engfunc(EngFunc_MakeVectors,vId_ang)
global_get(glb_v_forward,vForward)
fRad = vOricross[0]*vForward[0]+vOricross[1]*vForward[1]
return fRad //-> RAD 90' = 0.5rad
}
stock IsPlayer(pEntity) return is_user_connected(pEntity)
stock IsPlayerTeam(pEntity) return get_user_team(pEntity)
stock Stock_BloodEffect(Float:vecOri[3], scale)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BLOODSPRITE)
engfunc(EngFunc_WriteCoord,vecOri[0])
engfunc(EngFunc_WriteCoord,vecOri[1])
engfunc(EngFunc_WriteCoord,vecOri[2])
write_short(spr_blood_spray)
write_short(spr_blood_drop)
write_byte(75)
write_byte(scale)
message_end()
}
stock IsHostage(pEntity)
{
new classname[32]; pev(pEntity, pev_classname, classname, charsmax(classname))
return equal(classname, "hostage_entity")
}
stock IsAlive(pEntity)
{
if (pEntity < 1) return 0
return (pev(pEntity, pev_deadflag) == DEAD_NO && pev(pEntity, pev_health) > 0)
}
stock Get_Position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_view_ofs,vUp) //for player
xs_vec_add(vOrigin,vUp,vOrigin)
pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors
angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
stock Set_WeaponIdleTime(id, WeaponId ,Float:TimeIdle)
{
static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
if(!pev_valid(entwpn))
return
set_pdata_float(entwpn, 46, TimeIdle, 4)
set_pdata_float(entwpn, 47, TimeIdle, 4)
set_pdata_float(entwpn, 48, TimeIdle, 4)
}
stock Set_PlayerNextAttack(id, Float:nexttime)
{
set_pdata_float(id, 83, nexttime, 5)
}