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[L4D/L4D2]Dead Check Timer


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Author
xZk
Junior Member
Join Date: Nov 2017
Plugin ID:
6473
Plugin Version:
1.0
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Prevents mission loss until all human players have died or wait for the Timer CountDown to end
    Old 03-16-2019 , 13:36   [L4D/L4D2]Dead Check Timer
    Reply With Quote #1

    Intro
    This plugin is a rewritten version of the original plugin: [L4D, L4D2] No Death Check Until Dead

    This modification consists of an alternative option to end the round, when all survivors are incapacitated. In which it consists of a countdown timer, in addition you can modify the timer for the last survivor or simply end the round if it becomes incapacitated
    Cvars:
    PHP Code:
    // 0: Disable plugin, 1: Enable plugin
    // Default: "1"
    deadcheck_enable "1"

    // Enable plugin on these gamemodes, separate by commas (no spaces). (Empty = all).
    // Default: ""
    deadcheck_modes ""

    // 0: Bots and idle players are treated as human non-idle players, 1: Mission will be lost if there are still survivor bots/idle players but no living non-idle humans
    // Default: "0"
    deadcheck_bots "0"

    // Enable debugging output
    // Default: "0"
    deadcheck_debug "0"

    // 0: Disable, 1: Enable Timer CountDown for gameover
    // Default: "1"
    deadcheck_timer_on "1"

    // (t)s: Time countdown in seconds for gameover
    // Default: "10"
    deadcheck_timer_count "10"

    // (t)s: Time countdown in seconds for last survivor , 0=No change Count , -1=Game Over
    // Default: "0"
    deadcheck_timer_count_last "0"

    // "Mensaje": Info mensaje in timer
    // Default: "s"
    deadcheck_timer_info "s"

    // 0:  Disable, 1: ChatText , 2: CenterText, 4:HintText, 7:All PrintModes
    // Default: "4"
    deadcheck_timer_print "4"

    // 0:  Disable, 1: Print Instructor Hint (L4D2) 
    // Default: "1"
    deadcheck_timer_print_hud "1"

    // 0: Disable, 1: Enable timer reset_mode if some survivor died ,-1: Enable reset_mode only for last survivor
    // Default: "0"
    deadcheck_timer_reset "0"

    // Select file sound, example: "ambient/alarms/klaxon1.wav" , "": Disabled 
    // Default: ""
    deadcheck_timer_sound "" 
    Creditspd: sorry for mi bad english :s
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d_deadcheck_timer.sp - 25 views - 18.7 KB)

    Last edited by xZk; 03-19-2019 at 13:46. Reason: explanation correction
    xZk is offline
    Silvers
    AlliedModders Donor
    Join Date: Aug 2010
    Location: SpaceX
    Old 03-16-2019 , 14:17   Re: [L4D/L4D2]Dead Check Timer
    Reply With Quote #2

    Quote:
    Originally Posted by xZk View Post
    but L4D1 does not have that cvar.
    ??

    Code:
    sb_all_bot_team



    Edit: Also SMX not required, compiles fine on forum.
    __________________

    Last edited by Silvers; 03-16-2019 at 14:17.
    Silvers is offline
    Dragokas
    Veteran Member
    Join Date: Nov 2017
    Location: Ukraine
    Old 03-18-2019 , 19:36   Re: [L4D/L4D2]Dead Check Timer
    Reply With Quote #3

    Quote:
    Originally Posted by xZk View Post
    Intro
    Since that version did not end the round correctly on the first round.
    I didn't noticed any problems with original plugin in L4d1. How to reproduce?
    __________________
    Expert of CMD/VBS/VB6. Malware analyst.
    Dragokas is offline
    xZk
    Junior Member
    Join Date: Nov 2017
    Old 03-19-2019 , 13:41   Re: [L4D/L4D2]Dead Check Timer
    Reply With Quote #4

    I apologize to all for the bad introduction I made, i got confused when i edited this plugin and had that bug:
    Quote:
    the round correctly on the first round.
    .When i wanted to make this plugin modification the round with the countdown timer will end. :c
    xZk is offline
    Reply


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