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CS:GO -> MOHAA Freeze-Tag


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bwjulian
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Join Date: Jan 2016
Old 03-14-2019 , 01:23   CS:GO -> MOHAA Freeze-Tag
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Hi guys. I wanted to know if any of you could and would like to re-create this famous game mode "Freze-Tag" from the game Medal of honor allied assault.

Example: https://youtu.be/oAL9KjhdcDE
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SOBgaming
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Join Date: Jul 2015
Old 03-14-2019 , 12:27   Re: CS:GO -> MOHAA Freeze-Tag
Reply With Quote #2

Can you explain the rules?
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DarkDeviL
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Join Date: Apr 2012
Old 03-14-2019 , 13:48   Re: CS:GO -> MOHAA Freeze-Tag
Reply With Quote #3

Aye, that was times back then!

Quote:
Originally Posted by SOBgaming View Post
Can you explain the rules?
Freezetag is quite much like Teem Deathmatch, with the following addition:

Whenever people die, they are frozen. Kinda like "sm_freeze", with some markers around them.

It is then quite similar to hostages from hostage rescue maps with a tiny difference.

You will use your USE key (typically E), for like 5-10'ish seconds or so, and when you have done that, the dead player will resurrect.

-
In 2009, [CSS] Team Freeze Tag was crated, which sounds quite similar.

In 2012, there was a similar request for CS:S: css freeze tag like mohaa???.

Later in 2012, a similar TF2 specific plugin were released: [TF2] Freeze Tag.

The fact they mention CS:S or TF2 doesn't always mean that they won't work in e.g. CS:GO or other games, so to begin with, I would personally suggest trying them out.
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bwjulian
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Join Date: Jan 2016
Old 03-16-2019 , 17:34   Re: CS:GO -> MOHAA Freeze-Tag
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Quote:
Originally Posted by SOBgaming View Post
Can you explain the rules?

I must add that when there is 1 minute left for the round, people who were frozen die, and only those who were alive remain. Live people have 1 minute to commit suicide; otherwise, they will die by a bomb and the round will end in a draw. Frozen people look like this:



To revive a person you have 2 ways of doing it. The first is through the player, and the other is by pressing the "e" key, emitting a lazer beam to the player with the team color.



Also as you will see in the lower left you also have a counter of the players who are alive.

Extra video: https://youtu.be/hNZ7dohu0ow
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Mathias.
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Join Date: Aug 2010
Location: Canada is my city
Old 03-17-2019 , 04:04   Re: CS:GO -> MOHAA Freeze-Tag
Reply With Quote #5

Quote:
Originally Posted by bwjulian View Post

I must add that when there is 1 minute left for the round, people who were frozen die, and only those who were alive remain. Live people have 1 minute to commit suicide; otherwise, they will die by a bomb and the round will end in a draw. Frozen people look like this:



To revive a person you have 2 ways of doing it. The first is through the player, and the other is by pressing the "e" key, emitting a lazer beam to the player with the team color.



Also as you will see in the lower left you also have a counter of the players who are alive.

Extra video: https://youtu.be/hNZ7dohu0ow
I've started to work on a prototype, doesn't look too bad so far.




if anyone has a clue of good sounds that I can use that are included in csgo already. (when unfreezing, clock ticking etc.) would be greatly appreciated.

Last edited by Mathias.; 03-17-2019 at 04:20.
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bwjulian
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Join Date: Jan 2016
Old 03-17-2019 , 20:32   Re: CS:GO -> MOHAA Freeze-Tag
Reply With Quote #6

Quote:
Originally Posted by Mathias. View Post
I've started to work on a prototype, doesn't look too bad so far.




if anyone has a clue of good sounds that I can use that are included in csgo already. (when unfreezing, clock ticking etc.) would be greatly appreciated.
Looks great! When I'm home, I send you the original sounds of MOHAA
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Mathias.
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Old 03-17-2019 , 21:49   Re: CS:GO -> MOHAA Freeze-Tag
Reply With Quote #7

Quote:
Originally Posted by bwjulian View Post
Looks great! When I'm home, I send you the original sounds of MOHAA
Sounds great, I haven't work on it today and I will be really busy this week but I will try to find sometime to complete it. I had issues with RayTracing to allow players to unfreeze from a distance with E since the entities are not solid. I don't think making them solid is good either because it could be blocking doorways and annoy players so I will only implement unfreeze in a radius for the moment until I find a solution to this problem.
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bwjulian
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Old 03-18-2019 , 13:29   Re: CS:GO -> MOHAA Freeze-Tag
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Quote:
Originally Posted by Mathias. View Post
Sounds great, I haven't work on it today and I will be really busy this week but I will try to find sometime to complete it. I had issues with RayTracing to allow players to unfreeze from a distance with E since the entities are not solid. I don't think making them solid is good either because it could be blocking doorways and annoy players so I will only implement unfreeze in a radius for the moment until I find a solution to this problem.
I managed to extract the sounds of the game in conjunction with the source of the freeze-tag, so that it could be oriented in a better way.
Attached Files
File Type: zip mohaa sound+ft.zip (538.0 KB, 4 views)
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Mathias.
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Old 03-18-2019 , 17:07   Re: CS:GO -> MOHAA Freeze-Tag
Reply With Quote #9

Quote:
Originally Posted by bwjulian View Post
I managed to extract the sounds of the game in conjunction with the source of the freeze-tag, so that it could be oriented in a better way.
Thanks allot I will look it up when I get some time this week.
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bwjulian
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Join Date: Jan 2016
Old 03-18-2019 , 18:42   Re: CS:GO -> MOHAA Freeze-Tag
Reply With Quote #10

Quote:
Originally Posted by Mathias. View Post
Thanks allot I will look it up when I get some time this week.
I forgot to attach the sounds of explosions. Here you have:
Attached Files
File Type: zip explo.zip (924.6 KB, 3 views)
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