Hi everyone!
I need some help for extra zombie menu, when zombie can choose if he want to buy nemesis when he gets infected or not.
The problem is that menu don't dissapear and i want that menu would automatically close after 10 secs if zombie don't choose if he want to buy nemesis or not.
Can some one help me?
Code:
#include <amxmodx>
#include <amxmisc>
#include <zombieplague>
#define KEYSMENU MENU_KEY_1 | MENU_KEY_2
#define NEMESIS_COST 25
public plugin_init()
{
register_plugin("[ZP] Addon: First Zombie Bonus Menu", "0.1", "WPMG Team")
register_menu("Buy Nemesis?", KEYSMENU, "menu_handler")
}
public zp_round_started(gamemode, id)
{
if(gamemode != MODE_INFECTION)
return PLUGIN_HANDLED
if(zp_get_user_first_zombie(id))
{
new menu[256]
formatex(menu, charsmax(menu), "\yYou want to buy Nemesis? \r%d Ammo Packs.^n^n\r1. \w%s^n\r2. \wNo.", NEMESIS_COST, zp_get_user_ammo_packs(id) > NEMESIS_COST ? "\wYes." : "\dYes.")
show_menu(id, KEYSMENU, menu, -1, "Buy Nemesis?")
}
return PLUGIN_CONTINUE
}
public menu_handler(id, key)
{
key++
switch(key)
{
case 1:
{
if(zp_get_user_ammo_packs(id) > NEMESIS_COST)
{
zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) - NEMESIS_COST)
zp_make_user_nemesis(id)
client_printcolor(id, "^4[ZP] ^1You bought Nemesis.")
}
else
{
client_printcolor(id, "^4[ZP] ^1Sorry. Not enough Ammo packs.")
}
}
}
return PLUGIN_HANDLED
}
stock client_printcolor(const id, const input[], any:...)
{
new iCount = 1, iPlayers[32]
static szMsg[191]
vformat(szMsg, charsmax(szMsg), input, 3)
replace_all(szMsg, 190, "/g", "^4")
replace_all(szMsg, 190, "/y", "^1")
replace_all(szMsg, 190, "/ctr", "^3")
replace_all(szMsg, 190, "/w", "^0")
if(id) iPlayers[0] = id
else get_players(iPlayers, iCount, "ch")
for (new i = 0; i < iCount; i++)
{
if(is_user_connected(iPlayers[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, iPlayers[i])
write_byte(iPlayers[i])
write_string(szMsg)
message_end()
}
}
}