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crashes


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Kowalsky
Senior Member
Join Date: Mar 2015
Location: Poland
Old 04-14-2018 , 03:14   crashes
Reply With Quote #1

Hello there. I have recently fixed some crashes, yet my crashes are not fully gone. I would like to ask you where to look for these crashes. Now I know for sure that it is an amxx plugin, particularly my remade war3ft mode, it has way too many functions. I just need a hint where to look according to the errors:

Code:
#1  0xf30a6a9f in UpdateClientData(edict_s const*, int, clientdata_s*) () from /var/hlds/cstrike/dlls/cs.so #1  0xf308cc58 in GetWeaponData(edict_s*, weapon_data_s*) () from /var/hlds/cstrike/dlls/cs.so #1  0xf2fe78eb in CBasePlayer::UpdateClientData_OrigFunc() () from /var/hlds/cstrike/dlls/cs.so #2  0xf2fda303 in CBasePlayer::UpdateClientData() () from /var/hlds/cstrike/dlls/cs.so #3  0xf2fe0785 in CBasePlayer::PreThink_OrigFunc() () from /var/hlds/cstrike/dlls/cs.so #4  0xf2fda1b3 in CBasePlayer::PreThink() () from /var/hlds/cstrike/dlls/cs.so #5  0xf3054bf3 in PlayerPreThink(edict_s*) () from /var/hlds/cstrike/dlls/cs.so

The thing is that I dont even have a single plugin that would use playerprethink function. It has been removed...
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klippy
AlliedModders Donor
Join Date: May 2013
Location: Serbia
Old 04-14-2018 , 03:55   Re: crashes
Reply With Quote #2

As far as I know GDB shows the most recent stack frame as #0, yet yours start at #1. Also that seems like it's from multiple crashes. Could you just post the whole crash reports? I believe it's all text between horizontal lines if you are using the default hlds_run script.
Also is that ReGameDLL?
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Last edited by klippy; 04-14-2018 at 03:56.
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