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[L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)


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Psyk0tik
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Join Date: May 2012
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Old 12-04-2017 , 13:01   Re: [L4D & L4D2] Anti-Speedrunner System (v11.2, 12-04-2017)
Reply With Quote #51

Version 11.2 is out!

Changes

1. Added support for custom settings for any map.
2. Less code, more files.

Please redownload the plugin from the first post!
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eziosid
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Join Date: Sep 2017
Old 12-05-2017 , 01:22   Re: [L4D & L4D2] Anti-Speedrunner System (v11.2, 12-04-2017)
Reply With Quote #52

tested with my 10vs10 door is always is open
and no countdown is start after reaching goal saferoom
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File Type: jpg doors.jpg (75.3 KB, 115 views)
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Psyk0tik
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Old 12-05-2017 , 01:37   Re: [L4D & L4D2] Anti-Speedrunner System (v11.2, 12-04-2017)
Reply With Quote #53

Quote:
Originally Posted by eziosid View Post
tested with my 10vs10 door is always is open
and no countdown is start after reaching goal saferoom
1. This plugin is for Campaign mode only.
2. There are no features that include a countdown in this plugin.
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Psyk0tik
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Old 12-05-2017 , 20:26   Re: [L4D & L4D2] Anti-Speedrunner System (v11.2, 12-04-2017)
Reply With Quote #54

I added a long list of compatible custom campaigns. There are currently 104 known and tested custom campaigns for Left 4 Dead and 200 known and tested custom campaigns for Left 4 Dead 2. If anyone can confirm compatibility with other campaigns not listed above, please let me know so I can add it to the list. Thanks!
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Last edited by Psyk0tik; 12-07-2017 at 05:03.
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Psyk0tik
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Old 12-07-2017 , 05:05   Re: [L4D & L4D2] Anti-Speedrunner System (v11.3, 12-07-2017)
Reply With Quote #55

Version 11.3 is out!

Changes

1. Added a check to properly disable the Keyman system during finales.
2. Optimized code by removing unnecessary/redundant lines.

Please redownload the plugin from the first post!
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Psyk0tik
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Old 12-07-2017 , 21:24   Re: [L4D & L4D2] Anti-Speedrunner System (v11.4, 12-07-2017)
Reply With Quote #56

Version 11.4 is out!

Changes

1. Added the cvar l4d_ass_punish_infected to decide which special infected to send after rushers.
2. Added an option to spawn a Tank after a rusher.
3. Renamed the config file back from l4d_anti-speedrunner_cvar to l4d_anti-speedrunner.
4. Fixed the bug where the plugin stops working between map transitions that use custom map settings.
5. Optimized the code even more.

Please redownload the plugin from the first post and delete any l4d_anti-speedrunner/l4d_anti-speedrunner_cvar.cfg files!
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Last edited by Psyk0tik; 12-08-2017 at 17:08.
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Psyk0tik
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Old 12-08-2017 , 08:17   Re: [L4D & L4D2] Anti-Speedrunner System (v11.4, 12-07-2017)
Reply With Quote #57

I finished testing more campaigns and came to the conclusion that the plugin is compatible with any campaign. The only issue I could find is that the Delay system (specifically the anti-spam procedure) won't work on every ending saferoom door. I will add this information to the Known Bugs section.
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Psyk0tik
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Old 12-08-2017 , 18:12   Re: [L4D & L4D2] Anti-Speedrunner System (v11.5, 12-08-2017)
Reply With Quote #58

Version 11.5 is out!

Changes

1. Fixed the _tank cvars not working properly.
2. More code optimization.

Please redownload the plugin from the first post!
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Krufftys Killers
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Join Date: Jan 2014
Old 12-09-2017 , 07:37   Re: [L4D & L4D2] Anti-Speedrunner System (v11.5, 12-08-2017)
Reply With Quote #59

Getting errors now
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File Type: log errors_20171209.log (6.8 KB, 102 views)
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Psyk0tik
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Old 12-09-2017 , 08:16   Re: [L4D & L4D2] Anti-Speedrunner System (v11.5, 12-08-2017)
Reply With Quote #60

Quote:
Originally Posted by Krufftys Killers View Post
Getting errors now
I'll take a look at this when I wake up later in the day. Currently on my phone so I cannot open the log file.

I'm also going to release 12.0 soon enough. I added a lot of things and removed a few things. So far no errors on my end. Hopefully this will be the final version as I am getting busy now that the holidays are coming.
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Last edited by Psyk0tik; 12-09-2017 at 08:17.
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