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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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gubka
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Join Date: Jan 2012
Location: Russia
Old 07-21-2018 , 19:40   Re: [CS:GO] Experimental: Zombie Plague 8.1.0
Reply With Quote #541

Quote:
-Version: 8.1.0 Experimental (Jule 22 2018)
* Added deploy property for the weapon
* Updated native for deploy
* Fix with delays for weapons
* Fix bazooka, removed decals of shoot (It use a simulation of attack)
* Updated weapons.ini/sounds.ini
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Last edited by gubka; 07-21-2018 at 20:06.
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gubka
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Old 07-21-2018 , 19:40   Re: [CS:GO] Experimental: Zombie Plague 8.0.8
Reply With Quote #542

Quote:
Originally Posted by diavolar View Post
wtf nightvision is poor on dark maps https://steamcommunity.com/sharedfil...?id=1445789651
a suggestion / plugin to solve the problem?
Rewrite sourceengine)
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romeo7
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Join Date: Mar 2017
Old 07-22-2018 , 12:37   Re: [CS:GO] Experimental: Zombie Plague 8.1.0
Reply With Quote #543

gubka, have you plain to change any natives in future? i want to make more extra items, addons and game modes (ex: sniper mod, assassin like cs1.6).
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gubka
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Old 07-22-2018 , 16:34   Re: [CS:GO] Experimental: Zombie Plague 8.1.0
Reply With Quote #544

Change natives , probably not , only i can add new in future I think
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mishatwest
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Join Date: Jul 2018
Old 07-23-2018 , 09:24   Re: [CS:GO] Experimental: Zombie Plague 8.1.0
Reply With Quote #545

gubka, there are two problems with ammo-packs at the beginning of each round and the weapon of the survivor, recorded a video where everything explained:

https://www.youtube.com/watch?v=KPM3...ature=youtu.be

ammo-packs - 0.36-1.57
ethereal - 0.13-0.37

Last edited by mishatwest; 07-23-2018 at 12:55.
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Mikado
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Join Date: Nov 2012
Location: don't know where :/
Old 07-23-2018 , 15:58   Re: [CS:GO] Experimental: Zombie Plague 8.1.0
Reply With Quote #546

Can't make the buy menu shows on every spawn ( not the rebuy fonction ), and when this is used ( https://forums.alliedmods.net/showthread.php?p=2270024 ) zombie hands not working you see guns lol.

Any help ?
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gubka
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Location: Russia
Old 07-23-2018 , 21:11   Re: [CS:GO] Experimental: Zombie Plague 8.1.0
Reply With Quote #547

Quote:
Originally Posted by mishatwest View Post
gubka, there are two problems with ammo-packs at the beginning of each round and the weapon of the survivor, recorded a video where everything explained:

https://www.youtube.com/watch?v=KPM3...ature=youtu.be

ammo-packs - 0.36-1.57
ethereal - 0.13-0.37
Next update will include improvements in the custom weapons + i will add new weapon chainsaw from cso1, + will fix that ammopack thing, i will set them on the next frame on spawn + I will add improvements in API and add new features in CBaseWeapon for custom weapons attacks (Which not need to include bullets) + I should add sign FindEntityInSphere to optimize all addons which use distance search and improve bazzoka
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Last edited by gubka; 07-23-2018 at 22:12.
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gubka
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Old 07-23-2018 , 21:12   Re: [CS:GO] Experimental: Zombie Plague 8.1.0
Reply With Quote #548

Quote:
Originally Posted by Mikado View Post
Can't make the buy menu shows on every spawn ( not the rebuy fonction ), and when this is used ( https://forums.alliedmods.net/showthread.php?p=2270024 ) zombie hands not working you see guns lol.

Any help ?
I Don't know,
Read the API Functions to give weapons if you need, they should be taken from weapons.ini

Quote:
/**
* @brief Gives the weapon by a given name.
*
* @param clientIndex The client index.
* @param name The weapon name.
* @return The weapon index.
**/
native int ZP_GiveClientWeapon(int clientIndex, char[] name);
The name should be taken from weapons.ini smth like "Revolver", or ZP_GiveClientWeapon(client, "SuperTaser") to give taser
The mod never will support the standart natives for giving weapons, because everyone ask me to expands weapons.ini to infinite amount
And how to recognise different custom weapons with same weapon entities name, only from weapons.ini name, therefore use that mod function to give weapons
So just rewrite that Guns menu by swapping GivePlayerItem by ZP_GiveClientWeapon and replacing all weaponentityies by names from weapons.ini

NEw core not support any skins for hands on the custom weapons models, remember zombie knife models IS NOT A HAnd skins
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Last edited by gubka; 07-23-2018 at 21:19.
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romeo7
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Join Date: Mar 2017
Old 07-24-2018 , 04:44   Re: [CS:GO] Experimental: Zombie Plague 8.1.0
Reply With Quote #549

Quote:
Originally Posted by Mikado View Post
Can't make the buy menu shows on every spawn ( not the rebuy fonction ), and when this is used ( https://forums.alliedmods.net/showthread.php?p=2270024 ) zombie hands not working you see guns lol.

Any help ?
I have addon like what you want. Connect to my server.
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Mikado
Senior Member
Join Date: Nov 2012
Location: don't know where :/
Old 07-24-2018 , 05:10   Re: [CS:GO] Experimental: Zombie Plague 8.1.0
Reply With Quote #550

Quote:
Originally Posted by romeo7 View Post
I have addon like what you want. Connect to my server.
Then share it with us if it's possible, or it's private or something like that ?
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