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[TF2] BeTheGiant


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Author
xXDeathreusXx
Veteran Member
Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Plugin ID:
4591
Plugin Version:
1.6.0
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
Servers with this Plugin:
3 
Plugin Description:
The name says it all.
Old 04-08-2015 , 23:15   [TF2] BeTheGiant
Reply With Quote #1

This sprouted from the BeTheRobot plugin, and, in fact, uses alot of it's functions. I borrowed some bits and pieces of plugins over the many months I've been tweaking it, and I think it's in a release state as it is.

Installation:
  • Install the latest TF2Items snapshot
  • Install the latest version of TF2Attributes
  • Place .smx in addons/sourcemod/plugins
  • [Optional]Place .sp in addons/sourcemod/scripting
  • [Optional]Place .inc in addons/sourcemod/scripting/include

ConVars:
- sm_bethegiant_sounds: If on, robots will emit robotic class sounds instead of their usual sounds. (Default: On)
- sm_bethegiant_taunts: If on, robots can taunt. Most robot taunts are...incorrect. And some taunt kills don't play an animation for the killing part. (Default: On)
- sm_bethegiant_cooldown: If greater than 0, players must wait this long between enabling/disabling robot on themselves. Set to 0.0 to disable. (Default: 2.0)

Commands:
- sm_giant (Default: generic flag)
- sm_bethegiant (Default: generic flag)

To allow targeting others, add giant_admin to your override

Changelog:
Quote:
12/13/18 - 1.6.0 - Major revamp and rework

9/01/15 - 1.5.3 - More minor fixes

8/20/15 - 1.5.2 - Gave giants the "m_bIsMiniBoss" Netprop, other minor fixes

5/30/15 - 1.5 - Fixed footstep sounds (Yay)

4/30/15 - 1.4 - Fixed an error that would be spammed from a missing check
Attached Files
File Type: smx bethegiant.smx (18.7 KB, 1144 views)
File Type: sp Get Plugin or Get Source (bethegiant.sp - 830 views - 26.9 KB)
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Last edited by xXDeathreusXx; 12-14-2018 at 16:38. Reason: Updated
xXDeathreusXx is offline
PC Gamer
Veteran Member
Join Date: Mar 2014
Old 04-09-2015 , 00:55   Re: [TF2] BeTheGiant
Reply With Quote #2

Thanks for the plugin!

An early observation is that the health needs to be tweaked a bit. When you die, you respawn as a Giant but with original stock health that can be healed to 3000hp. When you change class you spawn in normal size but the health shows as original stock health that can be healed to 3000hp.

My preference would be that when you die or change class you spawn in a stock size with stock health.

Keep up the good work!
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xXDeathreusXx
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Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 04-09-2015 , 14:56   Re: [TF2] BeTheGiant
Reply With Quote #3

Quote:
Originally Posted by PC Gamer View Post
Thanks for the plugin!

An early observation is that the health needs to be tweaked a bit. When you die, you respawn as a Giant but with original stock health that can be healed to 3000hp. When you change class you spawn in normal size but the health shows as original stock health that can be healed to 3000hp.

My preference would be that when you die or change class you spawn in a stock size with stock health.

Keep up the good work!
I had thought about making it an option if you want it to toggle, or just be a one off that reverts when you die or touch a closet, but I couldn't bring my lazy ass to do it

As for the health, I'm aware that it does this, and I'm trying to figure out why it does this

As a side note, some classes should be restricted from being giant, just because I wanted it to be authentic by having only real giants allowed, classes like the spy and sniper are being restricted from getting giant status, yeah? I know that they are restricted if your that class when running the command, but changing class while you have the giant status I haven't tested
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Last edited by xXDeathreusXx; 04-09-2015 at 14:59.
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awesome144
Senior Member
Join Date: Jul 2014
Location: In lala land
Old 04-10-2015 , 21:48   Re: [TF2] BeTheGiant
Reply With Quote #4

Valve updated their sound file shet. They are all
.mp3 files
Well most of them.
So you might want to find which are updated because some unused ones haven't been changed.
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xXDeathreusXx
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Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 04-11-2015 , 15:38   Re: [TF2] BeTheGiant
Reply With Quote #5

Quote:
Originally Posted by awesome144 View Post
Valve updated their sound file shet. They are all
.mp3 files
Well most of them.
So you might want to find which are updated because some unused ones haven't been changed.
Again?

Edit: Ok, that was very general, what I meant was I know this, but the thing is, robo sounds were already in .mp3, and after the mp3 change they went to .wav for some odd reason, physics and other miscellaneous sounds also switched to .wav
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Last edited by xXDeathreusXx; 04-11-2015 at 15:41.
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awesome144
Senior Member
Join Date: Jul 2014
Location: In lala land
Old 04-12-2015 , 09:38   Re: [TF2] BeTheGiant
Reply With Quote #6

Quote:
Originally Posted by xXDeathreusXx View Post
Again?

Edit: Ok, that was very general, what I meant was I know this, but the thing is, robo sounds were already in .mp3, and after the mp3 change they went to .wav for some odd reason, physics and other miscellaneous sounds also switched to .wav
Well maybe valve should stop messing around with the audio files. Or just make all mp3 cause this seemed ridiculous in the first place. Guess they didn't want to change the unused files either.
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SuperU
Member
Join Date: Feb 2014
Location: Panama
Old 04-21-2015 , 12:01   Re: [TF2] BeTheGiant
Reply With Quote #7

I added in my admin overrides file

sm_giant "t"
sm_giantrobot "t"

But people who have this flag can't access to it.

Can you tell if im doing something wrong?
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xXDeathreusXx
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Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 04-21-2015 , 14:46   Re: [TF2] BeTheGiant
Reply With Quote #8

Quote:
Originally Posted by SuperU View Post
I added in my admin overrides file

sm_giant "t"
sm_giantrobot "t"

But people who have this flag can't access to it.

Can you tell if im doing something wrong?
The overrides are in the OP, I'll bold them out for you
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SuperU
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Old 04-21-2015 , 17:11   Re: [TF2] BeTheGiant
Reply With Quote #9

Quote:
Originally Posted by xXDeathreusXx View Post
The overrides are in the OP, I'll bold them out for you
i was confused with something now i can fix it thanks


Last edited by SuperU; 04-21-2015 at 17:15.
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xXDeathreusXx
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Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 04-22-2015 , 01:48   Re: [TF2] BeTheGiant
Reply With Quote #10

Quote:
Originally Posted by SuperU View Post
i was confused with something now i can fix it thanks

Glad I could help? Lol?
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