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theY4Kman
Join Date: Jun 2007
Location: Yak
Old 08-06-2010 , 11:19   Re: Triggers
Reply With Quote #101

All of this information is available in the first post and the commandlist.txt.

%u is the player's unique user ID. %s is the player's Steam ID. %n is the player's name. Yes, using #%s would work.
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Hovercat
Member
Join Date: Apr 2009
Old 10-03-2010 , 17:56   Re: Triggers
Reply With Quote #102

My triggers don't work with the HL2M update. Will there be a release for the HL2M update?
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theY4Kman
Join Date: Jun 2007
Location: Yak
Old 10-04-2010 , 13:49   Re: Triggers
Reply With Quote #103

Would you mind posting or PMing me your triggers so that I can test them on HL2DM? Are all of them not working, or just some?
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br5dy
AlliedModders Donor
Join Date: Aug 2008
Old 02-02-2011 , 14:00   Re: Triggers
Reply With Quote #104

Hello!

I'm having a problem with this plugin (I think??). Whenever a player issues a command it kills the server (shuts it down).

Here is my commandlist.txt:

Code:
!ammo_on Rf sm_fia %n 1;sm_say Unlimited ammo has been turned on for %n
!ammo_off Rf sm_fia %n 0;sm_say Unlimited ammo has been turned off for %n
!crits_on Rf sm_crits %n 1;sm_say All crits has been turned on for %n
!crits_off Rf sm_crits %n 0;sm_say All crits has been turned off for %n
!god_on Rf sm_god %n 1;sm_say God mode has been turned on for %n
!god_off Rf sm_god %n 0;sm_say God mode has been turned off for %n
!uber Rf sm_setuber %n 100;sm_say Full ubercharge was given to %n
!speed Rf sm_setspeed %n 400;sm_say Fast speed was given to %n
!commands Rf sm_say Commands: votekick, thetime, motd, rtd, !ammo_on, !ammo_off, !crits_on, !crits_off;sm_say Commands: !god_on, !god_off, !uber, !speed
When I call the sm commands manually via console no freezing occurs. Any ideas?

Thanks,
[BR5DY]
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br5dy
AlliedModders Donor
Join Date: Aug 2008
Old 02-02-2011 , 22:59   Re: Triggers
Reply With Quote #105

Also, I tried using %s instead of %n, and also I tried taking out the ";" and everything after it.
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theY4Kman
Join Date: Jun 2007
Location: Yak
Old 02-07-2011 , 08:13   Re: Triggers
Reply With Quote #106

Sorry for the very latent response.

What mod are you running?
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br5dy
AlliedModders Donor
Join Date: Aug 2008
Old 02-07-2011 , 10:24   Re: Triggers
Reply With Quote #107

TF2
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theY4Kman
Join Date: Jun 2007
Location: Yak
Old 02-08-2011 , 01:00   Re: Triggers
Reply With Quote #108

I'm sorry, I've been very busy lately, but I should have some time to test it out soon. Though, I've got some preliminary questions that might help:
1. Have you tried unloading all plug-ins but Triggers and seeing if it still crashes the server?
2. If it doesn't crash the server, manually load in your plug-ins one at a time and test to see if it crashes the server.

The plug-in hasn't been updated in a long time, and it's very possible an engine update killed it, and from your description it sounds most likely, but I just wanted to get those possibilities out of the way.
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br5dy
AlliedModders Donor
Join Date: Aug 2008
Old 02-08-2011 , 13:39   Re: Triggers
Reply With Quote #109

Thanks for your reply. Yes, I've tried unloading the plugins with no success. The server only crashes after a trigger command is issued, despite what it's calling for. All of the other plugins work fine when called via console by an admin.

Thank you very much!
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br5dy
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Join Date: Aug 2008
Old 02-11-2011 , 09:56   Re: Triggers
Reply With Quote #110

Any ideas?
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