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[ANY] Weddings


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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 07-31-2013 , 09:25   Re: Weddings
#21

Quote:
Originally Posted by Dr. O View Post
Sure, I already gave a bunch of native functions, those can be used by other plugins. It's then the task of other plugin authors to use them and to do additional features based on marriages.
If anyone needs a specific native which I didn't provide, let me know.

I'm glad you like it, have fun! ;)
Add a native like "OnClientMarried" - when a client will be married

Quote:
Originally Posted by eyes of hunter View Post
Please, if you have time, could you add what franc1sco suggested, a menu with some 'shared options' for the couple. Right now I've thought of these:

Bacon visible only to the couple
Shared money
Maybe Friendly fire disabled against each other?

This looks really promising, we are looking forward to using it! Thanks in advance!
Ok my friend, try this


Use !love in chat for enable/disable skills of marrieds
Attached Files
File Type: smx Weddings_skills.smx (6.4 KB, 147 views)
File Type: sp Get Plugin or Get Source (Weddings_skills.sp - 163 views - 5.4 KB)
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Last edited by Franc1sco; 07-31-2013 at 10:37. Reason: Added break in the loop for optimize
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russell99ky
Member
Join Date: Apr 2008
Old 07-31-2013 , 21:53   Re: Weddings
#22

Could you have it play some sort of sound when someone is married in the server? And also something popup like when someone buys a something special for someone special.
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m1dnightshadow
SourceMod Donor
Join Date: Aug 2011
Old 08-02-2013 , 02:00   Re: Weddings
#23

Yo, can you add the ability to marry multiple people?

LOL
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eyes of hunter
Member
Join Date: Dec 2011
Old 08-05-2013 , 02:22   Re: Weddings
#24

Quote:
Use !love in chat for enable/disable skills of marrieds
Great job, Franc1sco, works like a charm!
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nergal
Veteran Member
Join Date: Apr 2012
Old 08-18-2013 , 19:17   Re: Weddings
#25

some guy ddos'd my server because an admin rejected him >_>
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eyes of hunter
Member
Join Date: Dec 2011
Old 08-20-2013 , 04:53   Re: Weddings
#26

Franug, the skills module gives this error:

L 08/20/2013 - 1054: [SM] Displaying call stack trace for plugin "Weddings_skills.smx":
L 08/20/2013 - 1054: [SM] [0] Line 96, Weddings_skills.sp::OnDamage()
L 08/20/2013 - 1054: [SM] Native "GetClientTeam" reported: Client index 197 is invalid
L 08/20/2013 - 1054: [SM] Displaying call stack trace for plugin "Weddings_skills.smx":
L 08/20/2013 - 1054: [SM] [0] Line 96, Weddings_skills.sp::OnDamage()

But works anyway.
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 08-20-2013 , 11:10   Re: Weddings
#27

Quote:
Originally Posted by eyes of hunter View Post
Franug, the skills module gives this error:

L 08/20/2013 - 1054: [SM] Displaying call stack trace for plugin "Weddings_skills.smx":
L 08/20/2013 - 1054: [SM] [0] Line 96, Weddings_skills.sp::OnDamage()
L 08/20/2013 - 1054: [SM] Native "GetClientTeam" reported: Client index 197 is invalid
L 08/20/2013 - 1054: [SM] Displaying call stack trace for plugin "Weddings_skills.smx":
L 08/20/2013 - 1054: [SM] [0] Line 96, Weddings_skills.sp::OnDamage()

But works anyway.
Fixed
Attached Files
File Type: sp Get Plugin or Get Source (Weddings_skills.sp - 139 views - 5.4 KB)
File Type: smx Weddings_skills.smx (6.4 KB, 162 views)
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eyes of hunter
Member
Join Date: Dec 2011
Old 08-22-2013 , 03:13   Re: Weddings
#28

Thanks! It seems to be working without errors now.

By the way, can you take a look at the molotov thread? We are using it on our multimaps but it has an error, and we'd like a small tweak so it uses smoke grenade instead of flash while not needing hosties or lastreguest. Our players really love the moloto but prefer to sacrifice smoke instead of flash (sorry for off topic).

Last edited by eyes of hunter; 08-22-2013 at 03:13.
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Kjaer
Senior Member
Join Date: Oct 2009
Location: Canada
Old 08-25-2013 , 01:10   Re: Weddings
#29

Hey, I've just been reading along and this thread looks really awesome, but with the sounds idea, may I suggest a cvar for a timer between how long players can divorce / re-marry so users can't easily abuse for spam?
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Dr. O
Junior Member
Join Date: Jul 2013
Location: The House of Dr. O
Old 08-31-2013 , 05:06   Re: Weddings
#30

Quote:
Originally Posted by Kjaer View Post
Hey, I've just been reading along and this thread looks really awesome, but with the sounds idea, may I suggest a cvar for a timer between how long players can divorce / re-marry so users can't easily abuse for spam?
The timer is a good thing, I will add it in the future.
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