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[TF2] TF2Attributes (v1.7.2, 2022/09/18)


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FlaminSarge
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Old 08-03-2013 , 16:17   Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
Reply With Quote #101

I'm working on a way to get the attributes from schema and backpack without TF2ItemsInfo, so if that ends up working I'll add it to this, I guess.
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Last edited by FlaminSarge; 08-03-2013 at 16:17.
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Velocity714K
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Old 08-03-2013 , 20:07   Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
Reply With Quote #102

Nice also i think you know this all ready but the new update 1.5 breaks it :/ sadly i need it because i think this is the fix for my tf2 bots because they keep getting kicked from the server each time i spawn them :/

~Well good luck on fixing it !
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FlaminSarge
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Old 08-04-2013 , 07:48   Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
Reply With Quote #103

"New update 1.5"? What?

Also, tf_bot_quota and tf_bot_join_after_player (and tf_bot_quota_mode) are relevant cvars. Unrelated to this plugin, but check those.
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Last edited by FlaminSarge; 08-04-2013 at 07:48.
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friagram
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Old 08-04-2013 , 18:26   Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
Reply With Quote #104

I made a plugin that grabs item data from web api. Dunno if that helps you, but its been working for me so far. I think i have a slightly newer version sitting around that i was working on. The downside to this is you need to have a web api key.
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11530
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Old 08-05-2013 , 17:21   Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
Reply With Quote #105

Quote:
Originally Posted by friagram View Post
I made a plugin that grabs item data from web api. Dunno if that helps you, but its been working for me so far. I think i have a slightly newer version sitting around that i was working on. The downside to this is you need to have a web api key.
Is Valve okay with the API being used in plugins as opposed to a website? If so, what would one enter as a domain should one not use a website? The server IP?
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Dr. McKay
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Old 08-05-2013 , 18:23   Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
Reply With Quote #106

Quote:
Originally Posted by 11530 View Post
Is Valve okay with the API being used in plugins as opposed to a website? If so, what would one enter as a domain should one not use a website? The server IP?
Couldn't imagine they wouldn't be.
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thesupremecommander
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Old 08-05-2013 , 19:23   Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
Reply With Quote #107

They don't check the domain you make your API request from, and I imagine it's just to associate certain usage with a certain site.

Your IP should be fine.
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friagram
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Old 08-06-2013 , 17:36   Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
Reply With Quote #108

The api was designed for this very purpose.. Valve said it is available for developers to integrate stuff in new and exciting ways.. Etc.. I use it to find weapon slots and other such item info though, because its cleaner than items game.
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11530
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Old 08-06-2013 , 18:02   Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
Reply With Quote #109

Quote:
Originally Posted by friagram View Post
The api was designed for this very purpose.. Valve said it is available for developers to integrate stuff in new and exciting ways..
Web site developers. The API registration page states "Registering for a Steam Web API Key will enable you to access many Steam features from your own website." so just wanted to check that a plugin which is accessing info on players from the server (or indeed elsewhere) is still within the ToS. Judging from the answers it looks like it's fine though, so time for me to have some fun!
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friagram
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Old 08-06-2013 , 18:52   Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
Reply With Quote #110

All my plugin does is basically tf2items info, but via the api, and its a lot simplet. I just cache the vdf schema. You could have a sourcemod lookup players backpacks and such though, if you so desired, by using the api.
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