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Half-Life: Zombie Mod X 1.1 + Extras by ZePinkie/Ian502


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ian502
Junior Member
Join Date: Aug 2009
Location: CABA
Old 12-07-2022 , 15:46   Half-Life: Zombie Mod X 1.1 + Extras by ZePinkie/Ian502
Reply With Quote #1

Half-Life: Zombie Mod X



The following stuff is the stuff the original plugin already offers.

☉ Description
Quote:
Zombie Mod X is a server-side modification for Half-Life. The game-play is a classic zombie outbreak scenario. Each round, a player is infected with a virus and he must infect the others in order to multiply. Round is won by exterminating the opposing force.
☰ Commands

☉ General

Quote:
zx_restart - restart the round.
zx_setzombie [name or #userid] - turns you or the specified player into a zombie.
zx_sethuman [name or #userid] - turns you or the specified player into a human.
zx_debug [0/1] - shows useful information to debug the plugin.
zx_light [a-z] - sets the map lighting level. [a = brightness; m = default; z = darkness]. Default: "f".
zx_sky "blood_" - sets the map sky. If you leave it empty, the sky of the map will remain unchanged.
zx_minplayers [0-32] - *minimum players to start a round. Default: 2*
zx_firstroundtime 15 - countdown to start the first round (in seconds).
zx_roundtime 240 - sets how many seconds longs the round.
zx_freezetime 3 - sets how many seconds longs freeze period.
zx_hud_x [-1.0 - 1.0] - sets position of HUD that shows player status on X axis.
zx_hud_y [-1.0 - 1.0] - sets position of HUD that shows player status on Y axis.
zx_hud_color "r g b" - sets color of HUD that shows player status.
zx_nightvision_color "r g b" - sets color of nightvision on zombies.
☉ Zombie
Quote:
zombie_health 500 - zombie health points.
zombie_armor 250 - zombie armor points.
zombie_gravity 0.5 - zombie gravity.
zombie_maxspeed 360 - zombie max speed.
zombie_frags_infection 1 - frags given by infecting a human.
☉ Human

Quote:
human_health 100 - human health points.
human_armor 0 - human armor points.
human_gravity 1.0 - human gravity.
human_maxspeed 300 - human max speed.
human_frags_kill 5 - frags given by killing a zombie.
☉ New Features
Human Classes!
  • Gunslinger - Feat Boomstick and Dual Colts!
  • Scout - Feat Dual MP5k's
  • Sniper - nothing yet!
  • Scientist - Feat MP40
The humans get an axe after getting 10 frags
Custom weapons for the classes with custom clipsizes
Custom gravity and maxspeed per class

Pictures





☰ New Commands
human_gunslinger_gravity 1.0 - Gunslinger's Gravity
human_gunslinger_maxspeed 300 - Gunslinger's Maxspeed
human_scout_gravity 0.9 - Scout's Gravity
human_scout_maxspeed 330 - Scout's Maxspeed
human_sniper_gravity 0.5 - Sniper's Gravity
human_sniper_maxspeed 310 - Sniper's Maxspeed
human_scientist_gravity 1.0 - Scientist's Gravity
human_scientist_maxspeed 300 - Scientist's MaxSpeed
human_frags_axe 10 - Frags Until humans get the Axe as a weapon.

☰ Requirements

AMX Mod X 1.9 or newer.
Playermodels API by rtxa

☆ Thanks to:

rtxa - For the original mod and the Playermodels API
Koshak - Port to HL of zombie model from CSO.
ConnorMcLeod - Weapon's Maxclip which I adapted to Half Life for this mod.
Models For the Double Barrel shotgun and colt revolvers were decompiled from the Hunted! mod and adapted the animations for Half Life.
MP40 Model taken from here
The Akimbo MP5k model was taken from this link, which apparently was taken from another mod? According to the comments lol

Known Bugs:
Satchel Charges don't work properly, ever since I added the custom weapon/magsize support

For installation check the original mod installation instructions
The human class skin list goes into the configs folder inside the amxmodx folder.

If you have any feedback or issues, please, let me know!
Attached Files
File Type: cfg humanclass-skin-list.cfg (164 Bytes, 22 views)
File Type: zip zx_extras_resources.zip (3.99 MB, 18 views)
File Type: sma Get Plugin or Get Source (zx.sma - 27 views - 61.1 KB)
File Type: zip zx_plugin_11_extras.zip (34.6 KB, 17 views)

Last edited by ian502; 12-09-2022 at 02:06.
ian502 is offline
Infamanious
Senior Member
Join Date: Dec 2005
Old 12-07-2022 , 20:42   Re: Half-Life: Zombie Mod X 1.1 + Extras by ZePinkie/Ian502
Reply With Quote #2

Could this work in TFC without any significant code changes?
Infamanious is offline
ian502
Junior Member
Join Date: Aug 2009
Location: CABA
Old 12-07-2022 , 22:38   Re: Half-Life: Zombie Mod X 1.1 + Extras by ZePinkie/Ian502
Reply With Quote #3

I'm not entirely sure, I previously wanted to make a saxton hale like mod for TFC, but failed miserably lol! At most you could just remove the weapon changes and change them according to the TFC Weapon codes. I'm not sure about the Offsets of the pdata.

At the very least you could remove the class menu and remove the custom weapon part. Or if you don't want to remove the custom weapon part, change/add the HLW_ identifiers for the TF_ ones. For ex. HLW_CROWBAR = TF_WEAPON_AXE and stuff.
ian502 is offline
rtxa
Member
Join Date: Mar 2018
Location: Argentina
Old 12-08-2022 , 06:02   Re: Half-Life: Zombie Mod X 1.1 + Extras by ZePinkie/Ian502
Reply With Quote #4

Nice, good work. Adding classes was something pending on my todo list. Glad you made it real and that there are still people making plugins for Half-Life

By the way, I'm seeing that the class names are not being translated, Is it intended? In any case, you need to modify zx.txt which is located in addons/amxmodx/data/lang. There are examples on how I use multilingual in the source code, not sure about menus though.

It would be nice to see a video showcasing the classes and I'm looking forward to zombie classes too ;)
__________________
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ian502
Junior Member
Join Date: Aug 2009
Location: CABA
Old 12-09-2022 , 02:10   Re: Half-Life: Zombie Mod X 1.1 + Extras by ZePinkie/Ian502
Reply With Quote #5

I just fixed the menu, I forgot to add the "true" flag after the handle to enable the language support, considering I had previously edited the zx.txt and the same classnames were translated at least to spanish by me, I don't know how to translate them to the other languages and I feel using google translate would butcher them lol!

On the HUD they displayed using the correct values tho.
I've loved Half-Life for far too long, and I know it's not enough by any means!
Thanks for the feedback!
rtxa Sos un groso chabón!
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