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Help me Gonden AK


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felipemilralze
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Join Date: Jul 2011
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Old 05-11-2014 , 22:04   Help me Gonden AK
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golden ak emit sound?

link https://forums.alliedmods.net/showthread.php?t=91719
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DavidJr
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Old 05-11-2014 , 22:50   Re: Help me Gonden AK
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What do you want? Explain better
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meTaLiCroSS
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Old 05-11-2014 , 22:53   Re: Help me Gonden AK
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Do you want to override original fire sound? Because it's not possible (without blocking client-side prediction)
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ezio_auditore
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Old 05-12-2014 , 12:10   Re: Help me Gonden AK
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Quote:
Originally Posted by meTaLiCroSS View Post
Do you want to override original fire sound? Because it's not possible (without blocking client-side prediction)
I am experienced with extra weapons / superpowers but haven't did this yet.
when you emit a sound, it plays with the original one.
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Last edited by ezio_auditore; 05-12-2014 at 12:11.
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felipemilralze
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Old 05-12-2014 , 15:42   Re: Help me Gonden AK
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Quote:
Originally Posted by meTaLiCroSS View Post
Do you want to override original fire sound? Because it's not possible (without blocking client-side prediction)
Yes, if anyone can help me post the code
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.Dare Devil.
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Old 05-12-2014 , 15:53   Re: Help me Gonden AK
Reply With Quote #6

Quote:
Originally Posted by meTaLiCroSS View Post
Do you want to override original fire sound? Because it's not possible (without blocking client-side prediction)
I was able to block weapon fire. ( frost nade, thats all i can say )
So all we have to do is recreate traceline, animation and sound and there you have it.
Costom weapon fire sound.
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meTaLiCroSS
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Old 05-12-2014 , 19:56   Re: Help me Gonden AK
Reply With Quote #7

Quote:
Originally Posted by .Dare Devil. View Post
I was able to block weapon fire. ( frost nade, thats all i can say )
So all we have to do is recreate traceline, animation and sound and there you have it.
Costom weapon fire sound.
It's easier to block client prediction on grenades and knife. It's different on weapons that fire. Client handles:
  • Weapon fire sound
  • Bullet holes
  • Recoil (just someones)
  • Fire animation (and others animations)
And all that if for saving bandwidth. If you want to override it and re-code it, so do it.. i'm just telling how it works really, I've looking at HLSDK weapon's code since long time ago and I know how they works, including semidecompilated code of CS, and that is NOT enough for telling that someone is experienced on they, nobody here in exception of recognized coders
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felipemilralze
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Old 05-13-2014 , 13:25   Re: Help me Gonden AK
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thx
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Backstabnoob
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Old 05-13-2014 , 18:32   Re: Help me Gonden AK
Reply With Quote #9

I never tried but why is it impossible to play a different sound over the default one? Two sounds of the same channel cannot be played at the same time, the latter one should always overlap it.
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Fr33m@n
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Old 05-13-2014 , 18:49   Re: Help me Gonden AK
Reply With Quote #10

Ham primary attack post with good check and maybe you can overwrite sound on the same channel.
I did that with CurWeapon event a long time ago, it worked but badly, and sometimes CurWeapon fail.

Last edited by Fr33m@n; 05-13-2014 at 18:50.
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