[CS:GO] Weapon Stickers
Description
There's not much to say, self-explanatory title. This plugin remained private for a long time, but it was recently leaked by people of bad trust and I decided to publish it.
PS: Since it was a private project, I don't think that some things were very optimized.
ConVars:
You can modify the ConVars below in
cfg/sourcemod/csgo_weaponstickers.cfg (auto generate)
- sm_weaponstickers_flag - Specifies the required flag.
E.g: 'a' for reserved slot.
- sm_weaponstickers_overrideview - Specifies whether the plugin will override the weapon view.
P.s: To use your own skins, you must disable this cvar.
- sm_weaponstickers_reusetime - Specifies how many seconds it will be necessary to wait to update the stickers again.
- sm_weaponstickers_updateviewmodel - Specifies whether the view model will be updated when changing stickers.
P.s: This is necessary so that the player does not need to switch weapons to update the sticker.
Dependencies:
Installation- Edit csgo/addons/sourcemod/configs/core.cfg => and set "FollowCSGOServerGuidelines" to "no".
- Copy the folder structure to your gameserver.
- Setup database. Example:
Code:
"csgo_weaponstickers"
{
"driver" "mysql"
"host" "localhost"
"database" "mydb"
"user" "root"
"pass" ""
//"timeout" "0"
"port" "3306"
}
- Install all dependencies.
Screenshots
Changelog
Code:
v1.0.13c (07/12/2020)
- Index increment for Operation Broken Fang.
v1.0.13 (18/09/2020)
- Hard-coding in some unnecessary external offsets.
- Renamed some gamedata keys.
- Minor changes in code style.
v1.0.12 (31/08/2020)
- Russian translations added.
v1.0.11 (31/08/2020)
- Public Release.
Links
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