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Knife Fight 1.5 (09/10/09 Last Update)


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   Brad (55)
alan_el_more
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Join Date: Jul 2008
Location: amxmodx-es.com
Old 04-12-2009 , 15:11   Knife Fight 1.5 (09/10/09 Last Update)
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Knife Fight 1.5
by alan_el_more

Description:
When you are admin and wrote in the say /kf, all players threw their weapons and may not take any of the floor. When you write again /kf, will turn off the Knife Fight.

Cvar/Command:
say /kf - Active/Desactive Knife Fight
kf_enable <1> - Enable/disable the plugin
kf_showhud <1> - Enable/disable hud show on/off Knife Fight
kf_offnoadm <1> - Disable Knife Fight when no admins online

Modules:
Fakemeta
Fun
Hamsandwich

Changelog:

1.0 - 04 / 10 / 09 - First Release
1.1 - 04 / 19 / 09 - Corrected some small errors
1.2 - 06 / 09 / 09 - Fixed some bugs and block buy
1.3 - 06 / 13 / 09 - Save the weapons before throw and give them
1.4 - 08 / 08 / 09 - Removed unnecessary things and optimized code
1.5 - 09 / 10 / 09 - Block buy fixed (thanks fezh), added 2 new cvars, fix some little bugs

Credits:
Arkshine, Exolent[jNr], Bugsy, Brad & fezh

Servers running this plugin:
Here

v 1.1: +70 views
v 1.2: +24 views
v 1.3: +70 views
v 1.4: +450 views :O

Total = +610 views
Attached Files
File Type: sma Get Plugin or Get Source (Knife_Fight.sma - 8568 views - 5.0 KB)
File Type: txt Knife_Fight.txt (1.1 KB, 4024 views)
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Last edited by alan_el_more; 09-16-2009 at 10:29. Reason: Update version
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glorian
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Old 04-12-2009 , 15:13   Re: Knife Fight
Reply With Quote #2

That's look nice
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Nextra
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Location: Germany
Old 04-12-2009 , 15:21   Re: Knife Fight
Reply With Quote #3

- Cache is_user_connected and is_user_bot
- Maybe save the weapons of the players and regive them on next round? :O
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Starsailor
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Old 04-12-2009 , 15:22   Re: Knife Fight
Reply With Quote #4

You have defined

PHP Code:
#define fm_create_entity(%1) engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, %1)) 
and you have put

PHP Code:
ent engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocStringitem)) 
then, may also put directly ---->

PHP Code:
ent fm_create_entity(item
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Last edited by Starsailor; 04-12-2009 at 15:28.
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xPaw
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Old 04-12-2009 , 15:24   Re: Knife Fight
Reply With Quote #5

Code:
[ru]
HUD_FK = Vojna na nozhah !!!
HUD_ENABLE = %s aktiviroval vojnu na nozhah!
ALREADY_ENABLE = Vojna na nozhah aktivirovana!
CMD_NOT = U tebja net prav chtoby ispol'zovat' jetu komandu.
@Starsailor: why?
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Old 04-12-2009 , 15:29   Re: Knife Fight
Reply With Quote #6

@xPaw read again
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crazyeffect
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Old 04-12-2009 , 15:33   Re: Knife Fight
Reply With Quote #7

Quote:
[nl]
HUD_FK = Messen Gevecht!!!
HUD_ENABLE = %s heeft het messengevecht aangezet
ALREADY_ENABLE = Messengevecht is al aangezet
CMD_NOT = Je hebt niet genoeg rechten voor dit.
And [en] is rong:

Quote:
[en]
HUD_FK = Knife Fight !!!
HUD_ENABLE = %s has actived the Knife Fight
ALREADY_ENABLE = Knife Fight is active
CMD_NOT = You dont have anought rights for this.
---->

Quote:
[en]
HUD_FK = Knife Fight!!!
HUD_ENABLE = %s has actived the Knife Fight
ALREADY_ENABLE = Knife Fight is already active
CMD_NOT = You dont have enought rights for this.
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Last edited by crazyeffect; 04-12-2009 at 15:38.
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alan_el_more
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Old 04-12-2009 , 15:46   Re: Knife Fight
Reply With Quote #8

thanks to all

@ Nextra
How do I do that?
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DarkGod
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Old 04-12-2009 , 15:46   Re: Knife Fight
Reply With Quote #9

If you want to be picky:

Code:
[en]
HUD_FK = Knife Fight!!!
HUD_ENABLE = %s has actived the Knife Fight
ALREADY_ENABLE = Knife Fight is already active
CMD_NOT = You dont have enought rights for this.

Code:
[en]
HUD_FK = Knife Fight!!!
HUD_ENABLE = %s has activated the Knife Fight
ALREADY_ENABLE = Knife Fight is already active
CMD_NOT = You dont have enough rights for this.
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Nextra
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Old 04-12-2009 , 15:54   Re: Knife Fight
Reply With Quote #10

Quote:
Originally Posted by alan_el_more View Post
thanks to all

@ Nextra
How do I do that?
PHP Code:
new bool:g_IsBot[33], g_IsConnected[33]

//...

public client_putinserverid )
{
    
g_IsConnected[id] = true;

    if( 
is_user_botid ) )
        
g_IsBot[id] = true;
}

public 
client_disconnectid )
    
g_IsBot[id] = g_IsConnected[id] = false
Then replace every is_user_connected and is_user_bot (this can be a biggy as you use both of these in an entity touch hook).
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