Code:
public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon)
{
................
else if ( !(buttons & IN_ATTACK))
{
SetEntPropFloat( client, Prop_Data, "m_flLaggedMovementValue", ZM_SPEED[ PlayerZmClass[client] ] / 250.0 );
if(Smoker_StopBackFlood[client] == true)
{
//CPrintToChat(client, "Data reset");
ResetPack(Smoukerdata[client]);
new target = ReadPackCell(Smoukerdata[client]);
Smoker_StopBack[target] = false;
if (IsValidAlive(target)) {
SetEntPropFloat( target, Prop_Data, "m_flLaggedMovementValue", 1.0 );
}
Smoker_StopBackFlood[client] = false;
}
if (SmokerTimer[client] != INVALID_HANDLE)
{
>> ERROR >> CloseHandle( SmokerTimer[client] );
SmokerTimer[client] = INVALID_HANDLE;
}
if (Smoukerdata[client] != INVALID_HANDLE)
{
Smoukerdata[client] = INVALID_HANDLE;
//CloseHandle( Smoukerdata[client] );
}
}
}
}
................
}
Code:
L 07/31/2015 - 18:18:06: [SM] Native "CloseHandle" reported: Handle 335a0192 is invalid (error 3)
L 07/31/2015 - 18:18:06: [SM] Displaying call stack trace for plugin "gunxpmod.smx":
L 07/31/2015 - 18:18:06: [SM] [0] Line 1992, C:\Users\Lukas\Desktop\csgo\Sourcemod 1.7.3 - Zombie Swarm\gunxpmod.sp::OnPlayerRunCmd()
L 07/31/2015 - 18:18:06: [SM] Native "CloseHandle" reported: Handle 335a0192 is invalid (error 3)
L 07/31/2015 - 18:18:06: [SM] Displaying call stack trace for plugin "gunxpmod.smx":
L 07/31/2015 - 18:18:06: [SM] [0] Line 1992, C:\Users\Lukas\Desktop\csgo\Sourcemod 1.7.3 - Zombie Swarm\gunxpmod.sp::OnPlayerRunCmd()
L 07/31/2015 - 18:18:06: [SM] Native "CloseHandle" reported: Handle 335a0192 is invalid (error 3)
L 07/31/2015 - 18:18:06: [SM] Displaying call stack trace for plugin "gunxpmod.smx":