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SourceMod not working after today's update?


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Roundcat
Senior Member
Join Date: Feb 2012
Old 08-17-2012 , 20:11   Re: SourceMod not working after today's update?
Reply With Quote #81

My 24 plyer server running mvm maps isnt starting at all now Was fine before.

Have they set it so MvM will only run on 32 player servers now I wonder?
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Jim E. Rustler
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Join Date: Jul 2012
Old 08-17-2012 , 20:27   Re: SourceMod not working after today's update?
Reply With Quote #82

Quote:
Originally Posted by Powerlord View Post
The sound precache bug being one they didn't fix. Freak Fortress 2 is still broken because of it.
And nothing of value was lost.

*cackles* oh my sides! this is a typical Valve move. Cause more problems.. get cvars confused.. release a quick bugfix for the bugfix haha when is it ever gonna work for them?

I've had 0 problems since this update though, so maybe ya'll just unlucky.

Last edited by Jim E. Rustler; 08-17-2012 at 20:27.
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FuhrerMike
Member
Join Date: Dec 2007
Old 08-17-2012 , 20:55   Re: SourceMod not working after today's update?
Reply With Quote #83

I'm just glad that Valve finally acknowledges this problem and is working on it. These crashes have been around for months; this update just happened to worsen the problem. Those of us with tons of plugins, especially ones that cache lots of sounds/models seem to be getting the worst of it.
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Dravu
Senior Member
Join Date: May 2010
Old 08-17-2012 , 20:59   Re: SourceMod not working after today's update?
Reply With Quote #84

Quote:
Originally Posted by Roundcat View Post
My 24 plyer server running mvm maps isnt starting at all now Was fine before.

Have they set it so MvM will only run on 32 player servers now I wonder?
From the update:
"- Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers"
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 08-18-2012 , 00:15   Re: SourceMod not working after today's update?
Reply With Quote #85

Quote:
Originally Posted by Sierra Starpaw View Post
We need windows not mac or Linux does no good for us windows users.
You NEED snapshot 1.4.5-hg3536 or later
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Last edited by Dr. McKay; 08-18-2012 at 00:15.
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 08-18-2012 , 00:26   Re: SourceMod not working after today's update?
Reply With Quote #86

LoL x 2

https://forums.alliedmods.net/showpo...6&postcount=78
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snowyiet
Member
Join Date: Jan 2010
Old 08-18-2012 , 03:49   Re: SourceMod not working after today's update?
Reply With Quote #87

Lots of crashing, using latest snapshot on windows, not using sdkhooks/tf2items extensions.

Last edited by snowyiet; 08-18-2012 at 03:49.
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 08-18-2012 , 10:08   Re: SourceMod not working after today's update?
Reply With Quote #88

Quote:
Originally Posted by snowyiet View Post
Lots of crashing, using latest snapshot on windows, not using sdkhooks/tf2items extensions.
Current issues with crashing are Valve's fault now not SM.
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Jim E. Rustler
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Join Date: Jul 2012
Old 08-18-2012 , 12:29   Re: SourceMod not working after today's update?
Reply With Quote #89

I had to ditch sourcemod all together on my servers. I can't have it constantly crashing the game like it is. Valve released 2 fixes for the issues. Surely it's a sourcemod issue at this point if things are still crashing.

Valve is infallible.
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WebNoob
Senior Member
Join Date: Jul 2008
Old 08-18-2012 , 12:58   Re: SourceMod not working after today's update?
Reply With Quote #90

Quote:
Originally Posted by Jim E. Rustler View Post
I had to ditch sourcemod all together on my servers. I can't have it constantly crashing the game like it is. Valve released 2 fixes for the issues. Surely it's a sourcemod issue at this point if things are still crashing.

Valve is infallible.
Wrong.
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