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Entity Resources Replacement[ V 1.4 ]


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KaranMohadkar
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Join Date: Oct 2012
Location: Reality !
Old 12-24-2014 , 07:14   Re: Entity Resources Replacement[ V 1.0 - Must See ]
Reply With Quote #91

now plugin seems nice
time to test it out
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Jhob94
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Join Date: Jul 2012
Old 01-15-2015 , 07:02   Re: Entity Resources Replacement[ V 1.0 - Must See ]
Reply With Quote #92

does this unprecache files precached with plugins?
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HamletEagle
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Join Date: Sep 2013
Location: Romania
Old 01-15-2015 , 13:58   Re: Entity Resources Replacement[ V 1.0 - Must See ]
Reply With Quote #93

Quote:
Originally Posted by Jhob94 View Post
does this unprecache files precached with plugins?
If you mean the complete way then no need to unprecache since the new strings will be replaced directly into memory and the game will take care of precaching them. However, if other plugins precache smoke_new.mdl let's say to replace the original smoke sprite and you also replace it with my one you will still have smoke_new.mdl precached, I can't know what other plugins will do...
The dynamic way increase the precache limit.
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Jhob94
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Old 01-15-2015 , 15:26   Re: Entity Resources Replacement[ V 1.0 - Must See ]
Reply With Quote #94

i want the "complete" way. I'll explain what i want to do.
I'm working in a zombie server that has really many resources. And many guns, with custom w_ models. I want to unprecache them, but like i said it's too many weapons and i dont have time to edit them one by one. So, lets say i have this in a plugin: models/my_zombie_hates_precache_limit/w_some_kind_of_usp.mdl
If i put in configuration file:
"models/my_zombie_hates_precache_limit/w_some_kind_of_usp.mdl" "models/w_secondary.mdl", will it unprecache the model?
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HamletEagle
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Join Date: Sep 2013
Location: Romania
Old 01-16-2015 , 13:08   Re: Entity Resources Replacement[ V 1.0 - Must See ]
Reply With Quote #95

If the plugin precache a model it won't get unprecached....
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Jhob94
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Old 01-16-2015 , 14:13   Re: Entity Resources Replacement[ V 1.0 - Must See ]
Reply With Quote #96


I always hated to cfg a zombie because is easy and boring for take so many time. Why am i doing it again? I am so...
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Jhob94
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Old 01-28-2015 , 04:15   Re: Entity Resources Replacement[ V 1.0 - Must See ]
Reply With Quote #97

Btw, with dynamic replacement i can only modify knife sounds like complete replacement, or i can modify other guns sounds?
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HamletEagle
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Old 01-28-2015 , 08:51   Re: Entity Resources Replacement[ V 1.0 - Must See ]
Reply With Quote #98

I think that this is wrote somewhere, no matter the method, other gun sounds can't be changed, they are client side.
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Jhob94
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Old 01-28-2015 , 09:42   Re: Entity Resources Replacement[ V 1.0 - Must See ]
Reply With Quote #99

Well, you can sort of replace it. You can block the sound and play another one with fakemeta or engine (not sure, worked with it long time ago). Maybe with some sound signature you will be able to do it.
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HamletEagle
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Old 01-28-2015 , 10:10   Re: Entity Resources Replacement[ V 1.0 - Must See ]
Reply With Quote #100

Quote:
Originally Posted by Jhob94 View Post
Well, you can sort of replace it. You can block the sound and play another one with fakemeta or engine (not sure, worked with it long time ago). Maybe with some sound signature you will be able to do it.
Well, that is not replacing and is not the object of that plugin for two reasons: one that this method is poor and I don't want to deal with such code and the second is that the purpose is to replace, not to block and play another one.

What do you mean by "sound signature" ? Orpheu, Okapi, Rage and so on can't replace client side sounds, they are not controlled by the server.
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