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[L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)


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Zheldorg
Junior Member
Join Date: Aug 2020
Old 01-14-2021 , 10:23   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #491

I decided to post my version of the plug-in, which I once rewrote for minor edits a long time ago, but I got carried away.

* Changelog:
* v1.3c
* o Fixed "Incorrect spawn of special infected in versus and scavenge modes"
* v1.3b
* o Fixed "sm_zspawn used the wrong set of names"
* v1.3a
* o Add suport the last stand update
* v1.3
* o Now fully translatable
* o Added Melee Lists for all def maps
* o All console commands check arguments
* o Spawn position adjusted for all objects
* o Added command and menu item to spawn uncommon infected
* o Command "sm_spawnweapon" now works correctly with melee weapons
* o Ammo stack is now sticking to the surface, not above or below
* o Menu does not switch to the beginning of the section when the item is activated
* o Code refactoring witch use SourcePawn Transitional Syntax

Solution for tidying up the menu list:

* Item names for file adminmenu_sorting.txt:
* "WeaponSpawner", "ws_spawn_weapon", "ws_give_weapon", "ws_special_infected"
* "ws_uncommon_zombie" ,"ws_minigun_menu"
*
* example usage:

HTML Code:
"Menu"
{
 	"WeaponSpawner"
	{
		"item"		"ws_give_weapon"
		"item"		"ws_spawn_weapon"
		"item"		"ws_minigun_menu"
		"item"		"ws_special_infected"
		"item"		"ws_uncommon_zombie"
	}
}
P.S. Warning: Be sure to place the "weaponspawner.phrases.txt" file in the "... \ sourcemod \ translations" directory, files from other versions of the plugin do not cover all strings from this version, there may be problems with displaying the menu with old translation files and will certainly occur if the file completely absent.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_weaponspawner.sp - 771 views - 62.2 KB)
File Type: txt weaponspawner.phrases.txt (6.5 KB, 573 views)

Last edited by Zheldorg; 03-16-2021 at 16:06. Reason: Update v1.3c
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 03-05-2021 , 12:04   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #492

Quote:
Originally Posted by Zheldorg View Post
Spoiler
The command sm_zspawn, not work.

] say /zspawn witch
[WS] Uncorrect zombie name
] say /zspawn common
[WS] Uncorrect zombie name
] say /zspawn tank
[WS] Uncorrect zombie name
] say /zspawn hunter
[WS] Uncorrect zombie name

Last edited by Tonblader; 03-05-2021 at 12:04.
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Zheldorg
Junior Member
Join Date: Aug 2020
Old 03-08-2021 , 09:03   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #493

Fix Realse:
* v1.3b
* o Исправлено «sm_zspawn использовал неправильный набор имен»

Last edited by Zheldorg; 03-08-2021 at 09:04.
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Zheldorg
Junior Member
Join Date: Aug 2020
Old 03-16-2021 , 16:08   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #494

Fix Realse:
* v1.3c
* o Fixed "Incorrect spawn of special infected in versus and scavenge modes"
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leaffan
Senior Member
Join Date: Jan 2013
Old 03-18-2021 , 15:21   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #495

Quote:
Originally Posted by Zheldorg View Post
Fix Realse:
* v1.3c
* o Fixed "Incorrect spawn of special infected in versus and scavenge modes"
I am writing with (Google Translate). . .

Thank you for the update. However, these two objects do not appear in the menu:

PHP Code:
"Pitchfork"
"Shovel" 
These two objects are not in the menu.
leaffan is offline
Zheldorg
Junior Member
Join Date: Aug 2020
Old 03-19-2021 , 17:19   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #496

Quote:
Originally Posted by leaffan View Post
I am writing with (Google Translate). . .

Thank you for the update. However, these two objects do not appear in the menu:

PHP Code:
"Pitchfork"
"Shovel" 
These two objects are not in the menu.
I can’t confirm your problem, I just checked the menus on the server, "Pitchfork" and "Shovel" are correctly displayed on maps where they are present in the map scripts, with sm_spawnweapon_allowallmeleeweapons "0" and always with sm_spawnweapon_allowallmeleeweapons "1". P.S. you need something that allows all melee weapons in companies for the plugin to work properly with sm_spawnweapon_allowallmeleeweapons "1". For this purpose I can recommend the plugin Mission and Weapons - Info Editor

Last edited by Zheldorg; 03-19-2021 at 17:24.
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leaffan
Senior Member
Join Date: Jan 2013
Old 03-30-2021 , 17:52   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #497

PHP Code:
"Pitchfork"
"Shovel" 
And edit .cfg to unlock all other melee weapons on all maps:

cfg/sourcemod > l4d2_weaponspawner.cfg

Quote:
// Allow or Disallow all melee weapons on all campaigns.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_spawnweapon_allowallmeleeweapons "1"
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gamer_kanelita
Senior Member
Join Date: Jun 2019
Location: Peru
Old 05-26-2021 , 14:37   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #498

Could someone translate this plugin into Spanish? it works but it's in english :c
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 05-26-2021 , 14:59   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #499

The plugin has the phrases file, just translate it, if you don't know how, just add an "es" line below "en"

e.g.

PHP Code:
    "CommandError_01"
    
{
        
"en"        "[WS] Command is in-game only"
        "es"        "[WS] Comando solo se usa dentro del juego"
    

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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 07-31-2021 , 12:07   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #500

It would be great if the plugin generated a LOG.txt file
To check for possible abuse by admins.
__________________
Mi.Cura | Modded Servers | L4D2
https://steamcommunity.com/groups/micuramodzombie
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