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[CS:S/CS:GO] iBots


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coty9090
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Join Date: Aug 2007
Old 06-07-2012 , 18:45   Re: [CS:S] iBots
Reply With Quote #21

Cool, well, then not many of the CVars work :p Is there going to be a way to disable some of the options (like health decrease/increase) ?

Last edited by coty9090; 06-07-2012 at 19:13.
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TnTSCS
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Old 06-07-2012 , 18:56   Re: [CS:S] iBots
Reply With Quote #22

indeed... I'll have to add a CVar (or tweak the current ones) so if you want to disable a feature, you can.

Sneak Peak at CVars
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coty9090
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Join Date: Aug 2007
Old 06-07-2012 , 19:26   Re: [CS:S] iBots
Reply With Quote #23

Is there a way to make it so bots will join/leave exactly when human players do, instead of at round end/restart?

Last edited by coty9090; 06-07-2012 at 19:27.
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Old 06-07-2012 , 21:54   Re: [CS:S] iBots
Reply With Quote #24

of course there's a way
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coty9090
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Join Date: Aug 2007
Old 06-07-2012 , 22:57   Re: [CS:S] iBots
Reply With Quote #25

I'd appreciate it, this mod would go perfect on my server if i could edit/disable a few options.

When will the next release be out?

Last edited by coty9090; 06-12-2012 at 21:51.
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Old 06-22-2012 , 22:58   Re: [CS:S] iBots
Reply With Quote #26

I'll post the updated version tomorrow... Just finished adding a couple of new features
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Old 06-25-2012 , 12:26   Re: [CS:S] iBots
Reply With Quote #27

Updated:

Version 1.0.3 to 1.1.0: - still not 100% finished yet, slowly getting there... more things to add

* Enhanced the team join handling
+ Added last bot beacon
+ Added admin command so admins can change the HP of the bots
* Fixed bot beacon so multiple beacons don't occur anymore
* Changed the MinBotQuota to retain the minimum number of bots until the ratio caused it to increase.
+ Added HP bonus based on difficulty level of the bot (currently requires the difficulty to be part of the bots name, will be changed at a later date)
+ Added a few new CVars so admins can disable parts they don't want
* Fixed bug with spectators messing up the bot_quota
+ Added carry over HP for surviving humans
+ Added super nades (they grow more powerful as bots get more HP)
+ Added check to see how many reserved slots there are to help negate the bot join/part bug
* Fixed bug with Nade Multiplier not resetting and error when sm_ibots was typed in console
+ Added ignited grenades for VIP players


I'll be working on this plugin a lot more than I have been in the past, since we currently have a production iBots server now
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coty9090
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Old 06-26-2012 , 08:28   Re: [CS:S] iBots
Reply With Quote #28

i put the cvars in my server.cfg and tried in console, doesnt say unknown command, but they still wont work and no bots join. a few things work, like last bot beacon, but i had to set bot_quota to 20 in order for bots to join. Also make it so frag limit is able to be turned off, or really high.

Last edited by coty9090; 06-26-2012 at 12:43.
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Old 06-26-2012 , 17:27   Re: [CS:S] iBots
Reply With Quote #29

type:

find iBots

in your console and post the output here. I'll add a CVar for the fraglimit so you can turn that off.
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coty9090
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Old 07-03-2012 , 20:03   Re: [CS:S] iBots
Reply With Quote #30

"bot_walk" = "0"
game replicated
- If nonzero, bots can only walk, not run.
"bot_difficulty" = "1"
game replicated
- Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
"bot_quota" = "4" ( def. "0" )
game notify replicated
- Determines the total number of bots in the game.
"bot_quota_mode" = "normal"
game replicated
- Determines the type of quota.
Allowed values: 'normal', 'fill', and 'match'.
If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.
If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
"bot_prefix" = ""
game replicated
- This string is prefixed to the name of all bots that join the game.
<difficulty> will be replaced with the bot's difficulty.
<weaponclass> will be replaced with the bot's desired weapon class.
<skill> will be replaced with a 0-100 representation of the bot's skill.
"bot_allow_rogues" = "1"
game replicated
- If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
"bot_allow_pistols" = "1"
game replicated
- If nonzero, bots may use pistols.
"bot_allow_shotguns" = "1"
game replicated
- If nonzero, bots may use shotguns.
"bot_allow_sub_machine_guns" = "1"
game replicated
- If nonzero, bots may use sub-machine guns.
"bot_allow_rifles" = "1"
game replicated
- If nonzero, bots may use rifles.
"bot_allow_machine_guns" = "1"
game replicated
- If nonzero, bots may use the machine gun.
"bot_allow_grenades" = "1"
game replicated
- If nonzero, bots may use grenades.
"bot_allow_snipers" = "1"
game replicated
- If nonzero, bots may use sniper rifles.
"bot_join_team" = "CT" ( def. "any" )
game replicated
- Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
"bot_join_after_player" = "1"
game replicated
- If nonzero, bots wait until a player joins before entering the game.
"bot_auto_vacate" = "0" ( def. "1" )
game replicated
- If nonzero, bots will automatically leave to make room for human players.
"bot_zombie" = "0"
game cheat replicated
- If nonzero, bots will stay in idle mode and not attack.
"bot_defer_to_human" = "0"
game replicated
- If nonzero and there is a human on the team, the bots will not do the scenario tasks.
"bot_chatter" = "off" ( def. "normal" )
game replicated
- Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
"bot_dont_shoot" = "0"
game cheat replicated
- If nonzero, bots will not fire weapons (for debugging).
"bot_eco_limit" = "800" ( def. "2000" )
game replicated
- If nonzero, bots will not buy if their money falls below this amount.
"bot_auto_follow" = "0"
game replicated
- If nonzero, bots with high co-op may automatically follow a nearby human player.
"bot_flipout" = "0"
game cheat replicated
- If nonzero, bots use no CPU for AI. Instead, they run around randomly.
"bot_join_delay" = "0"
game
- Prevents bots from joining the server for this many seconds after a map change.
"bot_kill"
game
- bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
"bot_kick"
game
- bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
"bot_knives_only"
game
- Restricts the bots to only using knives
"bot_pistols_only"
game
- Restricts the bots to only using pistols
"bot_snipers_only"
game
- Restricts the bots to only using sniper rifles
"bot_all_weapons"
game
- Allows the bots to use all weapons
"bot_loadout" = ""
game cheat
- bots are given these items at round start
"bot_randombuy" = "0"
game cheat
- should bots ignore their prefered weapons and just buy weapons at random?
"nb_stop" = "0"
game cheat replicated
- Stop all NextBots
"nb_command"
game cheat
- Sends a command string to all bots
"nb_move_to_cursor"
game cheat
- Tell all NextBots to move to the cursor position
"nb_debug"
game cheat
- Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
"nb_debug_filter"
game cheat
- Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
"nb_player_walk" = "0"
game cheat
- Force bots to walk
"nb_player_crouch" = "0"
game cheat
- Force bots to crouch
"nb_player_move" = "1"
game cheat
- Prevents bots from moving

The Bot join/leave isn't working correctly, i have it set so where the bots will join/leave when a player joins/leaves, but it bugs out and only adds the amount i set sometimes,, like i have it set 4 bots/player and theres 5 ppl with only 16 bots and i have the max set to 20.
Seems like once the bot quota max is met, when people leave and there are less then the bot quota max, it bugs and doesn't remove bots, and sometimes they will only join/leave at round end/start even if i have it set to player join/leave.
If multiple people join at the same time, and join the team at about the same time, it will skip 1 of the quota's for 4 bots/1 player and stop letting bots join/leave.
I need to keep putting "rcon bot_quota 0" into console in order for the bots to join regularly.

Last edited by coty9090; 07-04-2012 at 03:53.
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