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[L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)


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mikaelangelis
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Join Date: Oct 2017
Old 04-12-2020 , 13:39   Re: [L4D/L4D2]WeaponHandling_API(11/12/2019 - 1.0.3)
Reply With Quote #21

I think I give up LOL. Dhooks for sm1.9 did not work either. no cfg generated though :/
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Lux
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Old 04-12-2020 , 14:57   Re: [L4D/L4D2]WeaponHandling_API(11/12/2019 - 1.0.3)
Reply With Quote #22

mikaelangelis, not once did you post an error log or even mention if one is being created so this looks to be usererror no one can help you and your busted sm install, you should reinstall everything for their proper sources.
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mikaelangelis
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Join Date: Oct 2017
Old 04-13-2020 , 02:27   Re: [L4D/L4D2]WeaponHandling_API(11/12/2019 - 1.0.3)
Reply With Quote #23

Quote:
Originally Posted by Lux View Post
mikaelangelis, not once did you post an error log or even mention if one is being created so this looks to be usererror no one can help you and your busted sm install, you should reinstall everything for their proper sources.
Is the errorlog in logs folder? this is what i saw from the errorlog.txt

L 04/13/2020 - 13:13:48: SourceMod error session started
L 04/13/2020 - 13:13:48: Info (map "c10m3_ranchhouse") (file "errors_20200413.log")
L 04/13/2020 - 13:13:48: [SM] Failed to load plugin "nextmap.smx": Nextmap is incompatible with this game.
L 04/13/2020 - 13:13:48: [LEFT4DOWNTOWN] Detour -- Could not find DifficultyChanged signature
L 04/13/2020 - 13:13:48: [LEFT4DOWNTOWN] Detour -- Could not find address for detour
L 04/13/2020 - 13:13:49: [SM] Fatal error encountered parsing translation file "movablemachinegun.phrases.txt"
L 04/13/2020 - 13:13:49: [SM] Error (line 0, column 0): Stream failed to open
L 04/13/2020 - 13:13:49: [SM] Fatal error encountered parsing translation file "pourgas.phrases.txt"
L 04/13/2020 - 13:13:49: [SM] Error (line 0, column 0): Stream failed to open
L 04/13/2020 - 13:13:49: [SM] Unable to load plugin "l4d2_stringtable_control.smx": Native "DHookCreateFromConf" was not found
L 04/13/2020 - 13:13:49: [SM] Unable to load plugin "Model Vocalization.smx": Could not find required plugin "vocalizefatigue"
L 04/13/2020 - 13:13:49: [SM] Fatal error encountered parsing translation file "reservedslots.phrases.txt"
L 04/13/2020 - 13:13:49: [SM] Error (line 0, column 0): Stream failed to open
L 04/13/2020 - 13:13:50: [SM] Unable to load plugin "WeaponHandling.smx": Native "DHookCreateFromConf" was not found
L 04/13/2020 - 13:13:50: [SM] Fatal error encountered parsing translation file "WeaponJoked.phrases.txt"
L 04/13/2020 - 13:13:50: [SM] Error (line 0, column 0): Stream failed to open
L 04/13/2020 - 13:14:17: Error log file session closed.
L 04/13/2020 - 13:14:17: SourceMod error session started
L 04/13/2020 - 13:14:17: Info (map "c10m3_ranchhouse") (file "errors_20200413.log")
L 04/13/2020 - 13:14:17: [SM] Fatal error encountered parsing translation file "movablemachinegun.phrases.txt"
L 04/13/2020 - 13:14:17: [SM] Error (line 0, column 0): Stream failed to open
L 04/13/2020 - 13:14:17: [SM] Fatal error encountered parsing translation file "pourgas.phrases.txt"
L 04/13/2020 - 13:14:17: [SM] Error (line 0, column 0): Stream failed to open
L 04/13/2020 - 13:14:17: [SM] Fatal error encountered parsing translation file "reservedslots.phrases.txt"
L 04/13/2020 - 13:14:17: [SM] Error (line 0, column 0): Stream failed to open
L 04/13/2020 - 13:14:17: [SM] Fatal error encountered parsing translation file "WeaponJoked.phrases.txt"
L 04/13/2020 - 13:14:17: [SM] Error (line 0, column 0): Stream failed to open
L 04/13/2020 - 13:14:17: [SM] Unable to load plugin "l4d2_blackscreen_fix.smx": Native "StringtableReset" was not found
L 04/13/2020 - 13:15:13: Error log file session closed.
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Lux
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Join Date: Jan 2015
Location: Cat
Old 04-13-2020 , 03:03   Re: [L4D/L4D2]WeaponHandling_API(11/12/2019 - 1.0.3)
Reply With Quote #24

Quote:
Originally Posted by mikaelangelis View Post
Is the errorlog in logs folder? this is what i saw from the errorlog.txt

L 04/13/2020 - 13:13:48: SourceMod error session started
L 04/13/2020 - 13:13:48: Info (map "c10m3_ranchhouse") (file "errors_20200413.log")
L 04/13/2020 - 13:13:48: [SM] Failed to load plugin "nextmap.smx": Nextmap is incompatible with this game.
L 04/13/2020 - 13:13:48: [LEFT4DOWNTOWN] Detour -- Could not find DifficultyChanged signature
L 04/13/2020 - 13:13:48: [LEFT4DOWNTOWN] Detour -- Could not find address for detour
L 04/13/2020 - 13:13:49: [SM] Fatal error encountered parsing translation file "movablemachinegun.phrases.txt"
L 04/13/2020 - 13:13:49: [SM] Error (line 0, column 0): Stream failed to open
L 04/13/2020 - 13:13:49: [SM] Fatal error encountered parsing translation file "pourgas.phrases.txt"
L 04/13/2020 - 13:13:49: [SM] Error (line 0, column 0): Stream failed to open
L 04/13/2020 - 13:13:49: [SM] Unable to load plugin "l4d2_stringtable_control.smx": Native "DHookCreateFromConf" was not found
L 04/13/2020 - 13:13:49: [SM] Unable to load plugin "Model Vocalization.smx": Could not find required plugin "vocalizefatigue"
L 04/13/2020 - 13:13:49: [SM] Fatal error encountered parsing translation file "reservedslots.phrases.txt"
L 04/13/2020 - 13:13:49: [SM] Error (line 0, column 0): Stream failed to open
L 04/13/2020 - 13:13:50: [SM] Unable to load plugin "WeaponHandling.smx": Native "DHookCreateFromConf" was not found
L 04/13/2020 - 13:13:50: [SM] Fatal error encountered parsing translation file "WeaponJoked.phrases.txt"
L 04/13/2020 - 13:13:50: [SM] Error (line 0, column 0): Stream failed to open
L 04/13/2020 - 13:14:17: Error log file session closed.
L 04/13/2020 - 13:14:17: SourceMod error session started
L 04/13/2020 - 13:14:17: Info (map "c10m3_ranchhouse") (file "errors_20200413.log")
L 04/13/2020 - 13:14:17: [SM] Fatal error encountered parsing translation file "movablemachinegun.phrases.txt"
L 04/13/2020 - 13:14:17: [SM] Error (line 0, column 0): Stream failed to open
L 04/13/2020 - 13:14:17: [SM] Fatal error encountered parsing translation file "pourgas.phrases.txt"
L 04/13/2020 - 13:14:17: [SM] Error (line 0, column 0): Stream failed to open
L 04/13/2020 - 13:14:17: [SM] Fatal error encountered parsing translation file "reservedslots.phrases.txt"
L 04/13/2020 - 13:14:17: [SM] Error (line 0, column 0): Stream failed to open
L 04/13/2020 - 13:14:17: [SM] Fatal error encountered parsing translation file "WeaponJoked.phrases.txt"
L 04/13/2020 - 13:14:17: [SM] Error (line 0, column 0): Stream failed to open
L 04/13/2020 - 13:14:17: [SM] Unable to load plugin "l4d2_blackscreen_fix.smx": Native "StringtableReset" was not found
L 04/13/2020 - 13:15:13: Error log file session closed.
Wrong dhooks version installed use the link silvers posted to detours fork above.
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mikaelangelis
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Join Date: Oct 2017
Old 04-13-2020 , 03:30   Re: [L4D/L4D2]WeaponHandling_API(11/12/2019 - 1.0.3)
Reply With Quote #25

Haha finally fixed it with clean reinstall sourcemod 1.9 and Dhooks from the link silver posted above. Thank you all
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huwong
Junior Member
Join Date: Mar 2018
Old 07-02-2020 , 02:41   Re: [L4D/L4D2]WeaponHandling_API(11/12/2019 - 1.0.3)
Reply With Quote #26

Hi,Lux.My Server use this plugins have some wrong..(Sorry,My English is poor~)
Quote:
L 07/02/2020 - 14:35:15: [WeaponHandling.smx] Incorrect offset for 'CTerrorGun::GetRateOfFire_patch'.
L 07/02/2020 - 14:35:15: [WeaponHandling.smx] Incorrect offset for 'CPistol::GetRateOfFire_patch'.
My Server use Ubuntu 18.04 LTS + SM_1.11-6582 + dhooks-2.2.0-detours14a-sm110

Last edited by huwong; 07-02-2020 at 02:43.
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Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 07-05-2020 , 09:14   Re: [L4D/L4D2]WeaponHandling_API(11/12/2019 - 1.0.3)
Reply With Quote #27

Either they are already patched or you running outdated l4d2 version?

Post your left4dead build can be found by typing status in console

example below:
Code:
hostname: cake
version : 2.0.0.5 4200 secure  (unknown)
udp/ip  : 192.168.69.69:27015 [ public same ]
os      : Linux Dedicated
map     : c1m1_nocake
or maybe you have 2 of the same plugin running.

BTW if you running l4d1 linux i'v not tested patches with that don't have one setup to do so.
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Last edited by Lux; 07-05-2020 at 09:15.
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Shao
Senior Member
Join Date: Jan 2015
Old 07-06-2020 , 16:04   Re: [L4D/L4D2]WeaponHandling_API(11/12/2019 - 1.0.3)
Reply With Quote #28

Is it possible to modify each melee weapon separately instead of generically doing all of them at once?
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Lux
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Join Date: Jan 2015
Location: Cat
Old 07-06-2020 , 20:07   Re: [L4D/L4D2]WeaponHandling_API(11/12/2019 - 1.0.3)
Reply With Quote #29

Quote:
Originally Posted by Shao View Post
Is it possible to modify each melee weapon separately instead of generically doing all of them at once?
It is yes.
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Shao
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Join Date: Jan 2015
Old 07-06-2020 , 23:21   Re: [L4D/L4D2]WeaponHandling_API(11/12/2019 - 1.0.3)
Reply With Quote #30

How would it have to be approached? Can't figured it out unfortunately, trying to label with any specific melee weapon names cause errors.
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