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[CSS/CS:GO] Weapon Restrict


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smithy
SourceMod Donor
Join Date: Sep 2008
Location: United Kingdom
Old 09-19-2010 , 02:38   Re: [CSS] Weapon Restrict
Reply With Quote #501

Quote:
Originally Posted by YouzAMenace View Post

2.3.3
Fixed problem with pistol only or knife only rounds not allowing buying of armor defuseal kits etc..
Cheers my friend very much appreciated

best regards

smithy
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upss3
Junior Member
Join Date: Jun 2010
Old 09-19-2010 , 15:53   Re: [CSS] Weapon Restrict
Reply With Quote #502

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Originally Posted by YouzAMenace View Post
Ive upadated it again. I added some deathmatch support (no force bomb drop everything else should work). You can still restrict the bomb in deathmatch but you cant make someone drop it. I also updated gamedata to support cssbeta. For deathmatch it now uses a different call. At somepoint i might switch to it completly which will allow it to work with deathmatch aswell as it will make it easier to update if an update breaks it. Reason being it is a offset instead of a signature more people are able to find offsets then signatures. Anyone that is running cssdm with weapon restrict please report any issues with the new way. I tested a little but dont have alot of time to test. It loaded and worked fine as far as i can tell. Enjoy!
Thanks!
Everything works, except bomb dump, but it isn't so important.
The main thing works an interdiction.
Once again thanks for the done work.
If I will be problems I will write.
PS: and it is possible to add voting for players through a chat on an interdiction awp, on similarity votemap.
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jnnq.
Member
Join Date: Sep 2010
Location: Poland
Old 09-19-2010 , 18:03   Re: [CSS] Weapon Restrict
Reply With Quote #503

vERY nice!
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IndeX'
BANNED
Join Date: Mar 2010
Location: Disco Local
Old 09-19-2010 , 23:11   Re: [CSS] Weapon Restrict
Reply With Quote #504

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Originally Posted by jnnq. View Post
vERY nice!
es:
Porque reviven post de hace más de un año ?

en:
Why revive a post from over a year ago?
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home
Junior Member
Join Date: Sep 2008
Old 09-20-2010 , 15:49   Re: [CSS] Weapon Restrict
Reply With Quote #505

Quote:
Added sm_reload_restrictions to reload restrictions and reset overrides
Why? I need my overide for no_awp servers.

Other than that, great work on this plugin
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ThorsHammer
Junior Member
Join Date: Aug 2010
Old 09-20-2010 , 16:02   Re: [CSS] Weapon Restrict
Reply With Quote #506

Hello,

I have been having this issue for a while and cannot figure what is wrong. HE Grenades are restricted 1 per player, unless picked up.. several rounds after the map has been restarted the restrict mod automatically restricts HE grenades to 0 per player.

Thanks,
Thor
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 09-20-2010 , 18:00   Re: [CSS] Weapon Restrict
Reply With Quote #507

How are you restricting it to 1 per player? HE is always 1 per player so...
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home
Junior Member
Join Date: Sep 2008
Old 09-20-2010 , 18:33   Re: [CSS] Weapon Restrict
Reply With Quote #508

Quote:
Originally Posted by home View Post
Why? I need my overide for no_awp servers.

Other than that, great work on this plugin

And, i tried to find the variable. But where?
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 09-20-2010 , 19:49   Re: [CSS] Weapon Restrict
Reply With Quote #509

Quote:
Originally Posted by home View Post
And, i tried to find the variable. But where?
You dont need to use that command that command resets overrides overrides are basicly to stop cvar changes from changing when an admin has set a value to a cvar. It is there for people that user per player and want to change the restrictions manually. Then it also reloads restrictions. You dont need to use the command like i said. and its a command not variable.
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ThorsHammer
Junior Member
Join Date: Aug 2010
Old 09-20-2010 , 20:59   Re: [CSS] Weapon Restrict
Reply With Quote #510

Quote:
Originally Posted by YouzAMenace
How are you restricting it to 1 per player? HE is always 1 per player so...
Well, lets say maps like cs_assault where the player is in the buy zone if they are a T almost the entire round. This gives the player the ability to buy and use multiple grenades before the buy time limit is over. Yes, you can only carry one at a time. But it becomes an issue on the server when people sit on a spawn site and spam nades. This is why I restricted 1 nade per player, unless they pick 1 up. But it is an even bigger issue when 3 rounds into the game HE Grenades automatically Restrict them selves to 0!!!

Last edited by ThorsHammer; 09-20-2010 at 21:04.
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