Quote:
Originally Posted by Franc1sco
I fixed all the sounds using emitsoundany. But seems that ambientsound stopped when other sound is emitted, I will continue trying for fix it.
Also I will add a countdown sounds feature soon.
Edit these cvars in cfg/zombiereloaded/zombiereloaded.cfg like I put here:
Code:
// Sound file, relative to "sound" folder, to play as ambience. This file is automatically downloaded to clients. [Dependency: zr_ambientsounds]
// Default: "ambient/zr/zr_ambience.mp3"
zr_ambientsounds_file "zr/zr_ambience.mp3"
// Sound, relative to "sound" folder, to play from player on infection. ['""' = No sound]
// Default: "npc/fast_zombie/fz_scream1.wav"
zr_infect_sound "zr/fz_scream1.mp3"
Also add these lines to addons/sourcemod/configs/zr/downloads.txt
Code:
sound/zr/zombie_pain1.mp3
sound/zr/zombie_pain2.mp3
sound/zr/zombie_pain3.mp3
sound/zr/zombie_pain4.mp3
sound/zr/zombie_pain5.mp3
sound/zr/zombie_pain6.mp3
sound/zr/zombie_voice_idle1.mp3
sound/zr/zombie_voice_idle2.mp3
sound/zr/zombie_voice_idle3.mp3
sound/zr/zombie_voice_idle4.mp3
sound/zr/zombie_voice_idle5.mp3
sound/zr/zombie_voice_idle6.mp3
sound/zr/zombie_voice_idle7.mp3
sound/zr/zombie_voice_idle8.mp3
sound/zr/zombie_voice_idle9.mp3
sound/zr/zombie_voice_idle10.mp3
sound/zr/zombie_voice_idle11.mp3
sound/zr/zombie_voice_idle12.mp3
sound/zr/zombie_voice_idle13.mp3
sound/zr/zombie_voice_idle14.mp3
sound/zr/zombie_die1.mp3
sound/zr/zombie_die2.mp3
sound/zr/zombie_die3.mp3
EDIT: fixed a small bug, redownload it
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Hey! very nice to have some sounds at least. How its going with countdown sounds? did you make it?
Also ı have a question, when humans killed all zombies , "zombies wins" overlay come out however humans need to win
any idea ?