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[TF2] FortWars (v6.52)


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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 01-15-2015 , 03:00   Re: [TF2] FortWars (v6.52)
Reply With Quote #231

hmm weird when i pick up the flag round is done says like blue team capture all the points and same with the point ones if it has 2 points just have to captuer the 1 then it says same thing i have no clue what is going on here. can someone show me there server.cfg or a map.cfg of this to see if i am missing somthing.
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braak0327
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Join Date: Dec 2012
Location: NORT....SOUTH KOREA
Old 01-15-2015 , 09:37   Re: [TF2] FortWars (v6.52)
Reply With Quote #232

Quote:
Originally Posted by RavensBro View Post
hmm weird when i pick up the flag round is done says like blue team capture all the points and same with the point ones if it has 2 points just have to captuer the 1 then it says same thing i have no clue what is going on here. can someone show me there server.cfg or a map.cfg of this to see if i am missing somthing.
I think that's map problem
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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 01-15-2015 , 13:30   Re: [TF2] FortWars (v6.52)
Reply With Quote #233

cant be using same maps i always have plus most of them are the one that came with the mod.
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braak0327
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Join Date: Dec 2012
Location: NORT....SOUTH KOREA
Old 02-27-2015 , 06:33   Re: [TF2] FortWars (v6.52)
Reply With Quote #234

Money saving is so unstable someone fix this please
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eovldkdlel1
Junior Member
Join Date: Apr 2014
Old 04-25-2015 , 06:57   Re: [TF2] FortWars (v6.52)
Reply With Quote #235

How do I fix the maximum number of props is?
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braak0327
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Join Date: Dec 2012
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Old 04-25-2015 , 09:35   Re: [TF2] FortWars (v6.52)
Reply With Quote #236

fw_props_per_team "400" - Maximum number of props per team
fw_props_per_player "70" - Maximum number of props per player
fw_props_per_player_admin "70" - Maximum number of props per player if the client has 'a' flag
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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 09-04-2015 , 09:07   Re: [TF2] FortWars (v6.52)
Reply With Quote #237

I don't see any servers out there running this mod is it broken?
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XaxaXoxo
Senior Member
Join Date: Feb 2011
Old 09-04-2015 , 18:26   Re: [TF2] FortWars (v6.52)
Reply With Quote #238

Hi,

Why do you think so? I have a server with the mod.
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Kitee666
New Member
Join Date: Oct 2015
Location: Poland; small box
Old 01-08-2016 , 13:14   Re: [TF2] FortWars (v6.52)
Reply With Quote #239

Hi!
I browse my server error logs and found this:
Quote:
L 01/08/2016 - 16:02:47: [SM] Plugin encountered error 15: Array index is out of bounds
L 01/08/2016 - 16:02:47: [SM] Displaying call stack trace for plugin "disabled/4fun_plugins/fortwars/fortwars.smx":
L 01/08/2016 - 16:02:47: [SM] [0] Line 2792, D:\PawnStudio\compiler\fortwars.sp:arseUnlo cksString()
L 01/08/2016 - 16:02:47: [SM] [1] Line 1826, D:\PawnStudio\compiler\fortwars.sp::SQLT_Load Money()
I think it's not good and must be fixed Can anyone tell me what to do?
i will gib bacon for helping me!
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MaloModo
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Join Date: Aug 2008
Old 08-23-2017 , 12:35   Re: [TF2] FortWars (v6.52)
Reply With Quote #240

NECRO? - Anyone care to fix this up? I enjoyed this game mode a lot actually.
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