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[TF2] Roll The Dice Revamped (RTD) (v2.5.4, 2 Mar 2024)


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CrazyGhostRider
Member
Join Date: Apr 2014
Location: Russia
Old 11-24-2018 , 18:22   Re: [TF2] Roll The Dice Revamped (RTD) (v2.2.0 Halloween, 20-10-2018)
Reply With Quote #191

Hello
Could you add ConVars so that when you get the effect, a description of it will be written immediately?

Example:
[RTD] Rolled Lucky Sandvich.
[RTD] Your health is boosted and the next attack is a crit.



Since the description of the perks is taken from Translations, players will know what they have received and will not torment moderators with questions.

P.S. You have lost . And " in the translations
P.P.S. In the near future I will provide you with translations into Russian.
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MAGNAT2645
Senior Member
Join Date: Nov 2015
Location: AlliedMods.net
Old 11-25-2018 , 02:53   Re: [TF2] Roll The Dice Revamped (RTD) (v2.2.0 Halloween, 20-10-2018)
Reply With Quote #192

Quote:
Originally Posted by CrazyGhostRider View Post
Hello
Could you add ConVars so that when you get the effect, a description of it will be written immediately?

Example:
[RTD] Rolled Lucky Sandvich.
[RTD] Your health is boosted and the next attack is a crit.



Since the description of the perks is taken from Translations, players will know what they have received and will not torment moderators with questions.

P.S. You have lost . And " in the translations
P.P.S. In the near future I will provide you with translations into Russian.
I haven't tested it but should work.

EDIT:
Uses sm_rtd2_perk_desc ConVar.

Actually this is my edit (perk name length multiplied by 2)

Also i've russian translations but with some edits (some perks translated without the original meaning in English, just for fun) so i'll not post it.
Attached Files
File Type: smx rtd.smx (119.0 KB, 101 views)
__________________

Last edited by MAGNAT2645; 11-25-2018 at 03:07. Reason: added convar name
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Phil25
AlliedModders Donor
Join Date: Feb 2015
Old 11-25-2018 , 02:55   Re: [TF2] Roll The Dice Revamped (RTD) (v2.2.0 Halloween, 20-10-2018)
Reply With Quote #193

Quote:
Originally Posted by CrazyGhostRider View Post
Hello
Could you add ConVars so that when you get the effect, a description of it will be written immediately?
That seems like a good idea. I'll add that to issues.
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VOLK_RuS
Junior Member
Join Date: Mar 2016
Old 11-25-2018 , 17:06   Re: [TF2] Roll The Dice Revamped (RTD) (v2.2.0 Halloween, 20-10-2018)
Reply With Quote #194

Hi! Can you please make forwards like Forward_voice etc as global forward to make it easier to make modules. Also add additional translate files to use it for modules? To be more independent of updates.
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Phil25
AlliedModders Donor
Join Date: Feb 2015
Old 11-25-2018 , 22:26   Re: [TF2] Roll The Dice Revamped (RTD) (v2.2.0 Halloween, 20-10-2018)
Reply With Quote #195

Quote:
Originally Posted by VOLK_RuS View Post
Hi! Can you please make forwards like Forward_voice etc as global forward to make it easier to make modules. Also add additional translate files to use it for modules? To be more independent of updates.
I can add it. I'm quite busy with studies atm but I'll try to release it as soon as possible. Although the last time I said it it took me 2 years...
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CrazyGhostRider
Member
Join Date: Apr 2014
Location: Russia
Old 12-14-2018 , 19:55   Re: [TF2] Roll The Dice Revamped (RTD) (v2.2.0 Halloween, 20-10-2018)
Reply With Quote #196

Persistent spam

Code:
L 12/14/2018 - 19:37:39: [SM] Exception reported: Array index out-of-bounds (index 33, limit 33)
L 12/14/2018 - 19:37:39: [SM] Blaming: rtd.smx
L 12/14/2018 - 19:37:39: [SM] Call stack trace:
L 12/14/2018 - 19:37:39: [SM]   [1] Line 77, rtd/perks/teamcriticals.sp::TeamCriticals_DrawBeamsFor
L 12/14/2018 - 19:37:39: [SM]   [2] Line 64, rtd/perks/teamcriticals.sp::Timer_DrawBeamsFor
CrazyGhostRider is offline
Phil25
AlliedModders Donor
Join Date: Feb 2015
Old 12-15-2018 , 00:25   Re: [TF2] Roll The Dice Revamped (RTD) (v2.2.0 Halloween, 20-10-2018)
Reply With Quote #197

Quote:
Originally Posted by CrazyGhostRider View Post
Persistent spam

snip
Any more information? Which map you are using? How long does it last for? Is the stack really just 2 calls?

Or better yet, any possible replication methods?
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CrazyGhostRider
Member
Join Date: Apr 2014
Location: Russia
Old 12-15-2018 , 18:20   Re: [TF2] Roll The Dice Revamped (RTD) (v2.2.0 Halloween, 20-10-2018)
Reply With Quote #198

Quote:
Originally Posted by Phil25 View Post
Any more information? Which map you are using? How long does it last for? Is the stack really just 2 calls?

Or better yet, any possible replication methods?
Error every time you receive the perk "TeamCriticals".
Custom map "achievement_idle_nomercy_v4_351"
Attached Files
File Type: log errors_20181215.log (68.7 KB, 74 views)
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Phil25
AlliedModders Donor
Join Date: Feb 2015
Old 12-18-2018 , 11:07   Re: [TF2] Roll The Dice Revamped (RTD) (v2.2.0 Halloween, 20-10-2018)
Reply With Quote #199

Quote:
Originally Posted by CrazyGhostRider View Post
Error every time you receive the perk "TeamCriticals".
Custom map "achievement_idle_nomercy_v4_351"
Thanks for the error log. The new version with a fix should be ready within 2-3 days. Make sure to disable Team Criticals for now.

Do you have SourceTV and/or Replay enabled on your server (I assume it's 32 players as well)?
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CrazyGhostRider
Member
Join Date: Apr 2014
Location: Russia
Old 12-21-2018 , 17:15   Re: [TF2] Roll The Dice Revamped (RTD) (v2.2.0 Halloween, 20-10-2018)
Reply With Quote #200

Quote:
Originally Posted by Phil25 View Post
Thanks for the error log. The new version with a fix should be ready within 2-3 days. Make sure to disable Team Criticals for now.

Do you have SourceTV and/or Replay enabled on your server (I assume it's 32 players as well)?
Yes, I have SourceTV and 32 players
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