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[L4D2] Points System (v1.8.0, 2016-04-11)


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jking
AlliedModders Donor
Join Date: Jan 2012
Old 08-17-2018 , 15:54   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #71

Quote:
Originally Posted by Crasher_3637 View Post
Updated under Sourcemod 1.8.x.

This version includes 105 custom melee weapons that are in a pack which can be obtained here.

Details about the custom melee weapons can be read about here.

Installation:

- Place the .smx files into your addons/sourcemod/plugins folder.
- Place the .txt files into your addons/sourcemod/translations folder.
- I attached the .sp files for anyone to look at the source. If you click "Get Plugin" it will not compile.
Just curious, why all the ridiculous prices ala 200 etc on many items?
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 08-17-2018 , 16:12   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #72

Quote:
Originally Posted by jking View Post
Just curious, why all the ridiculous prices ala 200 etc on many items?
Cuz why not
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jking
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Join Date: Jan 2012
Old 08-17-2018 , 16:55   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #73

Quote:
Originally Posted by Crasher_3637 View Post
Cuz why not
lol, seriously I love your work and not knocking it in any way, just mentioning imho 200 is a bit over the top costly, though I don't use most melees save for the Katana anyhow.
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Psyk0tik
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Old 08-17-2018 , 17:00   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #74

Quote:
Originally Posted by jking View Post
lol, seriously I love your work and not knocking it in any way, just mentioning imho 200 is a bit over the top costly, though I don't use most melees save for the Katana anyhow.
I honestly don't remember why they're 50/100/200 lol

I was probably testing the plugin or something and left it in there.
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jking
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Join Date: Jan 2012
Old 08-17-2018 , 17:04   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #75

Quote:
Originally Posted by Crasher_3637 View Post
I honestly don't remember why they're 50/100/200 lol

I was probably testing the plugin or something and left it in there.
lol, no worries now I don't feel bad
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mikaelangelis
Senior Member
Join Date: Oct 2017
Old 10-17-2018 , 14:28   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #76

do you know how to assign !buy command to vending machine so we can only buy item when we use vending machine only? because i find it unreal when we can buy items in anywhere and anytime
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Silent Kid
New Member
Join Date: Dec 2018
Old 12-17-2018 , 05:58   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #77

Hello! I need a translation of the plugin into Russian. I tried to download and install the plugin from post #47, but it only works when I'm alone on the server. If connect to me other players, buy items fail. The menu works, but I cannot make a purchase.

I tried to download and install the plugin from post #59, but this plugin do not work. The menu does not appear when the command "!buy".

How can I translate this plugin into Russian? Other languages ​​don't interest me, English too.

I am using a local server, Sourcemod 1.9.0.

I would be grateful for any help!
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 04-29-2019 , 00:06   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #78

Updated to use SQLite for storing/loading player points. (CO-OP ONLY)

Changes
- !buy points are stored only for players with "o" flag.
- Players with "o" flag get 100 points every 10 minutes.
- Added "Type !group and be a part of our community!" messages.
- Changed default values of cvars.
- Fixed translation phrases.
- sm_givepoints and sm_setpoints now work on dead/idle/spectating players.
- New !buy triggers.
- !buy triggers like !buy tank, !buy kill, !buy witch, etc. now work for survivors only.
- Added sm_listpoints command to show a list of players with their points.

Note: If you want to automatically assign the "o" flag to your Steam group members, use Steam Works Group Manager with SteamWorks.

Not taking requests unless you pay me.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_points_system.sp - 650 views - 121.0 KB)
File Type: sp Get Plugin or Get Source (ps_bess.sp - 316 views - 23.7 KB)
File Type: txt points_system.phrases.txt (4.3 KB, 332 views)
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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 05-30-2019 , 12:49   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #79

Hi Crasher,

The ps_bess.smx file is not available.
I can not compile ps_bess.sp.

I appreciate your help!
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 05-30-2019 , 14:24   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #80

Quote:
Originally Posted by Mi.Cura View Post
Hi Crasher,

The ps_bess.smx file is not available.
I can not compile ps_bess.sp.

I appreciate your help!
My version of SM is most likely different from yours so you will need to compile the plugin with your own version of SM.

Code:
//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// ps_bess.sp
//
// C:\L4D2 Dedicated Server\left4dead2\addons\sourcemod1\scripting\ps_bess.sp(33) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// C:\L4D2 Dedicated Server\left4dead2\addons\sourcemod1\scripting\ps_bess.sp(34) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// C:\L4D2 Dedicated Server\left4dead2\addons\sourcemod1\scripting\ps_bess.sp(515) : warning 234: symbol "FindDataMapOffs" is marked as deprecated: Use FindDataMapInfo instead, or HasEntProp if you just want to check for existence.
//
//
// Code size:            22436 bytes
// Data size:             8960 bytes
// Stack/heap size:      16384 bytes
// Total requirements:   47780 bytes
//
// 3 Warnings.
//
// Compilation Time: 0.22 sec
// ----------------------------------------

Press enter to exit ...
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