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[CS:S/CS:GO] GunGame


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grummo
New Member
Join Date: Oct 2021
Old 11-06-2021 , 06:20   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5251

Quote:
Originally Posted by bongotrommler View Post
take a look at Q/A
Thanks for the answer, but it's not about the map not changing but about the round not restarting (or going on the second round).

I mean without FFA on, it's 1 team against another. After 1 team is defeat we go on the second round until 1 player win.

I want to do the same with FFA on .
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hongyboi91
New Member
Join Date: Dec 2019
Old 11-14-2021 , 23:02   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5252

Hey there, I have 2 problems with my server if you guys can help me real quick.

1. The gungame progression is randomized. When I kill I will go down the progression line (level 1 to level 2). However after I die and respawn the weapon I have is not the same one. I have the randomize weapon off.

2. My warmup is 1 minute long (2 30 sec sessions). How do I turn off warmup completely?

Thanks!
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OneMore
Senior Member
Join Date: Feb 2019
Old 11-15-2021 , 08:52   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5253

Quote:
Originally Posted by hongyboi91 View Post
Hey there, I have 2 problems with my server if you guys can help me real quick.

1. The gungame progression is randomized. When I kill I will go down the progression line (level 1 to level 2). However after I die and respawn the weapon I have is not the same one. I have the randomize weapon off.
Would you please rephrase your question? Or just ask the question

Quote:
Originally Posted by hongyboi91 View Post
2. My warmup is 1 minute long (2 30 sec sessions). How do I turn off warmup completely?

Thanks!
Try these settings in gungame.config.txt
/* ----- [1.7. warmup] ----- */

/* Enables Warmup Round*/
"WarmupEnabled" "1"

/* Warmup time length */
"WarmupTimeLength" "35"
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orglee
Member
Join Date: Dec 2005
Old 12-03-2021 , 14:44   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5254

Hi,
I'm trying to setup my own GG server and I'am having some problems with gun progression and integration with Arms Race UI stats.

Unlike in the Q&A I've set my gametype to 1 ( Arms race ). Because I really want to have the UI indicator of the top players on the map ( screen #1 ). I really like it.

1. Can I enable that top UI from Arms Race on other game modes ? ( like gametype 0 custom )
2. I have an issue with desynchronization of those top stats ( screen #3 ) ... it's really annoying. I've even disabled handicap ( HandicapMode 0 ) which was the main cause of the desync but I'm still having a desync with the top stats occasionally but I can't pin point the cause.
The best case scenario would be if I could use the top stats WITH the handicap mode.
3. In case of the top stats there is also a slight with bots level. When testing I've often encountered the issue when bot on level 6 isn't even present on the top stats. Can this be mended somehow ?

screen #1:


screen #2:


screen #3:
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Last edited by orglee; 12-03-2021 at 14:47. Reason: Added #3
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OneMore
Senior Member
Join Date: Feb 2019
Old 12-09-2021 , 05:28   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5255

Quote:
Originally Posted by orglee View Post
Hi,
I'm trying to setup my own GG server and I'am having some problems with gun progression and integration with Arms Race UI stats...
I'm not sure that it's possible to use this plugin simultaneously with Arms Race because they manage guns sequence separately. Do you have any luck?
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orglee
Member
Join Date: Dec 2005
Old 12-09-2021 , 06:00   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5256

Quote:
Originally Posted by OneMore View Post
I'm not sure that it's possible to use this plugin simultaneously with Arms Race because they manage guns sequence separately. Do you have any luck?
Not really. If I set the same static gun progression it works well most of the time but I also wanted to use handicap option.

I've also posted a question on Scripting forum https://forums.alliedmods.net/showthread.php?t=335438
If I would get some answer I could try an implement some adjustments in the plugin code for it to work together with Arms Race UI.
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 12-21-2021 , 11:49   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5257

The version of L4D1 can be found there
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Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
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xxstuh
New Member
Join Date: Jan 2022
Old 01-17-2022 , 21:44   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5258

Evening Peoples,

Running into a random server crash that I am hoping someone here can shed some light on.

Game - Counter Strike: Source

Plugins Installed & Working (no crashing)
Metamod:Source version 1.10.7-dev
SourceMod 1.10.0.6478

Plugin causing issues
sm_gungame-1.2.16.0

Meta List from Server
Listing 4 plugins:
[01] SourceMod 1.10.0.6478 by AlliedModders LLC
[02] CS Tools 1.10.0.6478 by AlliedModders LLC
[03] SDK Tools 1.10.0.6478 by AlliedModders LLC
[04] SDK Hooks 1.10.0.6478 by AlliedModders LLC

Does not seem to matter what settings I enable/disable or what map is played, the server runs good for a couple minutes then randomly resets. If I remove gungame, it works fine again.

gungame_sdkhooks.smx is in the correct location with gungame.smx moved to the disabled folder.

I feel like this is probably something obvious that I am missing.

Thanks.
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SugarDx
Member
Join Date: Jun 2017
Old 01-18-2022 , 05:29   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5259

Quote:
Originally Posted by xxstuh View Post
Evening Peoples,

Running into a random server crash that I am hoping someone here can shed some light on.

Game - Counter Strike: Source

Plugins Installed & Working (no crashing)
Metamod:Source version 1.10.7-dev
SourceMod 1.10.0.6478

Plugin causing issues
sm_gungame-1.2.16.0

Meta List from Server
Listing 4 plugins:
[01] SourceMod 1.10.0.6478 by AlliedModders LLC
[02] CS Tools 1.10.0.6478 by AlliedModders LLC
[03] SDK Tools 1.10.0.6478 by AlliedModders LLC
[04] SDK Hooks 1.10.0.6478 by AlliedModders LLC

Does not seem to matter what settings I enable/disable or what map is played, the server runs good for a couple minutes then randomly resets. If I remove gungame, it works fine again.

gungame_sdkhooks.smx is in the correct location with gungame.smx moved to the disabled folder.

I feel like this is probably something obvious that I am missing.

Thanks.
I've also noticed an unexplainable crash after awhile that affects only my GunGame server too, but I haven't been able to determine why because the logs give me no information whatsoever about the crash, and I can't find a trigger that consistently causes it to happen. Not sure if I have the same issue as you or not, but here's to hoping we get it figured out!
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OneMore
Senior Member
Join Date: Feb 2019
Old 01-18-2022 , 05:41   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5260

Guys, I have these versions of SM and MM:
Metamod:Source version 1.11.0-dev+1145
SourceMod Version: 1.10.0.6528

What I can advise is to update MM and SM to the latest versions, try to compile GG sourcecode with the latest version of SM and use these smx files.
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