In csgo default, your knife can attack your teammates,
so in a zombie server , you are zombie and players all noblock
a lot of zombies are attacking human in same position
your knife will always hit your zombie teammates ,hard to hit human if his player model are in another zombie's player model
i know you can use collisionhook.ext to fix the problem, but this increase server CPU usage and will result a high SV
Similar problems in ze_lotr_minas_tirith ,if human pick up white knight,
its hitbox( a big func_physbox_multiplayer) will follow this human and will block bullets from his teammate
some servers fixed this problem , maybe they changed TraceAttack Rules to let knife can ignore
teammates and bullet can go through func_physbox_multiplayer?
may be i can increase weapon Penetration to let bullet go through func_physbox_multiplayer but if i do that , bullet can go through a lot of zombies too --- too bad for zombies
any idea?