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Entity Resources Replacement[ V 1.4 ]


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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 09-07-2021 , 14:18   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #291

Quote:
Originally Posted by 666 View Post
Eliminate the lines I have the same thing happened, I was testing and I only left this line:

ALL models / v_awp.mdl NULL models / uss_models / HD / p_awp.mdl models / uss_models / HD / w_awp.mdl

I noticed that when I do a weapon change in this case the awp and the round starts the boxes disappear
This is indeed extremely weird. Can you attach your configuration file so I can test?
Can you also try with this version: https://forums.alliedmods.net/showpo...postcount=272?
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Last edited by HamletEagle; 09-07-2021 at 14:19.
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rian18
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Join Date: Apr 2020
Old 01-03-2022 , 08:36   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #292

Quote:
Originally Posted by HamletEagle View Post
I would appreciate if you could just wait and not spam the topic. People have lives outside of coding, you know?

Here's a small update:
-Tentatively fixed a bug which made it impossible to give more than one player different models for the same weapon. Please confirm it works fine now and I didn't break anything else.
-#include replaced with #tryinclude
-Removed version checker

Edit: fixed w_ model too, arrays are correctly destroyed now.
sadly still not working. compile passes through, cvars are set, mdl files are downloaded, but not shown.
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Napoleon_be
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Join Date: Jul 2011
Location: Belgium
Old 01-03-2022 , 08:54   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #293

Quote:
Originally Posted by rian18 View Post
sadly still not working. compile passes through, cvars are set, mdl files are downloaded, but not shown.
Perhaps you should share your debug logs and maybe even regular logs, depending on if this plugin is logging messages to your logs files.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 01-03-2022 , 08:55   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #294

Are you using cl_minmodels by any chance? If models are being downloaded then the plugin is reading them correctly.
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arC`
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Join Date: May 2005
Old 05-19-2023 , 23:08   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #295

so is the cvar err_replace_type or ToggleReplacementType?

I just set both to 3 tbh.
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IC3k1ng
Senior Member
Join Date: Mar 2023
Location: Argentina
Old 08-03-2023 , 00:10   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #296

Hello. Does this plugin accepts to add custom .WAV files with any bit resolution, audio frequency, and audio channel to change sounds? Just for know, because i found that GHW's plugin uses limited settings for sound files, and when i change it, it sounds with a bad quality. Cheers.
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Last edited by IC3k1ng; 08-03-2023 at 11:20.
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Jhob94
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Join Date: Jul 2012
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Old 08-03-2023 , 06:39   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #297

The wav files settings are from the game itself
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IC3k1ng
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Join Date: Mar 2023
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Old 08-03-2023 , 09:56   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #298

Thanks for say me that. I found that weapon sounds can't be replaced (only knife), so i will require to use the other plugin which allows me to do that.
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Last edited by IC3k1ng; 08-03-2023 at 10:02.
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Siska1
Senior Member
Join Date: Feb 2020
Location: BedRock
Old 08-03-2023 , 11:03   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #299

Quote:
Originally Posted by IC3k1ng View Post
Thanks for say me that. I found that weapon sounds can't be replaced (only knife), so i will require to use the other plugin which allows me to do that.

Where is this other plugin located. I know of only one paid that can change the firing of the weapons, but even though it is paid it is still not done properly and the new sounds are quite late ???
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IC3k1ng
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Old 08-03-2023 , 11:20   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #300

Quote:
Originally Posted by Siska1 View Post
Where is this other plugin located. I know of only one paid that can change the firing of the weapons, but even though it is paid it is still not done properly and the new sounds are quite late ???
Well, i use a free plugin called Weapon Model Replacement from GHW_Chronic, but it is very outdated to use new sound formats and no limited wav settings for make it playable for each CS Client. The rare thing is that allows weapon sounds, meanwhile that the post means that sounds only works with melee weapons.
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