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DoD:S Capture Bonus


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Jedi
Member
Join Date: Mar 2004
Location: Houston, TX
Old 11-24-2008 , 21:28   Re: DoD:S Capture Bonus
Reply With Quote #21

Thanks for adding the new features!!!!
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INsane_dod
Member
Join Date: Mar 2008
Old 11-25-2008 , 07:29   Re: DoD:S Capture Bonus
Reply With Quote #22

Works now, works very well
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BackAgain
Junior Member
Join Date: Sep 2007
Old 11-26-2008 , 03:06   Re: DoD:S Capture Bonus
Reply With Quote #23

Quote:
Originally Posted by Jedi View Post
Thanks for adding the new features!!!!
No problem! Was very inspired after your post. ;) I hope you agree with my configuration solution. I decided to use a configuration file, based on keyvalues, because i think that would be to many cvars, you know?
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Jedi
Member
Join Date: Mar 2004
Location: Houston, TX
Old 11-26-2008 , 09:49   Re: DoD:S Capture Bonus
Reply With Quote #24

I totally agree with using a config file. It's much easier to configure that way. I have a few other requests after using this for a few days.

1. Is there anyway to make the bonus automatically get accepted...instead of having to press a key from the pop-up menu? In my setup, the players are only getting one option in the menu anyway. Perhaps it could be a variable in the config file...1 = Auto Accept, 0 = Pop-up Menu.

2. My screen was getting spammed with "Bonus Health:1000" everytime someone received god mode. It would print out like 5-6 times everytime it happened. If we are going to get a message, I would suggest something like:
"PlayerName has received God Mode" and have it only print to chat once. Same type of message for "Invisible" reward.

3. I noticed that your version of God Mode was to increase the HP to 1000. This still allows the player to receive damage and get "stunned" though. I request using a function like sm_god that is used in the SM Super Commands Plugin by Pred. This function allows no damage and you will not get "stunned" when players shoot you while in god mode. Here is the link to the plugin for reference: http://forums.alliedmods.net/showthread.php?t=57448

4. I've also thought of a few other rewards to potentially work into newer versions as you have time:
  • - Speed Boost or Unlimited Stamina for X seconds
    - Double Weapon Damage for X seconds
    - Allied player gets M1Carbine for the rest of his current life instead of the pistol same for axis but with the C96. (if player isn't bazooka class)

Again - I can't thank you enough for building in these new features. This plugin has been a great addition to our server.
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BackAgain
Junior Member
Join Date: Sep 2007
Old 11-27-2008 , 13:56   Re: DoD:S Capture Bonus
Reply With Quote #25

Version update to 1.2

Hope you guys are happy with that update.

Greetz
BackAgain
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Jedi
Member
Join Date: Mar 2004
Location: Houston, TX
Old 11-27-2008 , 15:31   Re: DoD:S Capture Bonus
Reply With Quote #26

Quote:
Originally Posted by BackAgain View Post
Version update to 1.2

Hope you guys are happy with that update.

Greetz
BackAgain
Thanks for the updates. This plugin keeps getting better!
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sniperkills
Senior Member
Join Date: Apr 2008
Old 11-27-2008 , 18:56   Re: DoD:S Capture Bonus
Reply With Quote #27

haveing a issue with the up date when flag is caped the menu doesnt pop up but like 2-3 min later it pops up lol
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tatercrisp
SourceMod Donor
Join Date: Mar 2008
Location: Chicken Coop
Old 11-28-2008 , 17:49   Re: DoD:S Capture Bonus
Reply With Quote #28

hey this rocks..

i had a little prob with the unlimited grenades when running Feursturm's DropGrenades plugin. unlimited nades = unlimited nades dropped. what a funny sight.
"unlimited_granades"
{
"enabled" "1"
"flags" "15"
"periodic" "0"
"amount" "5"

Will the "amount" "5" work .. If its enabled?
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BackAgain
Junior Member
Join Date: Sep 2007
Old 11-29-2008 , 10:21   Re: DoD:S Capture Bonus
Reply With Quote #29

Quote:
Originally Posted by tatercrisp View Post
hey this rocks..

i had a little prob with the unlimited grenades when running Feursturm's DropGrenades plugin. unlimited nades = unlimited nades dropped. what a funny sight.
"unlimited_granades"
{
"enabled" "1"
"flags" "15"
"periodic" "0"
"amount" "5"

Will the "amount" "5" work .. If its enabled?
Hi, sorry but this does not work yet, because i set the ammo of the granades to 99. I will build in this property (amount) in the next version update.

Greetz BackAgain
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laorui304
Junior Member
Join Date: Nov 2008
Old 12-01-2008 , 06:49   Re: DoD:S Capture Bonus
Reply With Quote #30

// periodic (0=bonus after x flags; 1=bonus after x, x+x, x+x+x, ... flags)
I cant understand what does this mean.Can u list some examples fo me ?
Thx very much.By the way I can make the chinese language translation.
I'll upload it later
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