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[INC] CHR Engine v1.1b


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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 07-08-2007 , 01:26   Re: [INC] CHR Engine v1.1
Reply With Quote #21

minor note, removed a debug line in one of the functions that spammed the server.
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GHW_Chronic
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Old 07-15-2007 , 13:51   Re: [INC] CHR Engine v1.1
Reply With Quote #22

*Added new function is_inside.
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GhostRider77
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Join Date: Jul 2007
Old 07-30-2007 , 07:19   Re: [INC] CHR Engine v1.1
Reply With Quote #23

Hi


How to install chr_engine.inc ?

In the amxmodx folder ?
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GHW_Chronic
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Old 07-30-2007 , 08:03   Re: [INC] CHR Engine v1.1
Reply With Quote #24

you don't need to install CHR Engine in order to use chr engine plugins, but if you want to install it into a compiler to make / edit plugins you just put the file into the includes folder.
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GhostRider77
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Old 07-30-2007 , 08:36   Re: [INC] CHR Engine v1.1
Reply With Quote #25

OK

But a the end of your plugin's description , you write " need chr_engine.inc " .

chr_engine.inc is only for make plugins like u or edit your plugin's ?
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Last edited by GhostRider77; 07-30-2007 at 08:47.
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Rolnaaba
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Join Date: May 2006
Old 07-30-2007 , 22:10   Re: [INC] CHR Engine v1.1
Reply With Quote #26

do you know what an include file is, and how source code compilation works?
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GhostRider77
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Old 07-31-2007 , 04:14   Re: [INC] CHR Engine v1.1
Reply With Quote #27

WHat is a include file ROlnaaba
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Rolnaaba
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Old 08-01-2007 , 21:20   Re: [INC] CHR Engine v1.1
Reply With Quote #28

an include file is any file that is "included" in your plugin upon compilation time. In PAWN it ussually consists of useful natives, forwards, stocks, or definitions. In C++ include files ussually have useful functions, or classes, ect. When you include a file in your plugin:
Code:
#include <amxmodx>
you include this file: "amxmodx.inc" the compiler, for the sake of simplicity I will put it this way, copy/pastes the contents of amxmodx.inc into your plugin, so that your functions are declared and/or the code of those functions are now included in your plugin. Thats the simplified way of explaining it.

The only reason you place that file in your scripting folder is if your compiler searches that folder for the include files. say like this:
if you have your compiler set to find include files here:
Code:
C:\includes\
then when you:
Code:
#include <amxmodx>
it searches for this:
Code:
C:\includes\amxmodx.inc
if you included something like this:
Code:
#include "MyFolder\MyInclude.inc"
then the compiler would look here:
[code]C:\includes\MyFolder\MyInclude.inc[/small]

Quick note: notice when I used "<>" (like <amxmodx>) I didnt put the .inc extension but when I used quotes "" (like "amxmodx.inc") I did use the .inc extension.

There, thats the short version.
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beaves
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Join Date: Sep 2007
Old 09-23-2007 , 01:17   Re: [INC] CHR Engine v1.1
Reply With Quote #29

Yo i have a big question.. wat do i do with this text?
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beaves
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Join Date: Sep 2007
Old 09-23-2007 , 01:18   Re: [INC] CHR Engine v1.1
Reply With Quote #30

and i dont need this engine to use ur mods (hacks lol), do i?
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