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[L4D2] Coffee Ammo v1.3


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McFlurry
Veteran Member
Join Date: Mar 2010
Location: RemoveEdict(0);
Old 08-13-2010 , 18:37   Re: [L4D2] Coffee Ammo v1.0
Reply With Quote #11

Update.
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plainshooter
Junior Member
Join Date: Oct 2010
Old 10-17-2010 , 15:40   Re: [L4D2] Coffee Ammo v1.2
Reply With Quote #12

McFlurry two things: 1) Great mod I'm gonna use it
and 2) please tell me you remember where you got the skin for the guns I want them xD
Thanks
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iNFiNiTeX
Senior Member
Join Date: Dec 2009
Old 10-17-2010 , 16:39   Re: [L4D2] Coffee Ammo v1.2
Reply With Quote #13

Thats not a custom skin, thats the MP5.
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plainshooter
Junior Member
Join Date: Oct 2010
Old 10-17-2010 , 20:26   Re: [L4D2] Coffee Ammo v1.2
Reply With Quote #14

Oh really? Ive never seen it before how come? is it L4D1 or something?
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iNFiNiTeX
Senior Member
Join Date: Dec 2009
Old 10-17-2010 , 20:43   Re: [L4D2] Coffee Ammo v1.2
Reply With Quote #15

Valve's idea of compensation for removing gore.
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acetone
Member
Join Date: Apr 2009
Old 11-08-2010 , 16:03   Re: [L4D2] Coffee Ammo v1.2
Reply With Quote #16

I am running this plugin on my server. It works great. Good job.
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Recon-1
Senior Member
Join Date: Sep 2009
Old 01-28-2011 , 09:46   Re: [L4D2] Coffee Ammo v1.2
Reply With Quote #17

Hmm ... just thinking if you wanted to add it in Flurry, but what if the L4D1 ammo stash held less ammo for survivors to pick up ? Like half at least, that way they can replenish their ammo but not as much as the Default L4D2 ammo pile.
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irogue
Senior Member
Join Date: Jan 2011
Location: Australia
Old 02-03-2011 , 02:53   Re: [L4D2] Coffee Ammo v1.2
Reply With Quote #18

Thanks for the plugin i always liked the L4D1 ammo piles in coffee cans, clients ahve been saying "Wow i never looked at the ammo piles before" Then i tell them its a L4D1 ammo pile so i think if anything they look better on everyones eyes compared to the vanilla L4D2 ones
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psychonic

BAFFLED
Join Date: May 2008
Old 02-03-2011 , 10:44   Re: [L4D2] Coffee Ammo v1.2
Reply With Quote #19

@ McFlurry

Not that changing map again < 6 seconds after map change will happen often, but you might want to put TIMER_FLAG_NO_MAPCHANGE on your timer as a safety.
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pistelero
Junior Member
Join Date: Jul 2011
Old 08-04-2011 , 17:38   Re: [L4D2] Coffee Ammo v1.2
Reply With Quote #20

Hey any chance i could get a fix, when map restarts the ammo changes back to l4d2 ammo pile.
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