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[HL2DM] Speshial Weapons Mod


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Monkeys
Veteran Member
Join Date: Jan 2010
Old 02-21-2011 , 06:21   Re: [HL2DM] Speshial Weapons Mod
Reply With Quote #21

Yeah, I checked it out.
You can't fire that gun at all, seeing how it's got no ammo. (It's stuck in an infinite loop of reloading, and that function doesn't support the annabelle weapon, causing the server to spam errors :p)

Your pose will always be the reference pose, because there are no animations for that gun.
You could attempt creating those, though. As they seem to be the same as the shotgun ones.

If the gun doesn't shoot, you can't hook any shots ;)
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gtamike
Member
Join Date: Aug 2009
Location: UK
Old 02-21-2011 , 15:39   Re: [HL2DM] Speshial Weapons Mod
Reply With Quote #22

Quote:
Originally Posted by Monkeys View Post
Yeah, I checked it out.
You can't fire that gun at all, seeing how it's got no ammo. (It's stuck in an infinite loop of reloading, and that function doesn't support the annabelle weapon, causing the server to spam errors :p)

Your pose will always be the reference pose, because there are no animations for that gun.
You could attempt creating those, though. As they seem to be the same as the shotgun ones.

If the gun doesn't shoot, you can't hook any shots ;)
Try this
http://gtamike.tsgk.com/annabelle_hl2dm.rar

-FILES-
map
materials
models
scripts

http://www.youtube.com/watch?v=90X9bGGGIHY
Attached Files
File Type: zip annabelle_hl2dm.zip (456.5 KB, 198 views)
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Last edited by gtamike; 02-22-2011 at 09:29. Reason: added video
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Monkeys
Veteran Member
Join Date: Jan 2010
Old 02-21-2011 , 17:45   Re: [HL2DM] Speshial Weapons Mod
Reply With Quote #23

I added a SDKHooks version that works if weapons do no damage.
You will need to install the extension, though.

Something I noticed: weapon_annabelle does Crush damage, which should be limited to damage from collisions with props/world.
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Oooh get a lid on that zombie,
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gtamike
Member
Join Date: Aug 2009
Location: UK
Old 02-22-2011 , 09:29   Re: [HL2DM] Speshial Weapons Mod
Reply With Quote #24

Quote:
Originally Posted by Monkeys View Post
I added a SDKHooks version that works if weapons do no damage.
You will need to install the extension, though.

Something I noticed: weapon_annabelle does Crush damage, which should be limited to damage from collisions with props/world.
I added a video in my last reply, i'll test the pluggin this week.
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Freakgood
Member
Join Date: May 2010
Location: Sweden
Old 03-12-2011 , 11:18   Re: [HL2DM] Speshial Weapons Mod
Reply With Quote #25

Sorry im a noob at some parts.. i have a hl2 dm (coop) server so its u vs npc .. and my question is this .. if i use this can u still kill the npc? or is it gonna fail?
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Monkeys
Veteran Member
Join Date: Jan 2010
Old 03-12-2011 , 22:22   Re: [HL2DM] Speshial Weapons Mod
Reply With Quote #26

The npcs will probably have some of the effects on them, but I think things like speed changes won't work, or possibly crash your server.
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Freakgood
Member
Join Date: May 2010
Location: Sweden
Old 03-15-2011 , 12:21   Re: [HL2DM] Speshial Weapons Mod
Reply With Quote #27

So what do i need 2 do? change? thanx 4 the help so far also
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Monkeys
Veteran Member
Join Date: Jan 2010
Old 03-15-2011 , 17:18   Re: [HL2DM] Speshial Weapons Mod
Reply With Quote #28

Well, you could test which modifiers have issues with NPCs and just not use those.
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Get a lid on that zombie,
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Oooh get a lid on that zombie,
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Freakgood
Member
Join Date: May 2010
Location: Sweden
Old 03-16-2011 , 03:04   Re: [HL2DM] Speshial Weapons Mod
Reply With Quote #29

hopefully it will kill them also .. will test this out thank u will let u know if it works or not
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Manny
New Member
Join Date: Feb 2013
Old 02-24-2013 , 07:45   Re: [HL2DM] Speshial Weapons Mod
Reply With Quote #30

Hey alen.
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